machines are elaborate boxes... humans are a wee bit more complicated... heheh.
as for the colouring... yah... would you believe i managed to skip the crayon stage of my life... it went downhill from then onwards in regards to colour.
so next... more contrast... a bit more saturation. push the the bright and the darkness. Hope I can remember all that.
and finally, booyah~! my c.art upload folder... I joined c.art feb 13th last year.... this is the stuff uploaded.
That is awesome... I think you should definitely matte that in black and print it out high quality...
Yeah, I know what you mean about the limited time... I keep wanting to join a weekly activity, but I need to focus on my fundamentals, and not too much time to work.
As for your colors, I keep getting the same crits: start with more vibrant, saturated colors... you can always tone them down. I've been using Brightness/Contrast and Curves to adjust the contrast and saturation, but it's much better to do it first on purpose.
hehehehe, awesome !!
cool to see that upload poster hehe good idea !
cheers dude and i like your art!
BJÍRN HURRI | CONCEPT ARTIST & ILLUSTRATOR
MY PORTFOLIO | HURRICANES DAILY DOODLES '12
MY EXCLUSIVE SKETCHBOOK
VIKING: BATTLE FOR ASGARD
THE OTHER BROTHERS
glikster - yeah... after I get home from work and eat, it's already 9pm, and it's back to the grind again in the morning. TV time has been reduced to whatever's been recorded, dvd movies and games (biggest time sucking culprit). My current TV has never been connected to an antenna nor cable box. Little time to work on fundamentals, and I still want to doodle whatever comes into mind.
hurricane - thanks! Met up with my old junior high/lower secondary classmate, koshime, who mentioned you were an inspiration at prague.
Farvus - got lazy again, slapped the base skin colour on the background, then painted over it. But got what you mean. A complementary colour to the "red/orange" and less saturated the make the figure stand out.
wow, that WOULD be a cool poster. but you can also see that from afar how many of them you colored maybe when ca opens its cafepress store you can sell that poster on something.
edit: btw...congrats on your second page FINALLY ^^
whoa, seeing all your dsgs like that is extremely inspirational.. a bit intimidating as well hehe. impressive as always hehe; I love that aircraft and that person you painted. Nice usage of color as well, definitely not bad at all. keep it comin man, I'll be lookin forward to em
hpslashluvr - thanks~! hehe. I coloured a lot more than I expected. Been trying to read up on colour theory... but it never seems to click. I pick up a book on perspective and it clicks without even trying it out on paper... *grumble*
Onir - yo~! Like I mentioned glikster... still working on fundamentals... but I feel the need to bust out some non-referenced works occasionally (which totally shows the lack of basic fundamentals! heheh).
update time... reworking an old pic. Was so happy with the original pic over a year ago, now I can spot all the mistakes. Am also going to start going through the old DSGs and using the ones I like.
Quick doodle, clean up the figure. Always see mistakes towards the end... so worked on the face first. Then cleaned up the background, throw in some proper perspective.
quick, ten min doodle. Mustn't get rusty. Don't want to get good with anatomy then start sucking hardcore on the rest. No reference but all the bits exist on real cars. Tomorow... GIANT ROBOTS~!!!
very cool reworked sketch...
That is GREAT that you put in real parts... and it looks it...
I agree, color theory kicks my ass as well...but I have a harder time with perspective...
Nice work, but i don't get it You want to draw some sci-fi human figures, or you are not able to draw them corectly? No offense, but you should try that too. I mean the faces look kinda wierd.
Check put my schetchbook if you please
hey man, good idea going back to older ideas ya like and reworking them. nice way to see growth and such; very nice on the car as well, could have fooled me on the car thing hehe, looks like a tireless lamborghini to me great work man, keep em comin
hey onir, glikster~! Think I got misunderstood a bit by typing too fast. The original pic isn't posted on c.art. Just showing the steps for the reworked pic.
as for the car bits... i meant the design is a mishmash from various real cars. Onir spotted a bit of lambo from the rear, and there's a lot more other borrowed bits too.
quickie DSG for today... some ice racer. If anyone's interested, I can post a step by step of the twenty min process.
second, I feel bad commenting on your still life studies without much to show of my own. And I found some very ooold stuff of mine, took some quick photos. Shows how much I HAVEN'T improved or gotten sloppier over ten years (I did say OLD STUFF).
willow stick and charcoal on a large sheet of butcher paper.. assignment for an intro to drawing class in junior college... so big I had to tape it on a cupboard in my room. The jacket isn't leather, some cheap arse nylon with canvas backing, that's why it crumples so strangely for the shoulder. The other is my old blackbelt uniform, heavy cotton. Funny I can still remember it... but I went overboard with some thick black conte stick in the shadows to the upper left and overdid it.
equally large piece of paper. You can see the ratchet socket driver at the corner to show scale. This one was quick sketch. Did the whole thing in thirty minutes. Was working really fast on it. Perspective was way off cause I was basically kneeling on the floor working on it, standing up, looking at it, going back to it.
