ok i have decided to try to redo the chick from my previous post and make her more feminine, which is a major problem i seem to have, i also decided to go with a new pose and scrap the things i didnt like about the other one, i think there are still some problems with this one, like the shoulders being too broad and the arms, or at least the right one, might be too thick?, as well perhaps the legs are a bit thick?
Looking through your SB and am impressed with your progress. Some good studies. I like the creature designs alot. You have a good imagination with your characters as well. Your digital paint studies are looking good!
Since you were asking about proportions on the last girl study, I thought I would post my thoughts and a paint-over to show what I mean.
I think it's great that you are practicing figure invention and all it needs is to question where the majority of her weight is. Is it on the left leg? Does that affect how the other leg relaxes? Etc.
So, to me, I feel that for the size of the head on your figure would require a longer body in porportion.
Trimming down the width makes her less masculine as well. It's about asking yourself wether you want viewers to see the more elegant/feminine or depict physical strength which is generally associated with males. For me, a longer lithe figure characterizes a more feminine quality.
Anyway, I hope you don't mind my paint-over. I thought a visual explanation would convey what I had in mind more clearly.
You have a great grasp on lighting and muscle structure. I'm a lil' envious haha. But on the concept for Mystery of Albesila, her legs need to be longer. The Orc/cop is leaning forward a bit much, throwing off his center of balance. Thats all I have to crit really. I love all of your sketches at the top and I'm really diggin' the digi studies. Like I said, amazing understanding of light and shadow. Thanks for checking out my SB!
Seeing some nice things here, and I have some crits that might help you:
Many of your drawings seem a bit stiff, and make me think that you arn't experimenting with your sketches enough. It often looks like you are trying to make your first stroke the right stroke, which is extremely difficult to do. I'd suggest you to loosen up a bit in the early stages of your sketches, so that your figures will have more jesture and life to them. Don't be afraid to erase (if something looks wrong, then fix it)... if you can draw it once, then you can draw it again.
Also, It's good to see you studying anatomy. You'll benefit greatly from understanding how the body works and moves, but you should also draw from life as often as possible. Bring a small sketchbook around wherever you go (school, the park, the zoo, the movies) and just draw what you see. This will force you to draw quickly, and you will start to learn how to simplify the form. I also highly suggest attending live model sessions... you can never get enough figure drawing.
As for your painting, it's good to see you seperating your values, but for most situations, all you will need are 5: two lights, two darks, and a midtone. Your paintings often come out muddy, and it's difficult to tell where exactly the main lightsource is located. In my opinion, you use the midtones far too often. They should be used extremely sparingly, where they are absolutely necessary. You MUST keep your lights and dark areas seperate. Also, remember that all of the details should be focused in the lights. Dark areas do not require much detail to read, and putting too many can often be distracting to a composition.
Lastly, I highly recommend learning to paint with REAL paints before crossing over to the computer (it's so easy to spot people who know nothing but photoshop, compared to those who obviously learned how to paint with actual brushes.) Paint from refs and life for practice.
This is all I can think to write at the moment. Goodluck and keep posting!
P.S.: Art isn't a science, and all of the things I've told you are my own opinions for how you can progress faster. Their are always exceptions to the rules.
Last edited by eh-kī-noh; May 6th, 2007 at 03:42 AM.
had to design an environment (outside and then one room inside of the same structure) i went for a mix of modern architecture and sci-fi, the basis is that its in the future and a civil war is raging and scattered through the environment are these spec-ops/ merc installations
i did this one the same way as the gun, i built the environments real quick in max and painted on top of the render(to save time)
I like your value studies. Your linework is also nice. The style of your characters and the way you treat the planes in your value sketches remind me a lot of Simon Dominic. You've got some anatomy issues though, maybe you should do more studies from life. Cheers.