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CHECK NEW PAINTINGS ON PAGE 10
Last edited by darkos; December 22nd, 2008 at 11:46 AM. Reason: update
A nice start, man! Keep it up! You've got the right idea by doin' the studies. Keep at 'em. They'll be what really help you improve more than anything else. Trust me. I really like the pencil stuff. Especially the last ones. Nice work!
Thanks for the input Zeb!
Here are new stuff from the weekend. C&C guys !
Hey darkos, welcome to CA man.
its seems i always got to be the first one to welcome people here.
Haha,, great stuff man, a nice smooth start.
The last update, the guy with tatto, and the female beside him,, Its incredible. crazy nice. Good stuff keep it up! . ur head drawing are great. All the blocks are right. your Anatomy is good, do more though.
yamaaan darkos welc000me
u got some nice stuff here.. anatomy studies will be very good
maybe do some perspective symmetrie studies too
more more more
well.. nice char lady thingy
exercises : try to subdevide evrything in ur surroundings into easy geometrie.. : cubes or cylinders.. its the EASIEST 3D volume..when u draw.. its automaticaly alligned into perspective .. my table here is a cube.. the shelves.. my minitor..sofas ..cubes too this room is a cube too.. try to see the boarders.. when u draw.. u only can draw hard e dges u cant draw a soft-transition line or something
when udraw any cube.. its alligned into perspective..
when u look at a house in front of you.. it has its own distance.. see the lines and silouette. important thing is foreshortening.. is one line just a bit to long it will look twisted...
distance is important : skyscraber look huge.. because of the special angle of the sillouette.. paralell lines make cube appear small.. when u get a VP ur lines will collaps.. non-parallel.. this way u can interprete the distance of ur 2cm cube into 2000000 meters :>.. its still same cube.. but in a scale like 1:1 or 1 : 246
u can draw same cube.. and take a photo of a car.. now u can resize the cars photo until u have the 1:1 scale..
next thing is.. u can controle the perspective flow.. in reality the images u see with ur eye are defines thru the eye-lense.. diffrent lense diffrent image the light gets distorted diffrent becaus of the glass
this depends on the ANGLE ..when u wanna rotate ur cubes.. just change the angles .. few degrees...
depending on this angle and the vanishing point distance interpretation u can change the perspectives flow.. which means .. u can use.. 100 of diffrent vanishing points in one single image
the important thing is.. u need to see the third dimension.. between 3d reality
and 2d drawen reality is a difference.. reality has space*orbit..
an paper sheet only has 2D axis... x and y .. no space no orbit.. its flat
thats why the artist has to translate between 3D reality and 2D faked drawen reality on paper u only can draw up down left right.. in 3d u can allign lines up down left right AND for and backward
these lines which goes into distance in reality.. are drawn up and down on paper.. but thes up and down lines are same..just up and down...how to seperate these lines.. i need to figure out which line goes into which axis..
u seperate these with angles.. ..try draw cubes.. and some more complex cube stuff.. i used to draw chairs tables pc monitors and some allignements.. like 10 cubes in a group with 1 Vp
my perspective tut : http://www.fragtasia.de/bob/2dstuff/_sketchbook/tut/
check p1 and p2.. lil examples
compomise one cube with the next.. the only thing i changed are
3 : Vps angles
keep in mind : non paralell lines automaticaly create a VP
no distance = no VP
far distance = extreme VP = extreme ANGLES
when u draw.. u only draw lines.. and these lines are connected with angles.. thats it O_o
when u draw.. dont see what u draw.. but see yur lines and angles because these lines and angles create the illusion of what u see.. heads cars females.. stunning illusions of realistic drawings
if u got questiuons.. icq or msn.. or post them here or pm me
hope this is clear.. if no .. just tell me and ill exlpain with other examples..
post some perspective stuff here.. ill check them out and tell u what to fix if u like
SSB: thanks for the tips man, I'll try some environnements pretty soon. Actually that's what I was talking 'bout when I said I suck at persp
2 doodles for today, first one inspired by KChen tuts and the other one is a SP in Pshop. I tried to get an aquarelle look using a tut from the Poo.
nice studies..........but in regards to your avatar.....HA-freakin-larious ! one of the best shows ever ! lol
"your never as good......and your never as bad.....as you think"
Yo, it's freaking difficult to keep a thread upadted when you don't draw all the time . I have to try my best to improve.
Some doodles from yesterday at job with a ballpoint pen and two sumo dudes done before sleep.
