I cant believe that I missed so much here. Youve got to forgive me for not coming sooner. You did greeat on the comic pieces and the animated ones also. Thats some great advice and tips that Jeri put on the last page, i'll be taking that advice myself. Be checking back here more often from now on.
Hey, didn't know you were on ca too. Cool to see you around and sketching.
You've got some cool stuff in this thread, and your pencil work is definitely your strong suit. Some excellent sketches here.
Dreamworker: Thanks, I think I drew that skull at least a thousands times.
oma: Thanks, your thoughts are always welcome though.
Envisor: NP, I'm just happy I get any feedback to improve. Thanks. Jeri did give some great tips.
dfacto: Thanks, I'll be sure to check out your robots. I need to work on my ID skills.
Thanks for the support and comments guys!
Here is a cover in progress and feedback would be great on it. I don't happen to have any plaster busts around for studies...they sure are expensive and take up a lot of room. So I made my own bust so to speak for studying.
Whew back to work on fun character project, its almost a full time job.
Last edited by Pigeonkill; February 23rd, 2007 at 02:38 AM.
I think that the clay object for shadow studies are a great idea ! I use this method some years ago for study the head and I use a large amount of plastelina to model this stuff!
Keep sharing, cheers
Posting update on cover. Crumbing building, menacing looking skull. Any feedback welcome. Progressing...
The forced perspective is fun and is looking good on the most part dude, just that the skull doesnt feel like part of the composition, as hes not really distorted like the rest of the buildings in the piece, making it look a bit off. Keep em coming dude.
Sirio_Brozzi, I agree! Thanks for the great tip. Will be posting update soon on the cover.
Someone mention before my line work might be too controlled so I did some stuff from the mind and loosen up a bit.
Sirio_Brozzi: As promised here is the cover. Any more feedback or things to fix would be great. Still progressing...
Planning on adding more flames and defining the people more.
Hey dude, looking much better! :3 Now I think you'll have to choose a good focal point, one thing to note also is that adding outlines around objects tend to flatten them, which im noticing a bit with the blue outlines on the skull, might be too bright. Those niggles aside, its looking good though, keep it up mate.
Good work in the last update! I like this extreme perspective, very particular effect.
looks great this second page.
that last one is coming along nicely, can't wait to see the finished peace.
and that clay dragon!! looks extremely well!
keep it up!!
Hey dude, sorry for taking so long to drop by, been busy with uni.
-Lol, your former teacher looks awesome!
-I'm flattered by your comments, I'm still very much a learner myself when it comes to comics. You might wanna read "Understanding Comics" by Scott McCloud. I never got the opportunity to read it myself, but I heard it's a must read for all those who's interested. If you have a magazine in your school as well, I highly recommend you to submit some of your works to them. I'm positive you'll find the actual experience of working as a comic artist very valuable.
-About that cover, I reckon a cool element would be to add some ominous clouds/fogs in the top background converging into the light at the centre. What do you think? Don't forget to darken the black around the staircase and light source to make them more defined.
-I really haven't had any experience doing storyboards myself so I can't say for sure. As far as I know, storyboards are made to to portray the flow of events when coming up with a motion picture sequence, so I guess it will relate more to cinematography.What is the difference between comic vs storyboard?
-I guess one fundamental difference between comic and storyboard is that you don't have to worry about paneling when you're doing storyboards. In contrast, comic-drawing can require careful planning on how many panels you have in a page and how you go about laying them out. Panels can help direct the reader's eyes, be part of the composition and have symbolic effects, thus they are sometimes integral to delivering the story/plot.
-Here's an example. Notice on the right: the artist laid down three panels, with the middle one shaped like a knife pointing downwards - as if separating the two panels at both sides. This mirrors the action of the protagonist as he slides down the wall, cutting through his enemies in the process.
-The only forum member that I can recall for certain is studying animations atm is Kronos. Perhaps he maybe of more help.
I hope that's relevant.
Sirio_Brozzi: Thanks, I'll pull back on the blue outline so the skull wouldn't be so flat.
Envisor: Thx glad you like the clay dragon.
Ryan DeMita: Thanks I'll try to strive better line quality.
Dreamworker: Whew, I was worried about the perspective not working but I'm glad it reading okay.
oma: Thanks I'll post the update soon.
JERI: Thanks! I'll be sure to check out Scott McCloud. Adding some clouds to the cover sounds like a fun idea, I'll also adding flames as a request from the author so hopeful things won't be too crowded. Thanks for the reference! Paneling always is confusing to me a bit and your explanation helped. Kronos has cool sketchbook.
That fat kid: Thanks! I'll post more.
Thanks for all the great comments I'll try to post a progress shot of the covers in the next post. Here are more sketches and studies.
Last edited by Pigeonkill; March 6th, 2007 at 07:56 PM.
Richard Hesscox was showing us slides of his paintings and talking about all the little models he built to refference from. It's a good idea, but you're the only other person I've heard talk about doing it.
Gilead Artist on Facebook and Twitter
Hey there! You have really good drawing skillz. I really enjoy your studies and your skulls, which make a terrific atmosphere
its been awhile since you first posted on my SB when i had nothing. just sayin theres stuff there now
but i have a question. what kind of SB is that? and where did you get it? and what type of pencil are you using? if pencil.
Anywayz i was going to say nice stuff man, i really like your style. also diggin your website man. GJ
Great update, I love in particular the full figure study.
Keep it up, ciao
Gilead: Thanks. I checked out Richard Hesscox work, inspiring.
squall787: For the textured paper it's: Earthbound recycled sketchbook by Cachet, 80 sheets 70 lbs,around $13 USD at Utrecht. I used Prismcolor Turquoise pencils. Hope this helps.
Dreamworker: Thanks, keep updating your sketchbook. Take a break but no quitting.
Envisor: Thanks. Go anime!
JERI: I took your advice and I might be exploring some hamster comic thing, nothing fancy. But I stink at drawing hamster though. I tried the clouds converging in the center but when I placed the title it divided the cover in half : /
Here is some side shading sketches I did from the mind. Some random violence with some help of ref and the final version of the cover.(I think) I detailed the stairs and deflattened the skull as suggested earlier.
Last edited by Pigeonkill; March 13th, 2007 at 05:58 PM.
Great update! The final version of "The devil's Oracle " is cool , and the animation is crazy ehehe I like it!
HEy! Like your last one, cool skull. But the type is no good. Too big and it definately does not need to be roundish, it competes too much with your nice drawing.
Pascallo: I agree! The fonts is too big and not really helping the composition. Here are the changes to the cover with smaller font and without the roundish text. The author insist on his name "bigger than the city"...even if it makes the cover cramped. Thanks guys for all the great suggestions which helped make the cover much better.
Last edited by Pigeonkill; March 19th, 2007 at 12:59 PM.
hey man thanks for the comment. i was thinking the same thing about the neck line.
your SB is coming along nicely. i like the latest update. i haven't gotten around to getting some of that paper yet ive been outta town. but yours is always sweet to look at.