Lovely sketch on gatery,d00d!! it's funny how drawing an archer so much, I never learned to draw that pose you have him in, with the bow drawn back. You can really see a sense of tension in the bow.. I also just REALLY noticed the picture of your businessmen walking towards the kids in the schoolyard. It's a great suggestive pic! way to think out of the box.
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Thanks guys will respond to your posts on the next one in a rush right now.
Ok here are some simple logos that I did for a Fantasy B Ball League. Ok the Pay was $3 per 2 inch logo. So the pay wasn't much but hey I'm not doing much of anything else at the moment. The self imposed restrictions that I had for myself where not to spend more than 15 minutes on each including time to gather ref images, Conceptualise, Pencil, and Ink. All I was given were names. so I nailed it exept on two that took me 20 to 25 minutes, The Mountainmen and The Linxs. The Flames took about 5 minutes. So not bad total I spent about 5.5 hrs over the course of two weeks on them. And the guys were pleased with the work. Some I'm not happy about, Thunder Claps, but hey.
Nice work on Interceptor's character, it's cool another interpretaion of him. I like the first arm study you did in that last page. I can see you are picking up the curves a lot better, you seem to have placed the muscles pretty accurately. Keep up the anatomy studies, they really pay off. Try and redraw the arm over and over, just draw the curves, keep things loose, you'll start to memorize the structure in no time.
Apollo: Always appreciate your words thank you for stopping by. and yes I will keep at it.
Interceptor: Thanks for the compliment. and Glad you liked it. There are a few things I could have done a bit better on Gatery, Face and Bow, but I'm happy with my take on him. I think I managed to keep the look of the character with out emulating too much the style that you draw in. The boots are all you though. The fomorian piece was an exercise in getting the Idea of hidden danger across graphically. I think It was successful but I still have a long way to go on the drawing of the figures and perspective. Thanks for your comment on it.
Danomight: I'm still cheating on the drawing. I lightly pencil in a 4h and then go over it with a prismacolor color pencil. But for the studies I did straight to color pencil. and I was happy with the way they came out.
well I'm tring to get something done for The Ch.O.W. thing hopefully I'll make it.
here is a costume design for Jennifer. this one is completely derived from referance.
and the movement/armature for the final piece
Now time to sleep and hopefully I can get some work done tomorrow on the Jennifer entry.
I'd really like to see more with the environment stuff. I am especially fond of the second one of those, although it seems like you might fall into a trap I am all to familiar with, if you are not careful (in that anytime I set to do a landscape, I always end up focusing on one object to the point that it becomes a still life instead of a landscape). The structure looks like the beginnings of cool, but maybe try to integrate it into a bigger environment, if that makes sense
ok now for an eow update. I'm currently halfway done with rendering with a 4H pencil. once that is done I will go over it with a hb pencil and then a 2b and the final pencil will probably be a 6b or 8b. For this post I adjusted the levels to better show the work but it's much lighter on the actual page.
Workin hard man. Good work, your character is lookin good. the black in the corner is a little distracting. I like the overall design, fits the description well.
your work is coming along. I am really likeing your penciled enviroment, very nice. Work more on your anatomy and gesture.
Make a charcter because that seems like something you like to do, and sketch the gesture out on traceing paper.
When you have that gesture down( take picture of yourself to find a good gesture or act it out while looking in a mirror)
Put another traceing paper on top of the rough gesture, then start working out the proportions and suggested anatomy( look in the mirror often to see how your arm, leg or torso is, keep checking back at yourself if you can't get that body part right, this will help and you).
Put another traceing paper on top and fine tune your nude figure of your character. yet another traceing paper and wrapp clothes or armor or whatever on him( look for ref. online or in book of clotheing ref.).
This is a good study to help you, 1. draw from your creativity. 2. helping you use reference 3. understanding the layers of structureing a character with clothing.
Just keep studying man, you got talent.
A VERY good book to check out is....
she was my teacher in college and she was really great on how to study the figure and clotheing, you will learn a lot from this book.
Last edited by poise; November 3rd, 2005 at 01:50 PM.
Very interesting stuff...and theres definatly some progression going on!! i really like your dynamic lighting pieces!! definatly reminds me of the paintings from the barouc(sp?) period. I love that you doodled my sculpute!! I totally didnt know you did! It made my day. Seriously keep up the good work!!!
oh i totally forgot, your avatar (of which i saw the original in the thread) el coqi (sp?) is that based off of a frog? for some reason my brain is going, thats a spanish frog or something like that...but i cant remember now. man ol man why dont i ever listen to my older generation when they tell me these things?? its cool either way!
