Hey there guys
A general discussion
3D vs 2D concept artist or both
Sorry for me generalizing things but I think this is a very good topic to see the differences in peoples views.
Its not about which is better but tell me:
Why do you like 3D or concept art or both ?
What are the differences to you ?
Is 3D more Technical and concept artist more artistic?
Do they both get equal pay in salary?
Do you have to draw for 3D, does it help?
These are example questions, I like to ask or other people please input your thoughts and ask questions too.
I saw a thread in polycount about why do 3D artist do more work and not get paid as much as a concept artist?
The thread was close but I decide to answer this in hear.
I believe a concept artist gets equal pay with a 3D artist but I know that in the game industry or film industry there is only
1 or 2 concept artists, maybe a few designers but the concept artist skillsets require alot of fundamental traditional drawing skills, and need to study alot of architect, science, biology,anatomy, figure drawing, knowing about the world, so I believe these artist work a lot too. 3D is very technical but you can learn these skills and trained at a school.
Thanks everyone, Now discuss, wrong or rights , critique!
Two things I've been told by 'professional' concept artists....that I paid good money for to hear:
1) Many of the up and coming Film Directors want storyboards in 3D
2) Those that only learn 3D cannot draw and make poor 3D objects.
I paid money for that advise at classes, I expect it to be true...but then again, I know somebody will disagree.
I don't agree with that at all.2) Those that only learn 3D cannot draw and make poor 3D objects.
I know plenty of professional 3D artists that are PHENOMENAL 3D game artists, but completely suck at their 2D skills.
Granted, proper 2D skills can only enhance your 3D skills, but this sentence is not even remotely true.
I would say, as with all things related to art, to learn the basics first though. All the basics are going to let you tackle any medium whether it be drawing, painting, 3D modelling, scuplting or anything else.
You can also learn them yourself if you have the proper 3D software at home.3D is very technical but you can learn these skills and trained at a school.
Yeah storyboards in 3D animatics. Which I strongly believe a 2D artist who does 3D will probably do good. See im studying 3D animation and I havent got much 2D experience, and I am starting to enjoy 2D more because I can see that 3D side of things arn't cutting it for me. I love to create new designs and I didnt realize 3D you have to stick with one design then having to model it, texture it, rig it and composite it into a tshot. I think he 3D side takes way too long and having no chance to keep designing and trying new things where I believe I enjoy concept designing.
Last edited by eru; November 26th, 2012 at 06:29 PM. Reason: spelling and gramar
As I said, you will only benefit from learning 2D as well. It should be something you are learning before doing 3D in a perfect scenario or in tandem in the most likely scenario. Not that you can't succeed in ONLY learning 3D, but the more well-rounded you are as an artist will increase your chances of getting hired.
You'd be surprised how fickle places can be sometimes.
We had 2 people, both were about the same skill, and one knew Max and the other knew Maya. We happened to have Max, so the Max-user got the job. It's just the way it goes sometimes. You can not predict this stuff.
So the more you know will always help your chances.
Hi im from New Zealand
I've been learning to do some concept art on my own or digital paintings, is there a place I could do an internship or learn on the job sort of thing but for free. Money = Good concept artist But for me something to develope and experience. I want to test myself if I can actually do it and I ll have to get a sketchbook thing on here and a portfolio going.
New zealand is such a small country and I only know studying this area is in Singapore at Fengzhu or TAD or Concept art Academy. TAD has more varities I can learn from.
Here’s a little background info about me before I start to give my opinions on the matter. I was/am/will forever be a guy who is madly in love with every aspect of games. Initially I was in sketching but I was always limited to copying stuff out of comics or random still images but later I got out of high school, I went towards 3D simply because there wasn’t a proper art college/school around me and I wanted to get into the gaming industry any way I could.
Again these are just my opinions on the matter; I’d be glad if anyone could correct me and point me out where I am wrong.
Last edited by Baron Flame; December 3rd, 2012 at 12:11 AM.
1) a while ago i did read a study on similar surveys,
I don't say that the results are all wrong but males tend to exaggerated their salaries in surveys a
bit while females tend to be more honest about their income.
Also, as you see the artistic field in the game industry is dominated my males, getting into game development seem to appeal to males more.
Having a LOT more male artists, statistically you will see that the majority of the talent/ top earners are males and this reflects on the average salaries in comparison.
To be more correct one also should not put the whole industry into a singe shoe.
Studios that focus on core gamers are likely to employ male artists for leading positions as many of the games are focusing on male gamers.
I do not say that all games are made for males but a large portion focuses on males, this is a fact. (war games, hard core games, shooters, sport games, racing games, games with gore, and so on)
If you look at the casual sector you will see a difference, males are dominating but females are usualy very welcome because the studios want to appeal to both male and female gamers.
And now comes the important part
Comparing the casual game industry with the core game industry you will notice that the casual game studios mostly consist of smaller studios and most of the titles have much cheaper
production budgets, egro the salaries in those studios are lower than in companies who produce large game titles.
There are great female concept artists and 3D artists, but not many and it is not because girls cant paint, they just don't go into game development.
Instead you will see more female artists working in print media, Photography, web design, graphic design, architectural design, fashion design, book covers, fine arts, comics and so on.
Its is buyers market, if there is a lot of demand from female games then studios will hire more female talent to cover the demand but if you make a new Doom or god of wars you will have a hard time
finding female concept artists in US and west who would fit the position.
In Japan is a huge demand for girl comics and so there are many female comic artists.
If one would compare the average salaries in a industry that mainly focuses on products for female consumers, we might get different results.
The fashion design industry for example is also not exactly dominated by straight males.
Compare the average salaries of male and female models, you will see a huge difference.
I am not saying that sexism does not exist, sadly it does but game dev industry is new, modern and likely to accept people for their skill,
regardless of their sex, looks or sexual orientation. This gender issue is more worse in other industries.
I am not defending anyone and i am aware of the issue, i am merely adding more details.
Ayami Kojima is one of my fav artists in the game field and she is a woman.
Last edited by Randis; December 8th, 2012 at 08:23 AM.
My post did send this into a whole another dimension, didn't it?
>insert 'what have I done' moment<
Edit: Since this topic's been pushed that way anyway, I thought that I share this.
Last edited by Baron Flame; December 8th, 2012 at 09:54 AM.
And yeah, when I started 22 years ago at EA it was for about 60K...and you don't even want to know the stock options! But again that goes back to supply and demand - back then if you were a halfway decent artist and could work on one of them new computer things, well you were in demand.
Car design studios still pay decent money, maybe $40k for a noob up to $200k for director (and are almost 100% male, except interior trim, which is female dominated.)
Why would you wanna work with just 20 to 30 something year old guys with testosterone bleeding out of their ears like a bull elephant?......unless you're gay, which is a word that has more meaning then 'aloha' nowadays.
hence, i quit. i gave up the cocaine and sports cars and nice flats and expensive thai food for the spiritual purity and freedom and extreme poverty of freelancing, and never (sob) looked back.
Last edited by Velocity Kendall; December 9th, 2012 at 11:08 AM.
Yep no idea why, but colour and trim is always girls.