...and lot's of crap for the next decade or so...
i think the char sketch looks great! i think you should shift her right boob (right from our POV, so her left) a little or draw some shadows so it doesn't look lopsided. try not to use such grey tones. the sketch of your desk is pretty good, maybe work on wrinkle shadows for the clothes sketch.
very nice design on that dsg, looks really cool hehe. The tidy up you did came out really well imo, nice usage of color. cool still lifes as well, both look pretty good; I like the second one alot, really cool you did that huge thing in 30 minutes haha. I noticed you said your black belt uniform.. mind if I ask what martial arts you took/take?
From your last updates my favourite are definately giant robot and charcoal drawings. You must have lot's of patience if you managed to sketch all those small objects. I used to draw a lot of still life with charcoal. It's hard to make subtle shadows with it but after some time it's fun .
Keep it up!
Onir - thanks for comments. Just realised I'm missing some of the casted shadows though. I used to take taekwondo in school, WTF (the official one at the olympics?). It was taught more like sports though, lot's of physical training (our classes were 3-4 hours occasionally). Took about 9 years worth, stopped when I entered college. I wasn't that good at it though, but still got some of the "scars" left, enlarged knuckles on the right hand, scar inside my mouth, and some bumps on my shin bones. Never got into real fights, all the injuries were from "light contact sparring". We went all out sometimes, and we never used padding unless it was the exams. Some of the black belt classes (we trained after normal class) involved a bit of aikido mixed in, for self defence. I left just before they started tonfa training.
Farvus - yeah, i used to dig 12B pencils a lot, until I was introduced to compressed charcoal. Those objects aren't that small though. The pens are atleast 3-4 times their actuals sizes... heheh.
I don't have time for real media nowadays though. No really big robots yet though! That was just a vehicle for the DSG.
some updates tomorrow... internet is bad for me tonight...
maybe push the highlights on the vehicle and the glass a little more on your latest thingy. ^^
Ok, I was just writing a response, and the power went out for a half second, shutting down my computer....
I like the design of the last DSG color... I think your colored pics can all be improved with some added contrast and a touch of color theory.... try it simple at first. Use the complementary color in the shadows, you know:
Give it a try....
Finally onto page two. Heading for a Page three. woot! congrats mate
gonna mix a bit of mechanical designs, environmental, figures....
did some doodling the office laptop this afternoon... a presentation for a bank was called off, and had the morning to burn... rather painful on the laptop's 12" screen, luckily it's high res.
personal long running project, but only a few old friends will recognise it.
hey hpslashluvr... that requires more metal and glass studies though! heheh. More on the to-do list.
oi glikster. Got what you're trying to say. Most of my old stuff was meant as designs for friends and such. So, they require relatively clean line art, and maybe spot colour to distinguish the bits. Not much of actual "finished paintings". Actually did the concept art for a buddy's 3D demo-reel (have yet to check if my name's in the credits... grrrr... heheh).
koshime dooodz~! Hope everything is rocking on your end, more stuff to come. Waiting for your new stuff too.
Hello there. And sorry I have been absent...
Good stuff you got, totally and definitely interesting desings! You SHOULD try to get that world of colors into your menu and you would rock hard! Seems like you try to put the color straight in, not so sure if it is the best way to go. First lay in a background color, then big blobs of color to define the mood and lighting and after the mood satisfies, work your waz into a more detailled picture. That should work better... For example the sitting girl, just lay in the color in the whole pic first and after it looks good when squinting your eyes you are totally good to go.
Good stuff anyways, keep it up!
mmm metal and glass scares me, it's also on my list of things to learn ^^
that last pic looks great...maybe try to really get a sense of lighting and mood...can still be monochromatic but i think it'd be pretty cool
I CHALLENGE YOU TO DO A COLOR STUDY!!!! >.<
either that or i'll totally colourize and mangle yours soonish (threatens with a phaat paintbrush)
whew amazing scene as always; your ability to come up with an environment/city scene is really impressive hehe. this and your dsgs prove it.. color if you can, would love to see how it comes out!
After reading glikster's thread, made me think about perspective. So, trying this out. Hopefully, it can be understood. Not the method I use normally digitally, but what I used to do when working on paper.
Oh yeah... this is quick and dirty perspective. Breaking a fair number of "rules" here. Farvus can prolly point out a number of flaws and mistake.
2 point perspective here. There's actually a 3rd point... but it's so far up in the sky that the vertical lines are all parallel... (don't worry about that statement if it doesn't make sense).
