Well, here I am.
I've been leaving comments on art here for a while, but it's taken till now to get up the guts to start posting my own stuff - mostly because I know that I'm a complete newb in the world of art. But if Snarfevs can do it, so can I. So here.
This is gonna be a weekly update or so, because I do life drawing once a week when I can, and I'm lazy with the scanner. I should draw more, I know, but full-time work and uni are always big crimps in my day.
I do have a DeviantART gallery (ruzkin.deviantart.com) but let's face it, DA is a hole. My best submissions get "wow, cool, nice" and my less good ones get nothing. None of these comments help me improve... especially because I know that even my best submissions are nowhere near the standard for even an entry level position into the design industry.
I'm trusting you guys and girls to give good advice on this art. "Study anatomy more" is pretty pointless, I KNOW my anatomy is lacking. Knowing WHERE to concentrate my studies would be more helpful. I'm seriously open to any advice at all, as long as it's worthwhile. I will however get shirty if anyone makes assumptions or stupid comments based on any anthro art I post. I don't draw it very much, and while I love feedback on anatomy, composition, pose etc, I don't want my time wasted by people who just spout "anthro is for immature beginner whiny teenagers, wah wah woof woof." Criticise the mistakes please, not the genre.
Okay, so lets begin with some older stuff, from early this year.
Quick robot doodle I did by cutting back into a white silhouette. It worked out okay.
Actually, this pic might even be LAST year... I don't draw as much as I should. A recurring character in my doodles.
Right, now more recent stuff, life drawings.
This bloke was called Hazan, and he was a pretty good model. This was the first time I'd drawn entirely in fat black marker, at my teachers instruction - it meant I had to go with my gut, no construction lines. Sometimes it worked, sometimes it didn't. This time, his head was too small. Tis life.
Then pencil sketches, about 20 mins each.
It's always a surprise when you turn up to class and you know the model - infact, you got horribly drunk and took your clothes off at her house during a party, once long ago. We had a good old chat Nothing but permenant marker again.
Not a thin girl by any means, but real nice
Woo, go Jade!
Last weeks class - young guy, and he was HOT. I'm talking the kinda guy who turns straight men flaming homo. If I didn't already have my eyes on a few girls, I would have been sorely tempted. These drawings don't do him justice.
He dressed up in a detachable parka hood at first, gave me ideas. I want to change this into a pic of two fantasy boatmen out fishing one day, after I reposition the sitting guy.
Then he showed me his arse. I know, I used too many angles. Bad habit I did a little action doodle when he took a break.
Finally, his reclining pose where he covered his unfortunate erection with a scarf. My material rendering skill is weeeak.
Okay, final pics for today. Despite what my avatar might imply, I don't draw much anthro art, if any at all. But this sketch came out reasonably well while at a RP night, and I decided to digitally ink it in PS8... I'm inking at a stupidly hi res, 400dpi (I know, it makes no sense). I'm trusting people here to give crits without flaming about anthro porn, I'm sure you're all above that.
Riight, that's enough for one night. I wanna update this as much as possible, because I know that any advice I get here will be worth my time and will help me improve (or so I hope). I do want to be in the concept art and design industry eventually, and while the 4 years Industrial Design degree I begin in 2007 will help, that doesn't mean I can't learn bucketloads in the intervening year.
Last edited by ruzkin; April 25th, 2007 at 03:31 AM.
Okay, decided to draw a bunch of hands in my free time... all my left hand. About 5 mins each.
I like that cat girl man! nice job!
some nice study's...cat girl is one nice indeed.
try to get some more contrast in your sketches, even when it are only five minute studies. And try to get less lousy, sketchy lines.
Monkey launching robot
- Bear in mind the top-heaviness of the design - assuming homogeneous mass distribution, the centroid is going to be somewhat forward of the feet. There are a number of remedies for this:
- Move the upper body back a bit. I imagine the more bend you put in the body the more sinister it would look in motion, which may or may not be desired.
- Pad out the feet with toes. The four-pronged star design is suggested but you can realistically go wild as this is a monkey launching mcrobot.
- move one of the legs forward so that it looks like it's in mid lurch. Take a look at the personal walkers in the MGS4 video - that's the mode of movement I'm thinking of, with sideways tilting at each step.
- Some targeting gear might spice up the design, arranged radially around the rotund upper body. I'm thinking of those unfurling mini-satellite dishes and such, like a flower of DEATH!
- You never explained how the robot launches monkeys. I would suggest you do an illustration of the delivery mechanism. I have this vision of a cool sabot shell with a monkey in it, something like the rockets in tribes 2 but completely different and dangerously simian.
