woooo! yay for page number 2!! [i just wish I had a more 'epic' post]
here's a new warrior from warrior scribbles, and a revamped warrior from an old post...yes...I haven't actually given up on doing all of the warrior scribbles...[but I did actually forget about them]
Last edited by Texahol; November 9th, 2006 at 01:36 PM.
buh...WIP that I don't really want to finish.... started out as a doodle of the guy, and I had nothing else to do, so I kept on going
rawwrngrng updating the thing that was here:
Last edited by Texahol; November 20th, 2006 at 02:49 PM.
heya tex, your sb is getting there.
Anatomy is coming along, but your colours seem very flat. (Actually I tend to flyswat stuff too, I'd fix it if I knew how....) It gives your pics an unfinished look.
Alright texahol, you asked for it, heres some comments / crits on your stuff
I thought it was pretty useless to crit older stuff, So I start at the August-stuff.
Alright, After being through your sketchbooks a few times already, I have seen that
your charachters are REALLY un-dynamic, the torso use to be completly stiff, and
the arms have some sort of movement.. Try to catch the flow,
picture 1 in post 23 shows this mistake perfect..It looks like you have
drawed every each part of the guys limbs on different papers, then paste em together
I dont know if you have bridgman ? they are chaeap, and I can now recommend em on real, since
I soon have all of them, You should absolutly try to get some eye-contact there, I dunno
what you tried to translate in the picture.. So I dunno if the creature and the man are friends
or enemies, but still eye contact of some sort would help the picture alittle,
Also, back to the dynamicthingy, You should try to bend the back on your guys, when
starting, put out the head (I dont know how you use to set up a figure) and then draw an "S"
From the head and down to the pelvis, wich should be the back-bones.. Try to make the "S"
as dynamic as possible,, thats at least a good start! also, think of the balance, try the pose
yourself, If you would have done that on the piece im crit right now, you would felt very uncomfortable
in the situation he is in now...Thats just not a position you use to stand in.
Also the creature is rendered as a sphere... I know you mentioned its your
first, and its a nice first try! I never tested oils myself, but however..
You should always think of light! also, what the ground color is, and how the shadow
from the creature applies on the ground.This isnt so important in this
piece, just a general thing to think of when you draw !
Alright, same with the creature, it looks stiff, If you draw it from
side, you should feel the flow of the anatomy, even if its from your
imagination... My hero of "imagination-creture-artist" is Mikecorriero.
If you check out his work you will see that theres a certain flow in the
work, its there, even if the creature doesnt exist in real life, you
can feel that the Anatomy and weight of the creature feels very natural.
Your creature reminds me of these :: http://www.scandinavian-south.com/Images/julbock.jpg ::
Stiff..no flow, and right now, no personality at all.. sorry
Second piece. Nice work here, lotsa more dynamic I can tell.
Still think of anatomy, especially the head, even if i would be really
proud if my Deltoid where as big as my head, hehe.
So what im saying is the fact that the head got no neck, and the head is
to small in general. Easly fixed, think of the 8-head rule.
Hm, That right arm (HIS right arm) looks nice, remember
the elbow should touch the pelvis in relaxed mode, it seems to work now, although
the left arm (his left) seems alittle to small ? at least the upperarm.
I dont know how much attention you payed to the anatomy, and whats acctually under
the skin.. By looking at the arms I say much, by looking at the body/head
im just saying NOTSOMUCH, and the legs looking really good aswell..
however, think of whats under the skin, bones, muscles, Also, practice
different modes of the muscles when you practice anatomy.. I know people
really want to draw whats in the anatomy books.. and in the anatomy books
(at least these I have) You see ONE are in one pose etc, with one sort of muscle
setup, but the muslces are barely never viewev as BIG/STRONG/MACHO and as
SMALL/TINY/GEEK haha, exaggerate the muscles ! both as tiny and strong.. It will help!
The left leg (his left) is wiered, If you sit in your chair, and pull your knee up to your chin, you
will see that its easy to touch... in the pose your characther useing, its the same, just alittle
difference since the backside is slightly rotated away from the guys torso..
also, legs are almost never as small as you think, exaggerate them alittle to! Think
of the 8-head rule again! And go study the leg, (just general crit! )
Also, When doing studies, remember to connect em to the body afterward, haha, it seems to fuck up
the proporations if you dont! studie the part your focusing on, and then connect it to the body!
