Dragon Research Kit
Deadline: Sunday, March 15
You are a member of a team put together by the Empress from members of the Imperial Naturalist's Society in order to research the last of the great sky lizards. You will be away from good society, wandering around the far reaches of the globe in search of dragons, possibly for years. Your gear includes fireproof headwear, as the lizards breathe a prodigious amount of intense flames, a large notebook for sketches, notes, and measurements, sample jars for scales and scat, as well as whatever else you thing would be needed.
Show us these items.
1. Design and draw a Dragon Research Kit.
2. That's it... now draw!
Last edited by Pixie Trick; 2 Weeks Ago at 10:01 PM.
Quite interesting. Could you give some suggestions as far as presentation? These things are containted in a kit i.e. they are packed?
z01ks: The objects I mentioned are just a couple thing the researcher might need in his kit. When I say kit, I just mean his/her gear. I did a sketch of two different ways I might approach this topic. The first is more physically character based, and each object is pulled out and explained. This method gives you more opportunity to explore a more animated body language to both the researcher and his objects. The second is more pictoral and emotional, and tells a story about the person who the objects belong to, and what his journey will be (jumbled items, vs a meticulously organized, desert wear vs. arctic etc.). I can imagine either being part of a game where you outfit your character for example, but each would be more appropriate to a different style of game.
Wow! Especially love the decoy...
Moirae: Looking good! I'll give a warning if you wander to far into ChOW-land, not to worry. As you move forward, I would maybe outline each object's shilouette with a small halo, or just a contrasting line to point out each piece. That will emphasize the characteristics more and keep the image three dimensional, while the cirlces flatten and actually somewhat obscure what it's trying to mark out. Just one other thing to think of, is generally how these items go together (the head of the sprayer stands out to me). You'll notice that in my sketches I've included things like rivets, buckles, belt holes, lacings etc. You don't have to think it though 100% by any means, but it gives you a level of believability which helps bump your design up a level.
Thanks Pixie Trick, I can see that the spray nozzle was just balanced ontop of the stick, so have made the joint a bit chunkier. I will be adding rivets, buckles etc at a later stage, but for the moment here's how it's going.
Hey Moire, I hope you don't mind, but I did a small paintover for you. #1 thing- I love the decoy! And since I was all zoomed into the piece, I got a good look at some really nice handling of colour you have going on. Other things: I noticed that your edges are all a bit fuzzy which makes things hard to read. If you aren't already, trying using a hard edged brush with a higher opacity to help with that. Here's a great thread explaining edges a lot more: link. Notice that when I outlined the special objects with the lasso tool and then haloed with a soft brush (which gives a very, very hard edge on one side, and a lost edge on the other) the silhouette is very clear and the object becomes very identifiable? You should also watch out as you paint the basic forms that you are keeping the light source consistent. I think you were going for a side and slightly up source going by the decoy/helmet, but the bulk of the body says top-right-down. And remember reflected light on the undersides and backs of objects! I really pushed some of that in the eggshell, particularly because that will also have light that shines through the shell in addition to all the other types of light happening. Lastly (and I'll shut up now... I know I'm dumping a lot of info on you in a big pile) try to think in big shapes and work your way down to little ones. This topic in particular is going to make that tricky because it's all about the little things, but keeping track on what you want the viewer to focus on helps you decide how much detail goes where.
Nice work Moirae I also like the decoy^^ and the black box is a really good idea
Here is my take on the topic. The Idea is that they fly around places where dragons have been spotted. Then they hide in the clouds, and wait for them to fly in the trap. They use a dead sheep as bait. Then they take the elevator that is powered by the windmill blades down to the dragon so they can take the samples.
Last edited by julianR; 20 Hours Ago at 02:02 PM.
Thanks for the pointers and for taking the time to do a paintover Pixie Trick, I appreciate it. Currently working to implement your advice, but my lasso tool is going all over the place and only giving me a very jagged selection area, so am going to try to find a different labelling design.
julianR I like the idea of actually going up in the air to study the dragons, but what are the devices to the left of the the helmets that look like guns?