|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
, the client doest like the pic, he says is the backround that doent have the feeling he wants, and i need help ( and with anything elese you find in between).The feeling is supose to be more medieval ( but with gods controlling everything, so i do want it to look exagerated when you compared with the orirginal towers that actually existed)
The tower in the backround is supose to be "under counstruction"
It took me almost 5 or 7 hours ( because i had to correct things over and over again... )
Well, you know what, bash it, burn it, it haves a lot of flaws that need to be pointed out in order to make this a better pic, so please
Also i need help with rock textures, normally i would just look for reference, but i mean in terms of "what brushes work better with stone textures, etc"
Thanks in advance
The perspective on the line of slaves seems a bit off. It looks like they should be on the same ground level as the cells behind them, but they're not... the slaves' vanishing point looks lower than the cages'. Of course the slaves could be walking in a trench, but you haven't made that clear.
Background-wise, the buildings look pretty nice to me but the hills look too flat and cut-out, especially when compared to the rendering on the figures. I think you're trying to show how harsh and glaring the atmosphere is? My suggestion would be to do that with color palette rather than by simplifying the shapes. What I mean is... that hard yellow/white sun should alter and overwhelm the other colors, especially in the background. You're starting to do this, but I say go farther. Maybe have everything fade to yellow/white?
Compositionally, I think there are too many diagonals going into the upper right corner. Break those bad boys up a little. How do you feel about paint-overs?
Thanks, please paint it over ( one picture= 1000 words )
Ack, you're right. Sorry you spent so much time on it, but honestly, it's a mess. Just critiquing it is a mess...
Okay, lets start from front to back this time.
* The slaves. They should look gaunt, and miserable. These guys look like the undead heading for a coffee break. Too much well defined muscle values. Too meaty of faces, even though you've given then real dark cheekbone shading. Also, the eyes look too "undead." As sad as they are to look at, do a Google Image search for Concentration Camp, and look at the people. If you can put just a bit of that into the slave renderings, it will look much better.
* The guard...Nice skirt. Bad anatomy, particularly arm length and abdominal musculature cut like that on such a fat, overweight body...Can't have it both ways, Bubba. Ask any Pro Football Linebacker. Big or defined. Pick one...
His face too, looks wonky as hell. I can't tell if he's trying to look intimidating, or just swallowed an olive pit. The anatomy of his neck and trapezius area joining the head is bad. So is his left knee.
* The Mid-ground. Yeah, your rocks suck. You're working them way too hard. The best rocks are simple for something like this. Try blocking out your color, then, use a light hand to render the illusion of shadows and then highlights. Be as precise as you need the rocks to appear, but the larger the rock, the less shadows, the smaller the rock, the more shadows. Get ref pics from landscaping sites.
* The cellblocks look hokey. It's the bars. You've painted way too many of them, to where it looks almost like a privacy fence around the lanai. Perpective and Proportion...
* Your Color palette is kind of all over the place. You should tighten that one up before anything else. Pick it, warm or cool, and adjust your tones accordingly. The ground behind the slaves is too close in value to the heads (why are so many of them bald, except for a very few women???).
* The Dreaded BG...First, the general composition. All the diagonals heading to the basic center of the work is a "Basics" no-no...Did you do thumbs and roughs for this piece? This thing just rolls like a giant lump, down to the middle, where it just sits there. No wonder everyone looks so semi-dazed...
* Values - Yes, grays/blues increase and saturation decreases as distance increases from you main subject, BUT, it should not look like 3 or 4 construction paper cut outs slapped down in the right order. You are going to have to break down and put some effort into those sloping sides.
* The tower doesn't look like it's being constructed, it looks like it's decaying. Mostly due to the surrounding area...
Gack. Too many words. I just reread this and caught the words "Medieval, but "Gods" controlled...ack. Honestly? Start over. Now. With thumbnails. Get the client to sign off on the design they like best. Develop that. There is simply too many holes to fill in on this piece...Call it a Comp Rough, and move on. Quickly if you have a deadline...And develop the background first and foremost for the client's approval.
Last edited by madster; September 15th, 2005 at 12:11 PM. Reason: Sick - Can't spell!
This piece is being moved to Sketches & WIPs, because it is too far from completed at this stage.
Everything madster said is correct. But if you do nothing else, PLEASE get rid of that sun.
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XD, ouch, ok working on in, thanks for your time
Ill have an update soon, cause if i dont i get way behind schedule
Hello, im taking Madster advice and abandon this mess and make it all over again, and of cource, im making thumbs of all the other pictures aswell in the sketchbook seccion....please help me if you can.....in here
It will never happen again
For the slaves, I vote for # 5, going in the mines.
This gives you chance to use the entrance of the mines for mood, lighting, shadows, etc.
For the front page design, I suggest exploring #3, everyone likes a buxom woman on a horse. 2 is boring and overdone, 1 emphasizes the buiding, and 4 is very complex (e.g. time consuming to detail right...)
Sorry you had to totally abandon the other one, but I think you'll be happier with the end result (and so will the client!)
Too much detail and uniformity in the rocks on the background. Replace many small ricks with larger ones and randomize the feel with color as well.
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