I belive thats what is wrong with your piece.. The proporations are right on the Upperleg-Lowerleg-Foot, but
not the \Leg/body\
same for pic 3 (wich is same right ? just an overpaint ?) I dunno, but I belive you should practice
facials, alot! I read in a book while back that its the Clothes, the Hands, and The facials that makes
a charachter.. haha, you see ? if you have no eyes, and the mouth is shut with no expressions, you have
your hands on the back, and your standing naked...then you doesnt deliver a shit of personality, exept if you
useing some other body-language such as putting your feets together , that would etc show that your nervous..
I belive that the artist on this site that deliverst the best body language, is Marko Djurdjevic (spelling ?)
His charachters is so perfect, alot of em are.. I mean, he use clothes (that people IRL would acctually think of useing)
also, he almost NEVER hide his hands, and if he do, its action behind it! also, he got varation on his faces,
He can almost express everything there...I can sit and look at his stuff for ages really, cause he touches the word
"perfect" so often..
Alright, to much opinions/self-expereince here? sorry.
Alright, not much to crit, but right on it now, you do lots of monocromic stuff, I mean, just
change the background to something else and start colouring the skin slightly after the background
would help some, also drawing from life helps, if your not going black and white that is..
However, anatomy looks good, although, it looks alittle flat, especially that backpack thing, and
the face-mask. otherwise great! the upper legs is slightly too fat though.
(show both hands!) you had no reason hideing the otherone right now, it just make the charachter look
out of balance..(again)
Nice, I love your pencils in overall, and I belive they are stronger then your digitals, again, thats
just my opinion..
Hm, I dunno what guys you like on the boards, I mean after their pencil skills ?
However, Study your big hero's will help! dont study the style, study the artwork itself..It will
help the overall picture.. not copying elements, but try to figure out the technique, I tend to experiment
alot myself when Im drawing digtal, and I belive therefor I got strong digitals, i have only lately started
to experiment (alot) with pencil techniques, and my big pencil-gods on the board is of course Wes & Lukias.
I love their way of expressing facials, and also their shadeing technique , its amazing , even if it sometimes
looks messy, it doesnt make the pic look bad.. so yeah, Experiment ALOT with your pencils.. I belive you have
More time for pencils then for digitals ? draw everywhere, and update often so we can see your progress!
I would say that the guy sitting there is probably the most natural looking charachter in your whole sketchbook,
It shows that he is tired, alos it looks like the arms "weight" and thats also something you should practice!
The flow is also there! you see ? and it was succeddful! nice work!
Nice, First off, NEVER use pure black! 000000 - 010101 - 020202 - 030303 and 040404 Is really putting
pictures down, especially if its illustrations, and ABSOLUTLY never use #000000
I only use pure black if its ink, or if its suppose to be thumbs/designs, cause then it doesnt matter..
and it only puts the lines out more.
Also, when approaching black at all, I mean "dark grey" remember to not only use it on one place
in the picture, why ? cause "black" takes attention.. and use it to improve the composition..
an artist who does that good is hydropix.. he useing "dark grey" to show the viewer to the focial point..
alot of times.
Your creature have a nice look, and the anatomy is 100x better compared to the last I gave you crits on!
although, the "flow" that natural feeling between the head and body isnt there.
Same with his stomach, it looks wierd.. Things that are far from the viewpoint
often are more desaturated, even if they are shaded, and in total shadown, im thinking
of the legs that are to daark..a better color though the the pure black you
used on that sit-thing..
The charachter rideing the beast looks awesome though! good job!
also, good thing, Nice details on the feets of the creature, and the head..
Nice, have a natural flow to it, its blue... your stuff use to be eighter blue, red or black and white ?
break the habit man! use real skintones, at least try to practice em!
Nice anatomy! could use some details on the cloth..
OH , what did i say in last post ? Blue, red and.. .yeah I said red! "break the habit"
Nice concept though, looks very Prometheus Tutorial thingy, but that isnt a bad thing, try to smooth
the areas out alittle, there are way to much round pixel highlights.. nice design however.. remember
the balance.. that guy looks like falling backward any second.. (his) right arm could help balanceing
the weapon, and the right (his right) could be alittle further backward to balance him up alittle bit more,
Great, some variation..now its GREEN..awesome...
Alright, the lower body looks like female, the trousers aswell..haha . but the over body looks male
so does the face... really..
Again, practice facials it will help you to creat more beliveable charachters! also give a natural look that pose
is alittle wiered overall..nice "hands though"
could need some more work over all, but keep at it.
Oh, Surprise, its red Alright, Nice anatomy, the back is alittle wierd, but the entire
figure is more dynamic there (talking about left one) the guy is very skinny, but he looks to have
muscles at his stomach ? exaggerate even more, alright , it has a nice look to it, so I shouldnt
crit such small things.
