I used a reference for this drawing, though I was not intending to make it exactly like the reference, since I am not really good at drawing very realistically. This first picture is already inked so most if not all of the shading is gone, and even then it is simple. I am going to give it a try on photoshop after I inked it with a ballpoint(just so my scanner picks up the lines a little better).
Take into account it is one of my first tries at photohop. constructive criticism would be greatly appreciated. Here's the first one:
Next time, save yourself the extra work, scan your piece at the best resolution you can, and then simply use Photoshop to darken your lines for you. You can also erase any you don't like at that time easier, as well.
You need to work on the consistency of your hatchwork, his left upper arm looks a bit too short, one ear looks too high/low compared to the other.
Overall, not bad at all. Yay Football Season! 2 more pre-season games, and then it really starts to count!
Change is Inevitable, Growth is Optional
I am The Choosen One!
Jason sez: Draw more from Life!
YAY! i was not horribly shot down by "teh madster"
On the lines: yeah, I noticed it's not a good idea to ink it, but I've been experimenting. So far I've found that in the end it won't look good with the ballpoint ink and the photoshop finish if mixed together like that(unless I improve my inking to a more professional level )
Hatching: My biggest weakness(and by far not the only one!) is shadows: hatching and rendering included. This is one of the drawings im using to practice with(you can see the torso misses some spots big time).
I'll put the update soon, im really n00bish with PS so far so I'll need some heavy advice
When you say that you are not very good at drawing realistically, it makes it sound like some mystical thing. In a way it is, but probably not the way you're thinking. It entails drawing what you see, vice what you think you see. Consider lines as indicators that there is a value shift, if you don't want to actually lay out all the values (which takes much, much longer). So, you vary the weight of the line, making them heavy where there are big value shifts and light where there are subtle ones. In this way, you can draw things that are more believable and look correct.
In this piece, you have some pretty good proportions, with some iffy work on the fingers and facial features (common, those being considered by many to be the toughest things to draw). Practice is key, but it also helps to see how other artists solve these problems (see some of the big guys, such as wes9000 and Marko). I think you're doing very well and can do even better.
Thank goodness football season is back!