Hobo avenger (IIRC)
- Sketch reasonably good - 3 irks pop out: his left hand has a paper-mill accident look to it, the apparent goitre (although malnourishment may indeed be in the cards for H.A.) and his feet appear to be missing the usual 5 toes (his right I cannot be absolutely sure).
- Shadow looks totally WTH. I am guessing it's a layer transform. It really needs to be placed under him otherwise the mind thinks 'levitating' which coupled with the rather introspective, meditative pose looks kind of feasible. The shadow, removed from any background should probably be all one colour and somewhat lesss saturated. It would also look more natural if diffused towards the foreground - make a band selection of the head and shoulders, feather the selection severely (like, 30-40px?) and gaussian blur viciously. As a final touch, put a low opacity elliptical diffuse shadow all around where he is sitting.
- Deserves a real background. The current one only reinforces the mystical herb 'sorry, I though my legs had turned to wood' vibe of the whole pic.
- It's a good sketch regardless of the proportions. Has a sense of solidity. If I could suggest one thing, it would be to put a second head onto him to the left of the first. That would look sweet and entirely passable. Some severed ears on a necklace, a topknot with a skull on it - now we're getting somewhere!
- Looks like he's ready to RAP! What does he have on his head? If it's a pair of shorts, then a clock around the neck and a microphone would complete the image.
- Crits are flattening of the foot, proportionality of the legs, muscular profile of lower chest not reflected as in the previous image.
- No real crits. Would make a nice comic panel.
- Not really enough detail here to go into real detail and I'm no expert on female anatomy.
- Really nice. What sets this pic off (and I suppose you had no choice about its inclusion, though a lot to do with making it work) is the gourd. It's perfect. You could pick the gourd up and move it across the figure and see how different parts of the body echo the gourd's curvature, especially in the stomach and buttocks. It's like a visual semantic echo.
- Facial features however look really minimal and boxed in by hand and hair.
- Okay what is going on here? The distance her head extends backwards compared to the height of the skull is phenomenal. Like, bordering on Gigeresque. Terms like 'easter island statue', 'cranial binding' and 'Aida's topknot from Unreal 2' flash through my mind. Sorry!
Uh... Turninator 1
- This looks great. You should develop this into a full blown pic. Those hoods would also look neat in a sci-fi setting - they already look slightly cybernetic. Of course put some more clothes on them if you're heading into sci-fi... Or maybe not... Cyborgs in loincloths/underwear... That sounds very OMNI magazine illustration. Or maybe I'm just succumbing to his hot charms.
Turninator 2 - Judgement Day
- Looks good. The lower shoulder blade looks weird but I'm trusting that's true to life as the pose is not often seen. Foot seems a little small. Some kind of visual cue in shadow as to how the legs cross over would be good.
- Action sketch made me smile. Is 'Doi Yo!' a characteristic dragonball-esque cry or is it purely the result of Don Herzfeld's imaginings?
Turninator 3 - Rise of the...
- Yeh I can imagine that getting a boner while posing for life drawing would be only slightly more bearable dignity-wise than the whole recurring theme of Olympic weightlifter bladder control loss. Oh well the guy has real guts. Sketch wise the anatomy is good but for the length of the legs which is all out of whack compared to the rest of the body, or so it would seem. The femur is way too short IMHO, or perhaps the hips are misplaced.
- Already gave my crits, not of the presence of mind to remember what I said. Is this the final inking?
- Hands look reasonably correct. The posing however doesn't look natural - as if you have drawn hands true to life in positions they would never assume in real life. Notable examples are the holding the keyring one and the partially balled fist with ribbon. Observe how you would unconsciously pick up and hold objects and wether they actually match what you're faithfully drawing.
I recognise the measure of hypocrisy in my words but you asked for crits
And oh dear that's sad this post is almost as long as the written component of my ENGN2222 project so far. I need to get cracking.
Thanks for all the feedback, guys...
renaissancekid: Glad you like her, I'll be dolouring her up once I get the handcuffs inked properly.
Cyanid: Again, glad you like the catgirl. Good point on my sketches, they are pretty flat in terms of values and my lines are real messy, I'll try and work on that next time. Thanks
Snarfevs: Woah jesus, that's a comment and a half. Um...comments on the McRobot are all appreciated, I could indeed redo that much funkier... sounds like a project for the holidays. I'll keep all that advice in mind. I hadn't picked out all those anatomical errors on the Hobo before, so thanks double for that. The shadow was complete laziness, and it doesn't even come out at the right angle. Shame on me! Hazan was wearing a kinda turban on his head, it was tres funky. Jade was wearing huge hair extensions that came out the back of her head like some sort of alien lifeform, which is why the proportions seem off in the 2nd pic. Thanks for pointing it out tho I do plan on turning the hood pic into a proper work sometime, and you're right on the 2nd Turninator pic, his foot is too small. You looked at these more closely than me! And yes, I was trying for some far-out wacky poses with the hands, but you're right in pointing out that they don't look natural.
