thanks for stopping by my sketchbook dude! probably the best crit ive gotten so far amazing work by the way.
"Art is never finished, only abandoned." Leonardo Da Vinci
It was great looking through your thread; world builder seems to be a cool job good stuff all around.
"A drawing is not necessarily academic because it is thorough, but only because it is dead. Neither is a drawing necessarily academic because it is done in what is called a conventional style, any more than it is good because it is done in an unconventional style. The test is whether it has life and conveys genuine feeling."- Harold Speed
Deceptive- Thanks man. I feel like I need to put more effort into improving and finishing work, but I appreciate the feedback.
Kostas- Thanks again man! I wish I did more of them. I tend to work in a flimsy moleskin that really hates watercolor. I will try to get to that media some more.
blazingDimensions- Thank you for stopping by. Best of luck. I think your work shows a lot of promise.
The Pariano- Thanks you sir. I intend to do several more posts about Worldbuilding in the very near future.
Ok, on with the great art dump of 2013... this may go on for a while. I just found another completely full sketchbook that I never bothered to scan (I blame CA's old uploader it used to be such a pain in the ass to post here)
Beautiful lines. Definitely inspiring work. Thanks for sharing!
Gwun- Thanks, I would love to see your sketchbook. If you have one could you share the link with me?
Onward with the great art dump. So the deal is that between 2010ish and 2013 I basically stopped posting on CA. I am back now and am trying to upload all of the stuff I drew during that block of time. It is going to take a while.
And a giant truckload of gesture drawings
Ok back to the present! This is a drawing that I did yesterday. I have a thing for floating cities and houses built in precarious places.
more paintings to come soon. I promise
I want to get into the habit off doing landscape studies like this. I think it will help my Worldbuilding.
my plan is to do a study, then immediately try to apply what I learned in the study to an imaginative piece.
your line work is very stong!! i wish i had that power! haha
sick sketch book pages
i think your last one you could get more colour involved, shadows in particular
I like the energy and flow of your penwork. Sometimes it might be not anatomically correct, but it's definetely catches the eye! Cheers!
Edit: You've worked on Darksiders 2? Ah man, I envy you with all my black heart!
Last edited by Seraph Fawkes; January 21st, 2013 at 03:39 AM.
I like the flow of your linework. love this one: http://conceptart.org/forums/attachm...0&d=1358661332
and this one:
Inspiring to see color studies!
Johnny24- Thanks you sir. My favorite way to work on line quality is to go to a mall or an airport and draw people as they move around. It lets you catch some really interesting gestures, and it forces you to quickly commit to a line. Also ink and bamboo brush. That medium hates to get overworked so it forces you to have elegant lines.
Raqmo- Thank you sir, I really like your environments as well.
Wolver- I think you are right about that painting. If I get back to it I will fix that, otherwise I will keep an eye out on the next one. I sometimes get so lost in trying to copy what I see, that I forget to think about why ligt is behaving the way that it does. For example I did not cary up any bounce light into the shadow on the island. A pretty noob mistake on my part.
a la bapsi- Thanks. I was trying to simplify the figure into geometric architectural forms when I was doing that one. I do that sometimes just to see what will happen.
Seraph Fawkes- I studied under a guy named Ryan Woodward in school and he definately emphasized design over anatomy. I actually think I have gotten too far away from that idea over time, I did a couple drawings last night that try to get into that mindset again... I might post them eventually, not today, too tired to scan. Darksiders was a lot of fun. I really loved that team and world. I am going to post some more worldbuilding stuff today, I hope you enjoy it.
frostsnake- thank you sir, The overtly kinky stuff is not normally my cup-o-tea, but I didn't pick the models for that gesture drawing session. Still I kinda like how those drawings turned out. I draw a lot at church so I think I get a lot of practice doing gestures of men in suits.
Burl- Thanks! Variety is a bit of a curse, I think I need to focus a bit better to improve. I think my worldbuilding has gotten a lot better, but I think my drawings on page one from 5 years ago are about as good as the ones I did last week . Maybe if I focused a bit more I would learn faster.
So I mentioned in an earlier post that I would go into the aesthetics of World-building. In Darksiders 2 the biggest worry we had was "Visual Exhaustion". We made one of our areas larger than the entire game of Darksiders 1, and we were worried that when people got done with the zone they would hate it. Each time I started working on a dungeon I would try to solve the problem of "How can I make this dungeon look different from each other dungeon in this area". When we finished the dungeon below we already had another lava-themed dungeon planned. To make this one unique I had the idea that we should knock the roof off as often as possible and allow cold exterior light to form a contrasting palate with a hot underlight from the lava below. Mix in some ruble and overgrowth and a foundry motif and you get Z1MD1... I cant remember what they ended up calling it in the game.
are you serious? major improvement exploison in those dumps, i can almost see the sweat in those pages, yet its so straight forward that even me can dissect your growth and learn from it, certainly the way you use gestural lines improved, i see that airport sektching i seriously helpful (everyone is in a hurry either way) i can learn alot by the way you use abstractions it almost reminds me to Tensai in a way, yet its completely different dude keep it up and if you ever have any particualr advice for me dont hesitate to tell my straight forward theres no need to put it delicately keep on working hard wish you the bests of luck!
hehehe yep the new uploader is very good . Love them all, the loose figures are the most great, good gesture and overally the skill to be able to do great suggestive marks in the sketching stage of a work is really important.Love the little enviro sketches, great potential in all these sketches. That way of studying and applying it immediately is the best for me, i still work that way, although i study very abstract and on separate parts. [for example i may do a cloud on a whole blank canvas,researching it etc and then toss it and go to my imagination stuff ]
Thank you very much for the info and the behind the scenes of the game. Very interesting mate, lets both keep up!!!!
Lionheart- Thanks you sir. I don't see the progress but I am glad you do.
Setherial- Thank you sir
KingKostas- Thanks, Yeah for the moment I still intend to do anything that I am in the mood for for the indefinite futre.
n1frit- Thanks, I tend to fret a lot over line quality and energy. I started off with a fine art background, which put a lot of emphasis on "markmaking"
Here is another doodle dump, all from the last couple days
Man... what a great improvement in so little time. I'd like you to come to my SB and say something useful for my studies. Keep on going!
"The fulfillment of oneself is achieved with victory over their challenges"
did you timed those gestures? how many seconds each was it can you share? your proportion does get a little iffy but its a gesture so its ok, the energy is there that is the most important, ive seen that alot of people encourage the sketch phase to be the most energetic of them all, so some of that enrgy remains when you put everything on top, keep it up i like the way you are moving towards.
Luckarky- Thank you sir.
LieonheartGFX- My gestures are between 30s and 2 minutes. I learned figure-drawing from Ryan woodward http://ryanwoodwardart.com/ who definately emphasized design and energy over anatomy and proportion, and I agree with that. Or at least that there is a time for that.
Here are a couple more archive drawings. I intend to watercolor them one of these months.
Whoa!!!! Amazing lines!!!!
Loving your concepts! Really really good
As many of you already know, Vigil games permanently shut it's doors yesterday. My heart goes out to all my friends that were still there and I wish you the best of luck getting into other awesome developers.
Izene- Thank you
e-nat- Thanks so much. When I get some time I would love to give you some more in-depth feedback on your work.
Here are a couple more pieces of art that I had not previously scanned, they are about a year and a half old. I really enjoyed doing ink and watercolor like this.