Great battle suits.
Here is an idea, with posemaniacs, you could try drawing the same pose several times to help develop your eye for proportions. Every consecutive drawing you will pick up on stuff you missed last time.
I've been studiously avoiding video games recently. I don't seem to even have enough time to draw like I want, so the last thing I need is to get addicted to another video game.
@Q-Caddlewick: thanks man, ill try that with the poses, videogames are bad news for productivity but soooo fun
haven't been drawing a lot recently, had a hell of a time with the end of the quarter (didn't sleep a couple nights in a row, only had stuff finished about 20 min before it was due plus a really really bad final crit) anyway it's over and ive got a weeks vacation before my internship starts so ive been trying to make up for it in volume over the last 48 hours.
Diverse stuff in this update. The silhoete thing has a l lot of punch. The pose studies are paying off, I'm seeing improvement. Keep an eye on the legs though. Legs are really really long, so draw them longer than feels right. Even if you draw them too long, it'll help towards getting them right.
intresting stuff her, especially the machines, but like people keep telling me u need to use less line, so ur pictures are less sketchy, and so ur ideas seem clearer.
anyway keep it up.
Most of your stuff looks pretty good! Good to see that you approach many different topics. your last robots looked pretty hot!
I know what you mean by the end of semester crush. Only just got to updating my sb now, after over a month ahahaha.
so much nice stuff to look through. well done on your continual progression in pose studies. variety is the key for those, and you're holding onto it.
Always ridiculous as usual. Love the battle suits. I'm really into classic comic art right now (Kirby, Ditko, Buscema) so seeing the more futuristic stuff is a nice change. I figure the hero figures are both good practice in body positions and realism to some extent, since they are muscular...albeit 8.5 heads tall... and the backgrounds are really something compositionally...anyways I'm on dial up again which means updating and viewing pages is nigh impossible (let's say your page took...over 10 min) until i get to like a Panera or something...I'm trying to build my own website in the mean time (at least I can do that offline)...but anyways your brother said you're at knex now? How's that going?
@Seaport: thank you much sir
@Q-Caddlewick: yeah, legs are the dickens, theres lots of sort of "proportion points" where they have to meet up with other parts of the body
@Apocalypse_Rex: thanks man, im enjoying the internship so far
@markey2d: thanks, line quality and economy are things i often forget
@Pascallo: thanks man!
@iolarnula: yeah final weeks of school are always horrible
@Leadster618: ouch, dial up is harsh, i had to use it all last summer, the exaggerated comic figures will come to you after studying the basics, don't end up like rob liefield! knex is pretty cool, the job is good but im living right on the edge of suburban farmland oblivion which kind of blows.
alright, big dump of crappy scans ( my scanner refuses to pick up the correct colors off of moleskin pages for some reason) and some digis from the last 2 weeks, i've had a ton of free time on my hands and spent a lot of it drawing
woah, that's a helluva post
your sketches are rocking.. i especially like this guy. and those manikin studies are greaat. your newest paintings are looking a bit flat tho and not at all like that awesome chow you posted earlier. make more like that one
keep it up!
now... i seriously need to sketch more...
This is an awesome SB, but...please don't post everything horizontally anymore. It's very distracting having to scroll back and forth to view it all imho. Maybe that's just me...
Really great stuff though. No crits besides the layout.
Watch out for Piranhas
I really like the flame/lava bots. I yearn for when my Wacom gets back from repair! I had to send it to them and pay 35 bucks cause it frayed and wouldn't work anymore, anyways I'm waiting my 10 business days...Thanks for the post on my sketchbook, glad people are at least looking. The SpiderMan painting took forever, watercolor was a challenge, especially since Ross did them at a MUCH larger size than I did. By grittyness do you mean like sketchiness? If so I see what you mean now...Whenever I see I.D. work its clean in line quality so I really try for that on everything, but at times it does seem to take away from my work...ie. furry animals with straight line coats...I've been trying to shy away from that, especially with all my Smoky Mountains work recently (will be posted when I go to Panera or something). Also I think my stuff needs to be more out of the box. For example and I love the parachute robot combination and wonder where my creative stuff like that is...Anyways, thanks for the crits and comments, they always help me think to where I need to go: little more gritty when appropriate and i'm gonna try drawing some more random stuff than I'm used to...
i think your character designs are great. especially the beastiary type stuff.
i really like the poses you have done, i wont to learn how to do them myself. any tips?
keep up the good work.
ahhh fresh drawings...
nice update bro. good to see you are keeping busy over there.
i might plan a weekend to come down and visit and we'll sketch it up.
ok time to get down to business...
first off your value structures are improving! the ice beast caught my eye. remember to always think about the form you're attempting to construct. think of the contour and try to make your shading represent that surface. right now you're kinda throwing your values in any direction which some people can do successfully but i think you should consider taking a step back. keep it up tho.
you're paints are good. they're simple and tell the story. also you're getting much cleaner with your values which is good. keep those up. try messing around with throwing some subtle cools in there to pop the form out.