To everyone - your comments humble me, thankyou
Okays, some more from life drawing today and last week. Last weeks first:
Wasn't so happy with this first drawing...
But the final pic of the night worked out quite well. Myes, I know his hand is borked.
During the week, Musaera and I made each other draw things in our bedroom... good practice. All quick sketchie dealies.
And then this weeks life drawing was with a lesbian I think I know from the local gay club.
Baby got back? She was an awesome model.
Anyways, all crits taken very seriously.
Gah. This is a bump of sorts... in Melbourne at the moment, doing my tests to get into the Industrial Design course at RMIT. I have a stack of stuff to scan and post but won't be able to do it till Wednesday when I get back... gimme time, gimme time. 5 days. Just dun want my thread to vanish in the meantime.
Okays, update of sorts. Did my interview to get into Industrial Design at RMIT today, so all stress is over. Won't know the results till Jan 17th though, too long!
A few pieces that I had in my portfolio:
Quickie of Musaera's printer:
A few motorbikes I doodled in the garage:
An abstract painting at the Artholes gallery in Fitzroy:
Which I turned into this kinda hover-craft thing with Musaera's help and guidance,
And finally, a value-study from a photo of Venice... I'd like to go back eventually, that place rocks.
As always, all comments and harsh crits are appreciated.
you know, that drawing of venice was looking good... i bet if you had time to just sit down and labour over a piece like that you could make a really awesome drawing.
Hey, nice stuff, man. You're doin' the right things. Keep the life studies up. Try to watch your anatomy and proportions. Try to really spend some time thinking about the planes of the various forms you're creating as well. Remember it isn't about the lines as much as it is about creating a 3D rendered object on a 2D surface. You're doin' fine, just keep up the work.
BTW, some of those comments you were makin' about the models had me chuckling. lol Especially the girl you knew...
Okay, I admit this is a stopgap. I want to post lots of stuff, but the fact is that it just isn't ready.
My exhibition with Musaera opens in two weeks, so all I've been doing for the past month is planning, cutting stencils and preliminary spraying. The big rush starts Sunday.
But I dun want this sketchbook to die in the meantime, so here is the biggest piece that we did together:
Finally, our exhibition is up, the auction has started, the stress is off. Phew!
The opening last night went real well, people seemed to really like Musaera and my stuff as a contrast to the really serious lesbian art and abstract things on display. We were just aiming to have fun and be cute, and it seemed to have worked. We got a number of commissions as well, from people who missed out on buying some pre-sold pieces. So all is good.
Those were all the ones I had a hand in, but you can see from the pics of our two walls that Musaera did quite a few entirely on her own. In the end, about 4/5ths were collabs in some way. Most were done with spraypaint & stencils, marker and acrylics. All the pieces are going on auction, and so far we've had a great response...
Now that this is all over, I can get back to anatomy studies!
Again with the hating of the bump threads... nothing worse than drawing your arse off for a month, and then realising that your sketchbook is about to expire and you're at a friends house, away from everything you could post.
I'll replace this bump later today or tomorrow with my work of thepast month.
Okays, two pics of my recent works, an elderly man based on a photo and a texture study using an orange at Musaera's house.
Focussed on lines for the old man as opposed my usual haphazard crosshatching, I think it worked out okay.
Loving alot of these pieces, an the gallery looks ace plenty better than my early attempt .
Keep it up
Well, i'll try not to reffer about the things u said u don't want to be comented, so here goes: maybe u should do more of that lamp thinggy drawings that u made. Try to draw what u see more, and focus less on the imagination part (well, at least at the begining, imagination is a good thing). And don't bother too much with the colorizing part. A good drawing can only have a few lines, but they say it all. So don't try to much in that direction (yes, u could find this hypocritical, because if u look at my SB u can see that i take a special interest in coloring my drawins -- and i shouln't -- but that is the way i am. I am giving advice on what would be best to do, and not what i do :p). Well, there are more things to be said, but i'm kinda lazy in my way, so, that is all for now. Cheers and keep it up.
Check put my schetchbook if you please
Flynn, thanks tons for the comment.
T-Raktor, you're 100% right with the drawing from life thing, I should be doing more studies based on objects. I don't colour very often at all, mostly I focus on linework and anatomy.
Musaera and I did this today over OC, discovering that it's bloody hard to do a digi-painting on OC compared to straight linework. Musaera did the bg, the two idols on the left and the angel. The viking and rightmost idol were mine.
Be wary of mismatched shadow directions (viking shadow versus pillar shadows) and more accurately representing out-of-gamut lighting (if the light is bright enough to occlude any detail outside and create those blooms around the edges it should probably be shaded all the way to white rather than light green).
