|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Hi There , my client wanted a few changes so I made this cover instead. Delivery is monday morning and I'd welcom any feed back on the new cover.
Hi there, Helpfull crits on this cover illustration from some of you professionals are welcome.
Pencils and photoshop. I want to know what works and what doesn't Some cards from the game already posted
Last edited by McCambridge; November 5th, 2005 at 12:51 PM.
For the most part, this stuff is really good. Good color choices and style. So I will get to the very nit picky stuff.
The first peice is very nice, the only thing I can really see an issue on, which could be personal, is where you cropped the guys wrist at. Almost looks like that hand was forced in there. If more of the image gets cropped off from the bleed, the crop may look worse. The man next to him could use some more exaggeration in pulling the horse. Doesn't really look like he is pulling that massive trojan horse. Back to the first warrior, the tangent where the helmet and shield touch kind of bother me, perhaps push the shield forward. There are all sorts of tangents in the face, that run with the helmet, such as the nose. Maybe just darken more of the face and hide it in shadow.
The second image, the warrior makes like a "C" curve motion while running and it looks like someone is hitting him in the stomach. It looks like a goofy charge into battle. It's not something easy to capture in that angle.
Third image: Since the archeror is at a slight angle and his feet aren't firmly planted, he looks like he might fall over. Also the arrow in the corner isnt working for me. It looks stagnant, needs some movement or not even there, because of his actions, we know he shot an arrow already. take it away, and make the archeror larger, see what happens, it may or may not work.
Fourth image: I am not too sure about the forshortening in her right arm. Also I don't like how the very bottum of her comes to what looks like a point, round it out or make it look like that part is sitting on the ground. I love the texture you put on the snake like portion of her body.
Final image: The illustration is fine, I just dont like the third sphere as composition filler, assuming thats why they are there.
I think I said enough for now, I hope my comments are helpful.
very inspiring piece(s).. great work
maybe a little less texture on the amour and weapons... I would like to see em more shiny and with some reflects... at this time they look like rocks/stone in my opinion
Hey Dude !! Nice to see some art from you my friend.
The color palette is sweet and I still love how you take special attention to historical details. Lovely. You should try and send some pieces to the guys at SVJ magazine, I'm sure they'd dig you style. Just send me a PM if you want their contact.
So, as far as you asked for a few crits, here's my two cents: my main crit would be concerning the Horse. Actually I think we should see it more from under the neck you know, and maybe in a more distorted perspective like you did so well on the tower. It would make it more gigantic. I think you should also add some fog between the horse and the fighters silhouette, because of the depth of field, see what I mean ? and it would also increase the drama btw.
No crits concerning the cards, you rule mate.
hope to see you soon.
the colors are great, I think the angle of the horse looks just fine. Only crit for the cards in the first one, the mans elbow looks uncomfortable tucked in like that. Grab a spear and run around your apartment a bit. Would you tuck in or angle slightly out? For the cover: The hand holding the spear is pretty bothersome to me. It doesn't look strong, it doesn't look solid, and it doesn't look like it's attached to the guy whom I assume it's supposed to be attached to. Is it a bit small? The only suggestion I can give on it is to get some reference, because it looks like you hustled through it and faked it. Also, I'd vary the color of the figures from the background colors. Make them pop a bit more, more dynamic. Maybe even just a bit more saturation would do it?. Especially the one with his back to us, he's lost in the brown and it took me a minute to figure him out.
Merci , thanks for the very helpfull crits, it really helps and gives me a fresh eye to look at my work and develop more as an illustrator.
Living Rope you devil, see ya soon mate, thanks for your input. and encouragments with ton ton Akso.
I like the first one and last one a lot.
The knee in the third image is really bothering me, also it's a little hard to tell the hand there. I thought it was part of the armour for awhile.
I took a look at you other works - and I must say that I admire your style and topics - greek and rome realy great!
Do u have a web page?
Those are seriously cool, I love the style.
nice work: here are my comments- all my personal opinion of course.
-first piece- too much black/too much pencil work in fg elements -overall lacks depth- try some atmospheric perspective on the trojan horse/upper stories- will add alot to the piece
-first card- elbow looks tucked in a bit much
-2nd card- black area in underarm is real strong- add some bounced light to lighten up the area/ give it some form
-medusa- very cool! the dark linework works great here
-last card- whats with the 3 dots? gameplay element?? looks imbalanced/ out of place
overall nice work- thanks for sharing
really I appreciate the input from you guys as you all in your way opened up areas where I want to improve, thanks. I'll have a web site up in the next few days.
See above for new image
Wow, that's a lot of changes they requested. I like both, but prefer the original. THe city makes it much more interesting I think. The biggest thing for me on the first one is the soldiers sword. It looks kind of limp, and like it's made out of a big fat piece of wood or something. I think the soldier looks like he's about to fall over to the left too. Other than that, nice work.
Work on the materials! The sword looks like wood and the armor's texture is way to crunchy for metal. The color of the armor is to saturated (I prefer the colors of the original). Remember: Metal reflects the surrounding (mostly the blue from the sky, the sun and the dirt), therefore you will never (or seldom) see the pure color of the metal (which is gold in your case).
The guy in the front looks a bit flat. I would work on his values to fix that. Btw. he is much better in the first version.
The light comes from the right. Because of the color and the position of the lightsource, I guess its the setting sun. If it is, then the shadow of the shield is missing. (adding this shadow could help to create depth on the main character).
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