Thanks for the advice! AND GHOST IN THE SHELL FTW, nice stuff!
Another Self Portrait. Not very good but better than the last. Again trying to keep up something a bit more daily.
Worked on this Motoko piece some more. I could really use some anatomy help! My knowledge of foreshortening is janked.
Been slow on the updates in the past month due to events I attended. E3 was a big one that took up alot of time haha.
Anyways some practices and muscle studies. I got some real work done on legs that I actually feel better about. I'm trying my best to get better at environments as well. Off to sketch some more today.
Some more studies and practices from yesterday. Using more poses from posemaniacs, and the nude paintings are actually going ok. I still really really suck at hair!
A small update today. Finding it hard to concentrate because I'm following all the news in Tehran. A quick paint I did just to express my mood. I need work on profiles.
And a poster commission I just finished for a client. He wanted a propaganda styled poster, it came out rather nice!
Hey there Chiko
Your sketchbook is so fun to look though
Keep having fun drawing and painting -Omerta
sketchbook updated October 6th
Trying to keep posts regular. Here's all I've been able to work on besides work in the past few days. Plus an ugly doodle.
"The Winds Of Change" just A-W-E-S-O-M-E
My Sketchbook [ACTUALLY UPDATED!]
I have 800 posts
I have a bunch of practice work and other pieces I've been working on in between work but I think my scanner is dying. It makes a horrendous squeaking noise every time I scan a picture in. For now I'll just leave the last digital painting I did here.
Looking for any crits especially on the profile or dreaded 3/4 view!
The markmaking in your last upload is looking confident, with a few exceptions here and there. These exceptions are found mostly on the jacket, such as in the brown line on the 3/4th head's collar, which features a few jagged bits that don't look entirely intentional. The texture in your marks is also quite nice (texture overlay? Brush properties alone? Both?), and both heads are drawn well, but I would enjoy seeing more black lines used on the 3/4th head, similar to those used on the frontal view. They define the facial landmarks quite well and add a graphic pop to the facial expression, which is very appealing. On a somewhat related note, the 3/4ths view head's nose looks like it could (should?) protrude a bit further from the skull, considering how the other facial features are angled and proportioned. Overall, your body of work as posted in this thread is looking good, and especially those muscle studies. Keep 'em coming!
Thanks boostmetal for the helpful crit. I agree with you about the 3/4th view, the nose is too shallow. Thanks for the help!
I've been terribly busy with work and that horrible experience known as apartment hunting. I really want to get back into a sketch routine. For now I'll just post what I'm working on. This is for a Bayonetta illustration contest Wizard magazine is having, and since I'm really looking forward to the game, I thought I'd give it a go. It took awhile to come up with an idea I liked. My first idea was a generic action pose, but I felt it was a bit too derivative. So I came up with another idea that I felt blended the character's tough and feminine sides together. After a few tries I came up with a composition that's leading but not to cramped.
Now I'm in the working out volumes and lighting the scene stage. Trying to get form and contrast right before I move on to color.
I know I'm late for commenting on this, but I really enjoyed the anatomy studies. Especially the ones on the legs, they're coming along together as I can see in your composition works. Hope all is well with you!
You are progressing a lot,Chiko!keep doing studies cause your anatomy skills are rising!!And keep posting!!!
Here's what I've been working on. Progress for the Bayonetta contest. An animation exercise I did with a character of mine, and a silly Pheonix Wright piece I did for a friend.
Some hand studies!
I'm getting a better grasp on human form. But I don't want to post any of the inorganic environment drawings I did... they're absolutely horrendous.
LOL, the phoenix right one is hilarious. Well phoenix right always makes me crack allot anyways. When he does that signature pointing gesture. IT always makes me crack up spontaneously. Anyways great updates.
Critiques on my work always welcome!!
This piece is all I've had time to work on the past few weeks. Did it for the Wizard Bayonetta competition: http://www.wizarduniverse.com/bayone...ongallery.html
I'm not happy with some of the lighting or parts of her face. Any other crits would be most appreciated!
Not very much to add. Just a few things I've been working on for some friends. Need to get back in the flow of practices and original work, I've been doing other people bidding for too long.
Thank you for the compliments theories, the Phoenix piece really made my friend happy (it was a present) I'm here to learn alongside everyone else so don't praise me too much.
Just some character designs and color messes. Trying to get something to look right modeled in Maya is very difficult.
Weehaha! I remeber Jet Set! It came with my old xbox and I would play it for hours on end. I think drawing some figure and head studies everyday will help tighten your work up some more, expetually since you want to be an animator maybe work towards putting more movement in your drawings?
There is this large animation expo comeing up in Los Angelas, I can't wait to show all the big amazeing artists my work and meet them. I'm going to be very nervous.
Jet Grind Radio?! I wish I still had my dreamcast right now. The Mega Man pic is great. I'm so jealous of your coloring ability. One thing I notice is sometimes you draw characters with stubby arms, maybe it's a stylistic choice. Normally a person's fingertips should reach their mid thigh when standing.