Rough sketch first. Too much reliance on perspective lines will result in weird "field of vision" errors. Once you get better, you can actually start laying down proper lines from the beginning... or better still, skip it.
Bottom right are some mistakes. Left has vanishing points too spread apart. Still looks somewhat okay though. Middle has them too close. Building looks squashed. Very common mistake. Right has vanishing points on different "horizons". Won't explain the theory but the end results has the building not on the same plane/level as the ground.
Eyeballs come into play. Just make sure it looks like what you want. Don't trust perspective lines unless you know it well. Trust your judgement.
Perspective comes into play. Vertical line as a guide first (1). Use a ruler/whatever, extend the lines from your sketch (step 2 + 3). Some basic perspective knowledge needed here. The lines will meet at the vanishing point. Uh oh... lines end outside the "paper". I cheated, moved them closer... will alter the sketch. *cough cough*. The vanishing point will be on the horizon for this level building. Draw the horizon line (4) (cheating cause I'm basing it more on the original sketch than originally drawn horizon line).
Second vanishing point. Uh oh... it's out of the "paper" again. Cheating again will result in the "squashed" building. Quick and dirty guide lines then. First, extend a line to the vanishing point (1) (that's off the paper). Notice I'm not following the sketch exactly. Draw arbitary vertical line near the edge as possible (2). Don't bother to figure out the next step if geometry is painful.
Note (3) that centre vertical line is roughly divided 40%/60%. The vertical line at the edge will also have the same ratio. The two little arrows indicate the intersection. The green line is constructed from it. If the previous sentences don't make sense, just look at the picture and the green line.
Or you can just eyeball it and draw lines that vanished off paper.
Next, how to find centre points. Notice the entry way and the roof peak is centered. Draw two lines from the corners (1) (2). Their intersection is the mid point... draw a vertical line there (3). (4) and (5) form the roof, (just eyeball it here).
Quickly, use the previous method to create the centre window. The two remaining windows can be placed by repeating the division method. Or just roughly put them down.
How to draw the roof line? Again, time to create an extra perspective line. Not as hard as the previous method but based on the same theory. Use the centre vertical line again. (1) is the reference and (2) is created with the same length as (1). That means at the extreme vertical line, (3) and (4) will also be the same length as each other. (5) is drawn. The roofline (6) is eyeballed and place with the newly drawn guidelines.
How to create the sloped line (7)? The proper way is to create the hidden back wall. I just eyeball the sloped line above the entrance and repeat the same angle (7) at the back of the building at the roofline.
Enough lines exist as a rough guide. Whole quick process took about 5-10 mins.
Below is the rough sketch used for the previous city-scape pic. Most of the perspective is wrong or rough. Used it for a rough composition, then created the guide lines to clean up the pic.
Last edited by machzero; February 23rd, 2006 at 11:20 AM.
sweet... thank you for that! That is really incredibly helpful... I'm gonna go do perspective studies now...
Hope you read the final version, not the WIP I posted then started to edit.
It could be extremely hard to understand though. But hopefully for some people, something might click.
One point perspective is enough for most pics. At most two. You can always ignore the 3rd, unless you want some dramatic angles.
meanwhile... some arm studies. Kept getting confused by the muscles, got fed up and decided to colour code the pics. I can use the right side of the brain, or the left side... but not both at the same time!!! heheh.
using the studies while working on the previously posted pic. Might never be finished, just using it as an exercise. Working from shoulders down. Figuring out the forearms atm. And that's some unnatural bicep action going on there...
Hiipi - yo, no problem if you're busy. As said before, we're all either working or studying. This year will involve more colour and anatomy. Last year was when I decided to get serious with digital work.
hpslashluvr - yes ma'am~! Will do some colour studies this weekend. Meanwhile... it's 20 mins to TGIF~~!!! heh.
koshime - duude~!!! you're welcomed to use the pic. Always enjoyed other people's take on my stuff... heh. The Project World was always a collaboration... (now where's spyke?) POST A STEP BY STEP IF YOU DO! And I might learn a thing or two.
Onir - thanks~! And keep working at it too. And check out the original city sketch... Your lines are tons more steadier than mine! haha
Last edited by machzero; February 23rd, 2006 at 11:46 AM.
you are the man! lol thanks so much for that perspective guide, definitely helpful stuff; I'ma read through that a crap load so that it all sticks with me. that WIP is looking great! really nice rendering on the face, and I can see what you mean about the unnatural biceps. still looks good, keep it up!
Nice tutorial. I've read somewhere that perpective drawn as we see it (from life) can look more credible than the one constructed with help of geometry. I would add to this - unless it doesn't look unnatural it's acceptable .
I have some links with tips on skintones. Maybe you can find them useful.
Last edited by Farvus; February 24th, 2006 at 09:23 AM.