these are 4 characters commisioned for a presentation by a local video game studio.
i was given a very loose brief for each character, mainly stating its appeal, character, and specific features.
the demand was that it`d be as cartoonish as possible while still maintaining
a relatively "realistic" look.
my deadline was pretty tight (4 finished pieces in 1 week..), but i manage to make it.
from preliminary sketch to final sketch to final painting - about 6 hours each.
(give or take.)
done in PS 7.0
I will give it a try:
The backgrounds are good (I like the textures), makes the characters feel less isolated on the page and the shadows make them look like they fit in some enviroment. I can see easily that they are supposed to be four different specialists and there are enough things to make then look diffrent from each other.
The left upper arm and forearm of the first one don't work. I think the foreshortening is to blame because the second figure seemsto have some foreshortening problem with the left leg (thigh, knee). It too big.
On the third one the neck looks to thick on the left side (his left). The little bit near the backpack thing makes it look too thick even for that guy.
ON the fourth the gloves are too black in my opinion. You could try mixing some purple in the black and use that as a starting point forthe black gloves. Then you could leave the real black for the shading and add some little highlights with yellow. This will/should be amplified a bit by all the purple in the picture to make then a little bit more visible.
In all good work (in my opinion, based on the brief) just some little bits (see above) that coould be changed.
The last one is my favorite, lot of attitude in that character.
wow, these are great, besides what Mario said i dont think theres anything else to crit, the quality is amazing, im so diggin your style. whats this game called?
Leeroy (n.) - 1: One who does not grasp the concept of caution; 2: One who likes chicken; 3: One whose battle cry consists of their own name.
Sketchbook, click it or you'll hear from me 'till who laid the rails!
Lol I like these alot.
But for a crit, do know how a grenade works? Cause he is holding the pin. And if he is holding the pin, then the grenade will drop and he will blow up!
Actually no, the pin will not umm.. what's the word.. separate from the grenade becouse it's necessary to put pressure on the "handle" for the pin to .. what's the word.. anyways, separate. (why cant i think of some english words in 3 am)
-- current gallery
it's surprising how difficult it is to pull the pin of a grenade.Originally Posted by Hawk-3ye
The first piece has some issues with the arms, the left is kind of wonky and the hand on the right seems to be oddly flexed.
The last two pieces are fantastic, great attitude, and all of the faces are wonderfully rendered.
I like em. They all seem to have their right eyes a little too far away from the center of thier faces.
haha, it's true but i think it works for the whole "cartoon-y" aspect. Tells a lot about the callous nature of the character.
While graphically I really like how the last piece has the girl's mechanical arms and left leg a flat monotone color, I think that a little more information on how they actually look would be appreciated from a design stand point.
Your characters have a lot of personality
oops, the first bit of that last comment was meant to be in response to Medice's comment about the grenade
thanks alot guys.
about anatomy/ proportions/ eyes on face etc. -
i`m still struggling with the issue. but i`ll get better. eventually.
about the grenade - well, i sereved my country for 3 years.
i used grenades TOO often. you need to pull REAL hard on the pin while applying preasure to its lever to get it ready for a throw.
besides our big guy here is supposed to be a war-crazed-daredevil-bull of a man...
thanks again. you ppl rock.
ho, and i have no idea what`s the game name.
i can tell you the studio is called "Funtactix" though.
The third Characture is my favorite. Lots of characture. I am just amazed with people who can render charactures so well. I do mostly environments myself, and have always wanted to try and work my way into characture design. I suppose practice, practice. Either way work like yours always drives me to want to make some charactures of my own.
Pretty cool designs, very lively characters. I don't have any comments really, the anatomy goof-ups have been adressed. I'm starting to dig the style, or maybe it's cause you've been getting better at it. Oh, and the last one's my favorite. Gotta love a fourarmed chick with ponytails.
Man - I'm just impressed with the quality of work in such a short turn-around time. Props to you!
Love the way that last blonde's left leg fades into the block she's leaning against. It really draws the foreground and the background together.
These are great; very stylised so I don't think the inaccuracies in their anatomies are an issue. Love the last one. Like Artifex33 says; the leg fading into the block really adds something extra.
Chuck, mate; how did you render the backgrounds? I love the texture and I'm trying to figure (or re-figure as the case may be) Photoshop out -- are those custom-made brushes? Looks like they might be an 'X' shape? How did you achieve the texture?
Again, very cool... especially given the deadline you had, an achievement and a half.
many thanks there bud.Originally Posted by Nshima
the BGs (other than being a huge success in the 70s...lame joke, yes i know..) were done with custom-made brushes.
i just scribble randomly with lots of harsh and soft brushes, tweek `em a bit
here n` there, and save it (Edit>Define brush) as a new brush.
i then play some more with the brush definitions (shape dynamics, dual brush, scattering etc`..) to my liking.
than just go crazy with colors, tones, and blending mode layers.
(PhotoShop rulez mate!)
hope it`s helpful.
Dam those are good. Your work continues to grow man. Good stuff...
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