I've been working on this one for a couple weeks on and off. I wanted to create an alien sidekick ala Chewie. I was very inspired from seeing Peter Konig at the workshop. How he treated his work in PhotoShop the same as his work in Mudbox.
I approached the render as if I was sculpting details like I do in ZBrush. I imported the same alphas of elephant skins and skin pores and set them to multiply. Then with the tracks made I would come in on top with a new layer to give them depth and bring out the surface detail.
I'd appreciate any feedback on this piece or on anything you think I can improve upon overall.
fishing for boots...
Level 12 Gladiator: Laqueatores
Thanked 112 Times in 93 Posts
oy, nice character design. Reminds me of a battle oompa loompa or something. A couple of crits (not necessarily on the character itself, but on some minor flaws im seeing).
Firstly, the character looks a bit "unbalanced". I noticed you attempted bringing the chest up to add some looseness. Yet in order for that to work, the feet should be placed in an acceptable distance between the upper torso and floor area. Both legs/feet are placed a little further back then that precise area, therefore its giving me the illusion that this character is falling over (loosing his balance, oh noes!). But like i said, its something rather minor. Also, i think you went a little too overboard with the boots there, and figuratively speaking i mean the reflections (white). Everything above the boots has this crisp, painterly style....But as you move on down, the style changes to a more comical/cartoony thing. Again....M I N O R stuff.
The arms might also be a bit too short but, ive never seen an extra terrestrial before (or at least this type, hehehe) so i cant tell you how there anatomy stands...ahhhh, the beauty of science fiction ). Great job on the texturing though! supurb work there, also digging the lighting from inside of the head/face. Very well executed. Would like to see the finished model, keep it up!
d00dle - Thanks d00dle. No, it's not a model. Just painter and photoshop. I think I should better explain what I mean about the texutring. I use many black and white images of skin, wrinkles etc in Zbrush but it just never occured to me that I could bring those same images into PhotoShop and use them to texture my characters.
Thestjester - Wow. Great advice. Thanks. I was afraid he may look like he's going to topple over. I always want to give my characters an imposing stance like Bruce Timm's work. I'll keep at it.