Danomight: Yeah that color one of the Human Merchant was just me mousing around with Photoshop. I was just seeing what some of the brushes could do and playing around. I don't think I'll have time to get in on this weeks CHOW
Poise thanks a lot on that little study. I'll try it out once I get this monster I'm working on done. also thanks for the book recommendation. I'll add it to my must get list.
Kittywolf: Thanks for the comment. the sketch just sort of started when I couldn't think of anything to draw. and you are right about the coqui. The image is derived from the Taino Indians carvings of them. The coqui is a Puertorican Tree Frog that populates the Island. At night they make the sound of their name. It sounds like a whistle and they just fill the night with the sound. Kind of like crickets. but Since I don't live there anymore I miss them very much. They use to help me fall asleep. and yeah listen to the Viejos, keep the roots alive.
Here is the HB stage of the EOW drawing. It looks like I wont be submiting this one either since they only want paintings. x_x
On the planet Terra II the overseeing world government has a restriction on flight. this has force the many state to find ways to traverse their ecology to transport supplies across very harsh environments. One such example are the swamps of the state Vacelios.
The swamps of Vacelios cover much of it's central region and to get things across a network of highway suspension bridges have been created. One enterprising man built a rest stop area along the line. Now after a decade of being the only stop along the route others have started to be built along the way. To compete with the new establishments the owner has begun an expansion of the original building on the tree trunk of a massive ancient Cypress tree to it's branches. Two areas have been completed and work has started on the third such expansion. These renovations add an openness that the original fortress like building does not enjoy.
The envirroment is looking cool man!. The first sketch of your enviroment I feel has a better composition. the comp. you look like you settled for is too crowded. Also the final rendering is opposite in value for giving depth to an enviroment. you want the trees in the background to be a lot closer in value to the sky, and the building to have the most contrast, and darker. think of it like this... air is like traceing paper, the farther it moved away from you in space the more traceing paper there is, so in turn it creats a sorta blurred vision with values being close to eachother. the closer things are to you the sharper and more contrasty because there is less collection of air(this is called atmospheric pespective). It is easy once you understand this principle of how the world works, but what is hard is makeing that nice beautiful transition, so it take practice.
I really liked the environment, until you threw in dark darks. I think you went way overboard with them. Next time keep the darkest darks in the area where you want the eye to go to first
i also really like that environment sketch, and i agree with snowsfall. #138 looked great but, you did go overboard. But dont let this knock you back, remind yourself later on. IF you feel like a picture is great, leave it. Dont do anything esle to it.
So, keep it up !
Thanks guys and yes I fucked up on that last bit of pencil work. Well I did it because I have a lot to learn about enviroments. I'm happy with the outcome. here is the same one but after photoshoping some of the deep shadows out.
this one is a study for this weeks CHOW. OK guys I'm gona need help. Are any of these even close to Jules Verne is style.
good job on the environment ben.
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Great detail on the tree fort Ben, and while I like the approach you took to it, I think maybe some varied but subtle styles of shading would have helped this one out some. Also if you go out and look at some trees, you'll notice how not all of the bark goes straight up and down, it wraps around in some parts and swirls in others. Great work though, the more of these you do, the better you wil get! Thank you so much for the vote on the Ch.O.W. , I'm really flattered The linework is much better in my opinion, in my sketchbook.
Apollo: Thank you. Nice hearing from you.
Danomight: I do have to learn how to render trees. That environment was used to apply some of the stuff i've been learning from books. I have a ways to go before I feel confident with my enviromental designs.
This last sketch is for the new Chow.
Last edited by bengonzalez; November 9th, 2005 at 03:59 PM.
very cool flying concept.
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The final outcome for the tree fort was really nice. I am always a huge fan of process images.
Nice perspective on the flying figure. How are you going to approach handling the flame effects? That's something I've always struggled with
Spaceman: Thanks for the compliment.
Wertle: The flames I'm not sure. If I get to color this one I'll probably do a vector file and then multiply it over the pencil. but I'll see if I get to that point. The flames I'll probably tackle as three white spot closest to the burners and then go to blue then orange around it and finally yellow. I have to do some flame studying first
Wow ben, this is the drawing I have seen you do so far! You are really improving steadily. I really like the tooth belt and the arm cannon, they are both really well rendered. Hope you get to the coloring, would love to see it!