Second guy could use alot of work, I belive you should use references for the clothes! You tend to do
to much smooth clothes, and to hard skins...try to change it alittle around, make sure to get these "wrinkles" at
the clothes down! You have NONE of these in your entire sketchbook ? Put em there, it will improve your chaarachters
so much! (hint, salaryman does clothes very nice, and exaggerate it alittle to, study him if you think thats cool)
Nice concept! that Ice-cream thing on the backside/ logo thing, it doesnt look like its attached to the "vehicle"
not much to crit, nice lighting, and good to see your at least "tryin'" to break the monocromic habit!
Ah, nice! Like the first creature, It seems like you changed style
for a moment or well, "technique" thats good, the highlights looks better
although, smoothing it alittle would be cool, its still some Round pixel highlights there!
Its great as a sketch!
Second picture, nice sketch, although, I see you have tried to construct weight here..it worked in the
front picture, NOT in the side picture.. it just looks , wierd.the concept is cool
over all and reminds me of warcraft, 3 , and a concept Hurricane have done.. spend
some more time on your stuff, dont rush! although, im NOT the guy to say that..haha..
hm, on that side picture.. I belive you considerated rules to be more important than "now it looks cool"
YOu have to think of both, and try to spread em fair on your pictures!
Great gestures !!! Im not gonna comment everyone of em dont worry, but just general crits
The pelvis are looks wierd on many of thems (better at the females though.)
Alright, you beat most people if we talking about quality in that ThunderDome..And
yes, doing 100 - 300 small stuff with slightly varations on each getting boring quick..Thats why we had a whole
week to go
JUst want to point out I belive you improved the Pelvis thing I just mentioned!
Post47 ------ Awesome!!!
Post48 ------ Nice , You getting closer the Skintones, now get some more saturated colors in there!
Your colors are pretty dull, and feels boring, make your artwork intresting, again , go practice
Post52 ----- Alright, I dont remember who won that TD, but however, nice work, although, as mentioned,
your colors are pretty dull, and it lookign flat! pick a strong lightsource, and focus more on light!
Nice "try" at eye contact, especially from the robot, you could have improved by rotateing the head
of small green guy alittle, to create real eye-contact between the both..
Also, on the robot, Think of form more! its flat!Alright, thats the only crit i got on that piece.
Nice, its oils right ? A step in the right direction, although, you have only used
5 colors or something + not much varations in the skin!
and the blue background doesnt fit so good IMHO...Anatomy looks good,
but as I mentioned at the first piece I gave you crits on, its the same here, It looks
like you have drawed each limp on different pages and then again, paste em together
wich makes it look un-dynamic, although, this looks better then the first one!
GREAT DYNAMICNESS!! damn, More of that!
exept for the left arm, it flows perfectly! nice!
Hm, the whole piece exept the horisont area seems unbalanced.. and the shadows are wierd.
Think of what color the ground has, and how shadow applies! how strong is the light source?
where is the light comeing from ? how warm is the lightsource ? think think think!
Nice colors, and thank god for getting rid of the monocromic work for once
SecondColouredPiece: Great! Again, thanks for getting rid of hte mono-work! the guy
is very unbalanced , its something you should practice alot of Texahol!
I belive your pencil stuff is more dynamic somehow.. overall, the shadow, the gestures, all!
PRactice more on your pencil skills, and I belive you will improve in other areas aswell!
First paper is awesome! nice charachters, like that double thing!, with two torso/body thingy! nice!
the rendering on that one is cool aswell, even if hte right head is alittle to small imho..
Nice lifedrawing there aswell, nothing to crit,
Page2: exept for the head, that picture is awesom! nice hatching there!
You haveing an a4 sketchbook ? or a3 ? I doesnt belive thats to big, it gives you nice space!
The portraits are nice, great skin tones, still abit dull, and I dont understand why the nose/eye-are
is pink/red somehow ? The second portrait is A HUGE step in the right direction thoug! keep at it!
Nice facials, nice colours.
Post 61 ----- Nice once, I dont like the fact that its blue, and you already know that,
but I like the design and rendering, its alittle to flat though, get more values in there!
The green girl is now a girl, congratz, and awesome improvement on that one!
hm, The feets though, they are cool, but have no real functions, my brother have
recently broken his lover leg, and went on crutch for a long time (5 weeks)
and I did tested em, alot of times, and found that standing on 2 long pikes like that has no function.
You fall...and you fall, and you will lose the balance! without your feets you would lose your balance , and you could never
stand on the same spot for more then a couple of seconds...
Just soemthing to think at! (theres nothing worse then an awesome rendering at a bad concept)
Something along these lines you could read at the top of the forum a few months back.
