|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Hey guys... Every so often I migrate from the sketchbooks section... and I have this goal for myself to post more in here to get focused crits on the pieces I try to push to finish. So here goes
I did this enemydesign over a couple of days, and I'm not quite sure if I should push it more... I don't want to overwork it either. Anything look wierd to you? Lighting, design and so on?
I'll try to hang around in here more and give some crits where I can as well!
Actually I think you could push the gross out element more. I really like the whole arm fused to his side thing. Maybe have other similarly damaged areas on his body. I dont think the twin hover jet thing is working. Itd be a better design if his torsoe was set in a sort of hovering dish with multiple techy elements to tie it in with all the tubes on his upper body. You could even have his flesh melted onto the hover platform in some areas as if it were grafted on.
Humm.... I've a slight problem with the right arm. The definition of forms in it is week and the positioning of the hand could be stronger compositionally. (Maybe move it over the dark area of his body.)
You have also flattened the face off. It's a tough one to see while you are working but flipping the canvas might help you see the errors (like looking at it in a mirror). I'd probably redraw the pic from scratch if I was desperate to have him in my portfolio but the other fused arm isnt' that good either and there does not seem to be a clear overriding concept.
Brutal crits for today,
regrets for tomorrow
The first thing I noticed when looking at this was the legs. Not any of your cool little mutation bits, My eyes went straight to the knees. They look like they're glowing, likely because except for the hilights on the face and upper torso, they're the brightest thing on the page, and even then, it's the most concentrated area with that color. I assume that part's not finished.
Looking more closely, I don't think the anatomy looks very solid in some places, particularly the near arm, and the chest. I realize the other arm is supposed to be mangled. The chest has lines where the muscle definition should go, but no actual muscle definition. Like the ab-abber 2000. And the near arm is very tubelike with no real structure.
Last, you have these well-rendered tube things on him and entering his body, but that's just it- they're just kinda tucked into a little flesh-pocket. How are they arrached? You have to think about all these things, otherwise there's very little believability to it. You have to visually explain to us, as viewers, what we're looking at.
This creature would look amazing in color. It is very accomplished creative endeavor. Well done.
I like the use of values, the creature design, but I am not digging that (my right) arm... perhaps it's the belly too much belly ? I'm not sure, something in that area isn't appealing to my eye. But the quality is great, the base creature awesome, great job either way in my opinion.
The hovering leg thing doesn't look that good with the rest of him, and I would distork the arm with the electro-zapper. Give it some more mutated lumps so it looks less like a tube. I would even suggest more cables running along or bursting out of the flesh in places. Great render! Good stuff! keep it up.
Is he hovering? I thought he's leg just weren't rendered.
Might need more defined mechanics for the hovering parts (that's if his hovering, if not then he needs legs).
Since everything seems to be "part" of him, the thing on his right hand looks kinda plain. Maybe have the electrodes be part of his hand or maybe replace his fingers with them?
CAUTION!! This post contains the opinions of someone who can't even draw a decent stick figure.