Hey guys, this is my first post! Im working on a mock magazine ad for an advertising class I have. This piece is promoting a videogame I've designed that features the main character. Right now i'm having some difficulty rendering the fabric on his shirt. Quite frankly I'm not entirely sure what to shoot for and so i dont know what to do at this point. I'd really like your suggestions! here's what i have so far:
**Finished Work Thread **Process Thread **Edges Tutorial
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the concept of it is great. i think the left wrist looks like its made of rubber. the bend of the hand should create more of an angle than an arc, because now it looks like there is no bone there. In terms of the next step, i dont really know. maybe try to work on the contrasts?
Okay, thanks for your input. i fixed the hand, added texture to several different areas and darkened the arm interface so the speculars would be brighter. Just about done! what about it now??
The perspective of the ... visor?... doesn't match the face. His face is turned more towards the viewer than the visor is.
The folds on the shirt seem random. Folds and creases are created between points of tension. In this particular case, with the shirt torn there, that shirt would actually be falling open and mostly hanging from his good shoulder. However, if you *were* to somehow bridge that gap (buckles or whatever) the likely points of tension would be between his good shoulder/armpit and his hip on the split side (or any buckles you put there). Throw a shirt on, stand in a mirror and raise one of your arms to see how the shirt reacts. Don't just try to fake it.
Forest Zachman - aka fukifino
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