Man the talent here is just too intimidating.......I feel almost ashamed to post here...hahahaha.....but I really want to learn.
Hopefully I can get some good pointers on how to paint in PS. Here's goes nothing! Constructive crits only please!!!!
Regards to all
here's a new update(july 1st)
here's the initial sketch
not final but the I give up for now I'm tired sketch
Last edited by 3bleadpencil; July 1st, 2003 at 05:08 AM.
yeah shame on you for posting such an offense to the concept art community! Go crawl back into the deep, dark crevace from which you came...
sarcasm aside, this piece is looking very cool in my opinion. The bulbous club on the tail is the only part that doesn't quite fit, on account of its roundness and mass compared to the otherwise spikey and spindly features of the rest of teh bot. I really like you effectively blended organic and industrial elements into this piece. That said, I'm not really buying the joints on those legs.They just don't look like they could bend properly. If you threw some diodes or pivot points ont he side it would probably work better...
Color wise, the greenish-gray versus the bluish grey isn't quite working out the way I think you intended. Instead of looking like a planned color scheme, it looks at first glance like you ran out of ink in one marker and had to switch to a different color. I think this is because they are too close together in terms of value and chroma level. And also, because the warm cast shadow is more saturated than the grays in the bot, it tends to draw the eye away, rather than compliment. I don't have any problems with the application of the digital paint, though. Its kind of low-contrast in relation to your base drawing, but thats part of the style...
Over all, this is a great piece. I especially appreciate the originality you prought to it in terms of shaping and detail. Hope to see more from you...
McNallyism: Constructive criticism at it's best....that helps me out a lot.......you're right....the spikey thing on the tail was an after thought........and colour.....good god......I don't even want to go there........
Also....I'm seeing a lot more professionals post here than last year.....but that's just me.
....ps you mentioned "diodes" how do those things look like?
In my opinion you are a good artist, this is awesome. No crits from me.
I am digging this piece.
There are a couple of things I see though regarding the rendering:
1) The top "shell" has great depth and texture, but the bottom portion lacks that depth and feels unfinished compared with the top. That is a bit distracting since the lines are so prominent.
2) I completely agree with Sean on the tail. I appears to weight as much as the rest of the mech, and puts it out of balance somewhat.
The concept is really good though, and I love the sketch. Make sure you post your web site if you have one so people can check out more of your work.
Kick the tail's end and just lengthen it to a "normal" tail, so both the composition/focus and the design will improve like hell
btw the sketch looks a lot cooler...the combination of a massive body with thin, fragile extremities is very interesting and tensing...besides the sketchy look is lovely!
yeah...love your sketch...:chug:
THe tails the main problem, but thats been addressed so I'll leave that alone. One thing that I liked from the sketch, are those barely visible horizontal strokes. The way I imagined it, was that your creature was attached throught these and many other poles to a structure. Kind of like in a defensive mode.
I dont know, just my opinion...
There is nothing wrong with using a photo to help you see things.
No one complains about life drawing,
so take a photo.
its easy, and will improve your piece greatly."
yeah those diodes...After consulting my colleague chukw, I found out that my vocabulary is completely messed up. "diodes" are actually tiny lights. What I meant was more like "circular/Cylindrical pivot points"...my bad.
I don't want to elaborate too much as people have already touched up on the main points of critique. One thing you can push outside the design is the color scheme. Perhaps take a page from Sparth's book and throw in some vivid color breaks and stripes or patches. I think you just need some color in there to break up all the grey and add a little visual interest.
I really like the sketch a lot, but something gets lost in the translation between sketch and final. I have the problem a lot too, where the qualities that make the sletch really great get lost in the final color piece.
I also agree with McNally that the joints are a bit wonky, but not too bad.
I really like this piece, you have nothing to worry about, just keep plugging away!
... and bring us some more art of yours.
This is really dumb, but I am intrigued: I noticed that the number on the side of the robot went from "23" in the sketch, to "27" in the final. Is there a story to this, or is it totally arbitrary?
"He who covets meaningless information"
i dont know
but the like the sketch more
whoa..i dig the sketch piece..very conceptual feel from the way u exercute it..for the rendered piece..the color on the top shell doesn't seems to merge with the rest of the body..
i like ur design though..any influenced from the matrix?coz it reminds me of sentinels
show us more
michael see :...now that you mention it,,,it does remind me a lot of the sentinels....but I've been inspired by sparth's and spinefinger's work...
I'll try to get a web page up as soon as I can....sorry guys
Muttonhead: 23 was abitrary...and I didn't like it....so I put the number of my age....rather than dating my work beside a signiture.
And colour is still bugging the hell out of me!!!!!ack
thanks all for all the crits....the best I've had here ever!.....but must leave this drawing and start a new one for now....I'll come back to it now and then
Sparth's page is down...or has it moved...can anyone point me out to it?...pretty please
Last edited by 3bleadpencil; July 1st, 2003 at 05:13 AM.
Your new colour choice pleases me.
'Yikes' is right! That's some sexy stuff!!! I'm lovin it.