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I'm such a newbie, but I guess everyone is at some point in their life, so I bit the bullet and decided to post and ask for advice and criticism.
I'm working on a modern day centaur character design for a request and this is how far I've gotten. Alas, It's lacking something and not just a background. I think perhaps the green is clashing too much with the red and that the human part to his body looks too flat.
Any advice would be gratefully received!
Nice! I think the glowing item in his hand should emit more light from his hand. There is such a strong reflection of green light on his skin, you would think the light would also be seen in the atmosphere. My 2 cents.
One reason the green isn't working is that its a dark, when I think its supposed to be green light from the object in his hand.
The value of the green is darker than the rest of his arm and face. It makes it look more like the thing in his hand just exploded and splattered some green paint on his face
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Apart from the green stuff that has been pointed out, the first thing that struck me, was that he looks like he's about to fall over... The legs are almost on one line (especially the front legs). Check you perspective and google for some horses standing. I like the colors on the horse, though.
Cool idea with "old times fantasy creatures" in a modern world..hehe.
Last edited by dCepT; September 21st, 2005 at 07:21 PM. Reason: typo
Thanks very much for all your help. I'm going to work on those things, especially the green and his stance.
I would suggest that you also put the image on your monitor, get up, and step back about 3-5 feet from your chair, and then look at your image.
It is so oversaturated in color, that it almost hurts the eyes on a flat-panel, which is brighter than CRT monitors. A good image doesn't have to beat you over the head with it's color, but depends upon it's intent. I love bright, vibrant, in-your-face images and illys, but this doesn't appear to be that type of design. You may also find it easier to make the glow come from the object in his hand, if he is not "glowing" quite so much on his own...
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there is some good rendering going on in the body of the horse, however the strong black lines are not present there at all...where as you use them a lot through the rest of the image. if i were you i would lose the heavy dark lines and work on rendering forms more. as for the guy's rendering...it's too cartoony for the horse part of the image. go one way or the other. also you have neglected to carry any kind of cast shadow from his torso on to the back of the horse body, creating an odd pasted on appearance.
and i really don't like the 'jimmy' on the side.
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