Last edited by darkos; February 22nd, 2005 at 12:19 AM.
hey darkos, these studies are looking pretty nice, your figures look proportionately accurate and your rendering is pretty good too. just watch out on some of those imagined figures because they arent maintaining the gesture as well as some of the life-drawn figures. your faces look like they're coming along but there are still some anatomical errors which could be easily fixed. so check up on some portraiture and you'll be well on your way man...keep em coming, they're lookin great
I think you've vastly improved since the start of this thread. I really dug post #6.. where do you get your refs? Quite inspiring.
I try to work on my painting but my monitor calibration is scrap, it nevers seems good on other computers It's always washed out or oversaturated any hints guys?
MiniBoss7 > Thanx man. I got a ref book where you have hundreds of poses used for live drawing
here are my noodles:
Tried something less dark than what I'm used to do. The pers is off
This is my first try at Painter that I've posted in the WIP. It's a portrait of my friend
A rendering of a line by Xav, a French artist. I'm still trying the Painter brushes. Digital Watercolors and Oil pastel
wow, nice thread so far.. really impressive how you settled into the workspace on painter and PS.. also how quickly you are zeroing in on your own weaknesses and the proper construction methods. Really refine your aproach to shape and layout, I think it is most obvious that is the main thing keeping you from having absolute control over the more drawnout finished works.. Thing is, there are figures and drawings in your graphite and sketchbook pages that are spot on.. See the backview of the arm on the toned color page if you are wondering what I am talking about (or some of the figure studies) It seem like you are in a wee bit offa' rush to start in on the fun parts in some of the longer ones, and you never truly finalize the structure... really, don't get me wrong if I sound critical, I am reffering to what I notice even if it is not terribly obvious. Plus you asked for crit 0_o....
One thing that may help you alot would be to use something solid ( a clear refference pic, or some public sculpture in a park ) for refference anatomy wise, to really get the masses sorted out. You could then elaborate any forms you want or add accessories as per yer' whim,,,, The benefit of this is to engrain what the realistic play of light is like in a real subject in your brain as you draw ( which means bits of it will stick, making your imaginative drawings more realistic ) It also means you have a predefined lightsource in your image if you give someone, say a pair of burly shoulder pads and a chest plate...
Not much else to say,, really try making some custom brushes in the brushmakers in PS and Painter......draw (even) more,, you have loads of natural talent,,, not everyone does....god mayswoop down and....give it to someone else.
codakromek > thanks for the crits and the time to write all that. It's very true that I don't take the time ton build the figures and that I go to the rendering very quickly
Will try to study more to make the illustrations more solid. I have been studying anatomy with books but I have troubles to put all the forms in movement (how a torso is bend in that position or how an arm is supposed to be in other position...). I definitely need more observation studies! Thx man!
It is nice to see the more finely rendered heads you are doing,,,,I like the ones on the toned paper,,,,,I think those ones could go another step if you wanted to,,,,Obviously, the toned paper will take a white colored pencil real nice,,,but sometimes drawing over graphite or ball point pen will mess with that kind of application,,,,Here is something that works for me real good,,,,When I do a drawing on toned paper with an unstable medium (ballpoint, graphite) sometimes I want to add another type of light to it,,,there are things like paint markers, acrylics and guache, that can go right over unstable marks without having an allergic reaction.......But colored pencils are generally allergic to graphite and ballpoint because they are slippery (graphite) or sticky (ballpoint)
I will sometimes take a drawing like that and color it with a marker from the other side of the page,,,,,it doesn't smudge graphite that way, and it also pushes some of the loose crap off of the front of the drawing, which makes it more receptive to colored pencil....It is like a histamine blocker..
If this idea interests you, I would reccomend trying it out on some drawings you don't like first,, it takes some getting used to,,,,,Also, marker over ballpoint is neat the way it blurs the line,, it is like blending...... Working with a slight grey (marker) on toned paper with a dark line drawing is really an ideal way to get fully fleshed out, round forms.. The reason is the midtone that is already there ( the tone) gets stepped up by the light grey, and the highlights ( colored pencil, paint marker) really pop..... The best thing about it, though, is how much work is already done so there is less of a need for shading with the pencil or pen you are using,,,this leaves more receptive paper open for following applications ( that might have allergies )
By the way, the asian kid with the riveting eyes on the same page as the kid poppin' the ollie is very good.
any way, just some suggestions and things to look out for if you feel like trying something like that,, no pressure
brother, i'm really liking your stuff, and there's definitely imporvement. keep it up!