Be wary of the variance in perspective of the pillar bases and the tangent shared by the angel wing and the pillar edge.
The statues have a pleasing monkey island aesthetic to them (sam and max teeth lend to the feeling). The blooms around the edges are also a nice touch that probably could have easily been extended to the characters, especially on edges of weapons and the like. Good to see some colour.
its time for an update me thinks
Very sorry in that I really don't have anything I could call a finished piece here. I've spent the last months doing nothing but quick sketches, slow sketches, contour drawings, etc etc... but nothing beyond a pencil on paper. I know, I'm a slacker.
A selection of contour drawings from my trip out into the city on Tuesday, just sat with a friend and drew people that walked past as quickly and loosly as possible, without looking at the page for most of it. The two superbutch lesbians cuddling on the couch were putting on a show for us, but damn, flannel shirts and hiking boots doth not a hot lesbian make.
There was a car in the mall as well, a raffle thing. Drew most of it again just by following the contours, no looking at the page until I reached a join between curves.
A few quick kimono studies I posted previously on Dev.
And finally, what I do at work when I get bored - draw faces with ballpoint on little post-it notes, and then after work I go stick them around the city. These are a few I retained.
Many thanks Listing.
Finally, an update:
Sketchtrade with a friend, we each had to do a sketch around the phrase "clandestine goat".
Quick portrait of a friend:
And two pages of random sketches, the robot being for an MMO project I'm working on.
Orright, I actually have quite a bit of stuff to post, but I'll do these first.
Sciboy, bless his soul, kicked my arse into doing a self portrait a day. This is the result of the last four days, and I feel I'm improving already.
A friend of mine 4 days back advised me... nay, forced me at MSN gunpoint... to do a self portrait every day to improve my observational skills. With further feedback from Dire and Nomi, I think I've learned quite a bit in only 4 days. I'm muchos happy.
Self portrait 2 months or so back:
It's very nice inside to be able to see actual improvement on something. This SP a day is an awesome idea, tomorrows will be digi-painted.
You've got some nice stuff in here
In the last update, there are some things that I can crit on the selfportraits.
Looks good, but compared to the other SPs, and the usually used facial-anatomy, your mouth is far too wide in that one
You have an interesting expression here
It's a bit difficult to see exactly where the face ends, it looks like it's melding with the neck.
Since the light is coming from below, you would expect to see some more shading on the forehead, and over the upper-lip.
The position of the head is pretty... weird.
It looks a bit too far back, and would look more natural if it was positioned a little bit further to our left.
The "thing" between the nose and the mouth is too far to our left.
Also, some more shading to define the structure of the face would be sweet
It looks like you have pretty sharp cheekbones, judging from the shape of the face, but the shading doesn't agree
More shading to define the structure of the face!
Bottomline: You're improving Keep it up!
Subscribed to this thing.
I feel so INVOLVED.
OKayokayokay... I really likes your robots. But I can't draw robots for shit, so maybe it's best if you don't accept my praise in that area.
What kinda paper are you drawing on? Looks like this grainy stuff I once used. No good. Get yourself some smooooooth silky britsol board and then we'll talk
Zynic - thanks tons for the crits. I know I'm improving, even if it doesn't always show... more work needed!
Bunny - It's all cheaparse sketchbook paper, $4 for a 120 page book. I'll get some bristol sometime on your recommendation.
I should be throwing in an update tomorrow or Thurs, methinks.
yo, thnx for checkin my sb out. you got some nice stuff goin on here. i really feel u need have a lil more patience on u works tho.
Wat i like to do for pencils is use HB mechanical to through down some looosy gooosy line work. then have a B mechanical and use that to darken up and ad confidence. then i render with hatching. wen i loose my value scale or need to add more depth i grab my prismacolor fixative and spray it on. it kinda is like adding a layer. it keeps ur underdrawing, and allows u to work more on top. u can even erase the overdrawing.
just keep working the lines and stoke science. watch ur forms too.
keep up the hard work tho. and update more.
OBX - drawing a.d.d.
The art of Joel Hladky
-Fear is the enemy of Imagination - Andrew Jones-
Thanks OBX, I'll keep your comments in mind for my next update.
Been working on tshirt related stuff and cleaning up old pics for reprinting lately, so my own self portraits have suffered. Still, I've got a few ready.
My first real attempt at digital painting in about 6 months:
Quick trade with Sciboy - he demanded bodily fluids!
Self portrait done 100% with inks, so I'm glad it came out well... not being able to erase forces me to place lines carefully.
Another self portrait that I'm not so proud of:
And finally a drawing of my friend Simon.
Last edited by ruzkin; September 12th, 2006 at 01:54 AM.