Hey guys, sorry for being so inactive. I've been slacking with my art the past few months, mostly because of school. I still have a dream to work as a concept artist some day, and (I think) I'd rather do that for a living than be a game designer, but since I'm now doing a game design education, I've been more focused on that. It is always my intention to draw more, but it's hard to follow through. I agree with Anthis' comment about just doodling away all the time - that's something I'll try to do more of this coming schoolyear.
It's nice to get comments about where I've been though - I do check CA.org regularly.
I haven't had much of a summer, Angela. Not much sun, and not much free time. I've been working summer jobs - had two days off in all of July. It's gonna be like vacation getting back to school
Yup, well one of the reasons I mentioned is that I also notice it with myself - should do more of that. Take the opportunity to sketch things, experiment, and draw everything. Obviously some people are extremely talented, but aside from that I believe this thing just takes practice. Or perhaps.. so I hope, haha.
Shame to hear about your time - good luck. Last designs are nice. Different character types, for each gender. I believe interesting details are the pants/boots (top-left figure), and the legwear of the bottom left pose. Perhaps what these have in common is the combined use of different material.
Not sure about the pouches (middle row, male). Pouches are always tricky.. and controversial, Haha.
Hi Anders, glad you're still around and sorry you didn't have any time off that sucks, at least you can study and draw full time when you go back though ...I work full time and it would be lovely sunshine all week then come friday it would piss it down! (lovely british summers sigh)
Really like your characters, you can tell what era/fantasy genre they belong to, I agree about the pouches as well, they are bit distracting. Maybe a red sash or something instead?
sorry about your summer, me too i'm in the same situation. Now, i waiting it finish. It will be more resting anyway as long as we're having fun drawing a bit ...
your characters are well designed (as always)
they made remember the 16bit game characters
good luck with your nexts
Thanks for the comments guys
The concept behind the middle figure was that of an alchemist that would mix potions on the go, and as such needed a lot of storage for ingredients.
zou, oldschool low-bit game characters were a deliberate inspiration, good to see it shows
Nice updates Hai. Good, well thought out costumes I came across this article the other day: http://www.gamecareerguide.com/featu...0/gard_pfv.htm
Might be of interest to you as well, it's got alot of good points to consider when designing characters for games, though of course you can apply that to any field really.
Thanks Delphie, trying to kick it up as much as I can You might see a retouched one, but I'm not planning anything at the moment. Just working on whatever I feel like when the inspiration hits me.
Thanks for the great link, Angela. Good stuff!
Great Character designs Keep it up!
My Deviant Art: http://askia47.deviantart.com/
Thanks a la bapsi and BlackDelphin. What exactly is it about the pelvis though? Are you talking about a specific drawing, the entire last post, or all my drawings? Is the pelvis too wide, narrow, short, stretched? Is there something wrong with how the legs fit into it? Or how it connects to the upper body?
Here are some faces. Elves top, Orcs bottom.
Edit: haha, you can totally see that I started out top-left without warming up
On the pelvises; They're generally as wide as the chest but less 'long'. As far as I know, they're slightly less deep as well. Useful to know if you imagine them as a 3d box (or even draw them in your sketch). Some of yours are on the short side if you measure them up between iliac crest and crotch (last two in #487). Last ones are distinctly better though. So I may already be royally late with this bit of advice.
Characters are nice. Like the one in #493 since you've covered almost all of the body with a suit of armor without losing too much of the female form. Also a nice exercise in 'blind' anatomy drawing.
Lines are just definition though, throw in some tone/value! Show form!
Also, nothing you can share about the work? Doing freelance? internship?
nice sb have a different movement try to keep it up and improve it by explore new subject of art like landscape and anatomy
my sketch book
FACEBOOK rafid falah
Anthis, I guess I can say it's a project done for a company, through school. So it's part of my bachelor, but it's still a serious project, as illustrated by the NDA.
EDIT: Haha, where did the upper arm of the last character go? Wow, quite the oversight. Luckily it's still so far from finished. Bad balance too.
your first red lady is pretty cool, nice lines good balance.
the second is more cartoony and the costume design is nice
the last make me thing of the funny stupid evil guy you didn't meant that ? oops , sorry i'm too honest... no kidding you !
keep having fun
ps! the post 498 is a nice exercice, you could try to make the 100 hundreds heads challenge
Thanks zou I think I'm gonna have to change the design of the funny stupid evil guy
Sometimes I try to draw things that aren't chicks, but it's never as much fun.
Edit: Also, here's a blog I made, if you like reading stories: http://storyshards.blogspot.com/
Last edited by Hai; October 26th, 2010 at 07:18 PM.
good characters mate
I like the way of doing the digital paint looks in greate balance and contast
keep it up mate have fun
my sketch book
FACEBOOK rafid falah