the gestures are getting better. try to move as fast as comfortable and pay attention to where you're putting the line weight. putting it in the right places will give the figure weight and make it pop out. look at figure drawing books for clues where to put heavier lines. when you feel you have a sweet 2 inch thumbnail gesture then blow it up and really nail everything down.
ohk one last thing i might suggest. right now you're working like we're forced to in school. lots of quick stuff. try to slow down. maybe find a master painting or something you want to illustrate and spend like a week or so on it. rework over and over until you think its perfect. use reference, make thumbnails, do whatever it takes to make it kickass. you're gonna have to do this if you're still considering going to school someplace for illustration. by doing a long term painting it will make you quicker stuff a lot stronger as well. really think out what you want to do, because if you dont you'll get bored with it and it will be hard to finish. i have faith in you!
i promise ill have stuff to show you soon so you can throw crits at me. right now im balancing about 3 illustrations and a couple heavy pencil pieces as well as a bunch of stuff at work. (i have a shit ton of pencil illustrations to do at work for the heroscape website as well as concept for the new risk game..ugh)
keep busting ass my friend. ill keep bugging you about that "long term big illustration"
i really like your pencil sketches, but i don't think your digital paintings are is good as they should be with your level of skill.
For me they are just not giving me a sense of solidity.
Working hard, man. keep it rollin!
Whats up! I really like those creature studies. Also, the one digital pic with the flaming-headed robot dude is cool.
Thanks for your suggestions o the games. The sad thing is, i forgot to add alot of those to the list of what I've played. (>.<) Ill try snake eater though. Im just not big on stressful games.
great work dude, i can see you've got the moleskin fever! i love your robots, very whimsical!
Massive update. I'm loving the simplicity of lines on some of these figures and the hands.
Told ya it helps to do the same pose a few times, you start to see it more accurately after your brain starts to shift to "right" mode.
Some of your figure studies look kind of short and stocky. I'm assuming that they are from your head, but you could be doing it on purpose. Just pointing it out.
So where can you buy one of those jackets?
And if I find one of your little zombie critters, I won't return it. Not even for a demon.
@notspecialist: thanks man, i think i just need to spend some more time and polish on my paints, that chow took a pretty hefty chunk of time
@Piranha Clan: sorry for the eyesore, I'm on a pretty high resolution so i don't really have a sense of how it looks on other comps.
@Leady: when i say grittiness i was referring to your textures on the 3d models, for the line quality follow the advice ryan gave in your sb, the man knows his stuff
@markey2d: thanks, i do need to work on my painting though, for figures it's just lots of repetition and studies like you're doing now in your sb, keep grinding away, you'll get there.
@Ryan: work is pretty neat except for the fact that there's no sketching, if you're up for the drive I'm up for the sketching, kyle louis is down here too and we've been drawing pretty regularly. thanks for the crit's ill keep them in mind especially when it comes to painting, i intend to get some longer pieces in, im a bit lazy when it comes to stamina on one piece at the moment though. can you show the work you've been doing yet or is it still under an nda or some such legal thing?
@Pascallo: thanks man, i will
@jim b: moleskins are just so damn nice to draw in
@Q-Caddlewick: the stockinesses wasn't intentional, thanks for calling me out on it, it snuck up on me. tiny jackets are available at children's clothing stores everywhere and the internet may take issue with the lack of its demons.
trying to keep the pace up but life keeps getting in the way, in other news moving out into the ultra mega middle of nowhere is working out better than i originally thought. theres no distractions out here except the ones i make myself.
hey man cool paintings. i like that armor. you have great sense of character design.
one thing i suggest is more life drawing. 99.9% of the time, im drawing out of my head, so my rule is whenever im out somewhere like waiting for a train, riding the train, at a restraunt or at the doctors office i use that time to draw from life. pocket moleskin!
anyways, keep it up!
Wooo for paintings! I really like these two! I really enjoy the second one's usage of light, you caught it well on the armor. Btw, wacom told me my tablet was two generations old and that they would rather give me a voucher for a large discount on a new one rather than fix my old one, so I ended up buying a new one (i got the graphire 4, 4x6 which was only 99 dollars, but with the coupon it was ten!) Anyways, right now I'm redoing a dvd cover for LOL the movie and redoing my comic in digital paint style (which was my original intention). I was curious however as to which brushes you prefer to use, are yours custom made or just ones that come with photoshop? I have been experimenting with making my own and messing with opacity and flow...but in reality the pressure sensitivity is great so opacity stays around 75 and I just go to town...any thoughts?
wow dude, those characters with multiple eyes or whatever and knights look awesome! I like your last rendering, good job!
@jim b: thanks man, will make sure to draw from life more
@Leadster618: good deal on the tablet, as for brushes most of the time i stick to the round hard brush at 0% spacing with opacity jitter at 100%, just mess around and use what you feel most comfortable with though
@Ryan DeMita: still waiting for that update man
@Pascallo: thanks man
@ChaoticKnight: thanks, i did a quicky paint on one of them (bellow) not sure how much further im going to take it though.
@Q-Caddlewick: painter/PS combo, i get down my basic forms and values in PS and then shift into painter because i've really been digging the textural quality you get with its brushes lately.
this week in sketching