Post 62 ----- Nice wip, the colours are very flat though, although, the figure is more dynamic the usual! thats a nice
sign! but try to get more values in there!
ALright dood, I dont have the power to write more now haha...
But I really had to finish up what i began, so heres som crits, and I hope at least half of them
are valid , and the fact you can take crits from a 14 year old haha
We discussed that at IRC so you cant change your mind now
cwn, thanks I'll work on the flyswattedness.
dile, you're the man. thank you very much! I'll try to update more so I can give you more to crit :>
playing around, made a new wallpaper for my cellphone. The whole thing was done at 72 ppi, so it looks kinda bleh
and the 3ch "a wounded fakir tears off a shaman on a giant rock" took some liberties with semantics.
Last edited by Texahol; December 12th, 2006 at 06:22 PM.
That is pro stuff! looks awesome to me
and no problem! Keep it up, the last one looks ok'ish aswell,
but theres alot of stuff that looks off, anatomy and perspective mainly,
The right leg of that fakir for example, its soooo tiny, but could be fixed pretty easy, the underleg has a very wierd angle, wich makes it look SHORT
try to place the foot a little bit back, and fix the fatness of the over leg and it be good,
Also, that Grey thing on the edge of the mountain? what is that exactly ? water ? TEARS ? itd doesnt look very belive able to me sice it look
like a matte-surface! nothing like any liquid i can think off
the background related to the fore ground is what makeing me feel bad about the perspective, also the dull colours in the foreground doesnt look so good, you
have some nice red on the shaded part of it, but on the top, its just 3 main values, and they doesnt define form any good, also, there is some sort
of highlight ? on the edge of the mountain / the shaded side, what does it do there ? where is the light supposed to come from ? it looks to me like its comeing from left, but then the shadows on the ground saying its comeing slightly from behind?
If its comeing from left. then the piece is fine, exept just for that, the ground-shadow, if its comeing from slightly behind-left, then why is that guy falling down haveing highlights that define a strong light ?
Just something to think of man , you have improved with colours and stuff
since last, so in fact, this is a "Awesome work" update , im just being a picky
keep going man, digging that last post.
Lmao @ Dile.
IA: thank you again for getting me to do these. It's been a good learning experience.
Dile, thanks...and I'm glad you changed your name...again. Whatever that new one was....it was hard to remember
jester, thanks man.
On this one I didn't use any gridding or value picking...I think some of my values aren't the best choice. Also the "high res" jpeg I was using was hardly high res. I found my self smooshing pixels trying to achieve the right effect on hermes face...so I just gave up on that and decided to try to make it a quicker study and just get the jist of everything. Another good learning experience in value and edges.
Last edited by Texahol; January 1st, 2007 at 10:54 PM.
Both of your master copies are delicious.
CA Sketchamabook Thread ♫ ♪ ♥
After studying every single picture and comment in your thread.. I'd have to say you have shown a sick amount of improvement since you started this thread man.
It was fun going through these, took me about 2 hours though haha >_< (maybe more cuz of dile's comments *snorts*) Its fun reading crits though even though its not my work. Some people left really good pointers you should really value what people have told you.
I'd say my favourite works in this sketchbook would be
001.jpg - nice cowboy and critter
angelnose.jpg - Cool looking green guy
asstastic.jpg - looks way cool without the paint job
birdrawr.jpg - cool creature
femwarrior1.jpg - I like this .. weapon looks out of place though
gunwarrior.jpg - really nice
uhm.jpg - very cool graphic design elements
It is really funny how you'd do these mindblowingly cool pieces then have these really low quality acrylic paintings pulling your work down. I guess its just the medium thats tough for you? All in all Im astounded with the progress. But at the same time you've already had skill from the beginning. Your gestures really make the rest of your stuff look like crap (its THAT good) .. I really want to do more gestures.
The latest mastercopies are just WOW man.. its clear that you have very good interpretational skills.
KEEP DRAWING! I will be watching your every step
thanks everyone...I wish I felt the same way. You make me feel like I should be better than I am. I learned a lot about subtlety in value and edges and personal workflow...but for me copying isn't so special. Study Study...got to work hard.
I got some watercolor pencils...I guess some people think the pencils are neat and others think they're crap...I dunno. I'm still not used to watercolors. The first page I did was crap, but I learned that watercolor is NOT acrylic. mostly just experimenting with the medium.
and then just a photoshop doodle.mmmmm ice cream
Hey tex, nice seeing you at the workshop. Sorry I didnt really get to talk to you much, I was too busy walking allover the place.
Your sketchbook has come along way, especially since those master studies. They are a huuge leap!
Looks like the master studies are good for you.