hp- thanks! yea I agree about the door, definitely looks squat; I hear ya on the lighting as well, really could have taken it further and it would have come out better. I hear ya about the edges on the buildings as well, they definitely look really rough.
Farvus - wow thanks for the advice! yea I've actually picked up a color book recently and I'm slowly reading through it; your color exercise sounds pretty cool though, kinda slowly accustoms you into color usage. not sure if it's something I can necessarily pull off on my own, but it's definitely something I'm gonna keep in mind.
tensai - thanks man will try to get more paintings done asap! hehe
glikster - haha thanks buddy, don't feel bad about being gone, as long as you didn't disappear for good
alright, a bit slower on the update this go around, but I do have at least something small. I'm back home in NJ now and I'm slowly getting back into a groove of things.. my last day of school was the end of the year crit, and was my first crit at AIB. was pretty interesting; didn't have much animation work so they couldn't crit me much in that area, but I got some pretty good feedback and they helped me realize how much I have to do. especially in the realm of gestures. yea though, here's my small update:
just some Mucha studies (bought a book of his drawings; loooove his faces) and 2 tiny profiles I came up with that I kinda liked.
be back soon!
hello all, been a few weeks again. got a few things this time around, mostly some gestures using the Pose Maniacs (http://www.posemaniacs.com/blog/ for those who don't know; can find it in the CA wiki as well as in a few peoples sketchbooks) timed drawing feature. otherwise I have a little page of doodles and 2 bouncing balls I did in flash.
these were all 45 - 60 seconds each
random things; the guy on the left has a really big head imo lol... might be his weird hat thing though, not sure
been reading through the Animator's Survival Guide by Richard Williams and I've been slowly practicing the basics in there. trying to get the timing and archs correct for the bounce, and I think these came out alright. wouldn't doubt if I have more of these as time goes on
be back soon!
Last edited by Onir; June 4th, 2007 at 01:48 PM. Reason: formatting
hello all, just got another quick ball animation. mostly been doing gestures for practice lately, outside of these bouncing ball things. don't have the gestures scanned in, but I'll probably wait and post them with something of a bit more substance. either way here ya go:
I through the line segments in afterwards to kinda make a bit more sense of everything lol.. just messing around with squash and stretch stuff in the end, though.
cool animations, keep posting them. it's pretty cool that you're venturing into 2d anims btw.
Farvus - thank ya; yea still on a gesture binge lol, not sure if I got a more organic look like you suggested but I did try a few different approaches on some of the following ones. glad ya liked the little ball animations too saw a few of yours in the lounge; very nice stuff! I like the creeping sack hehe, you gave it life well
hp - thanks! yea always loved 2d animation (part of the reason I switched schools) and since I know I'm gonna be working with it more this coming school year I figure I should work out some of the basics while I can.
after another 2 weeks I have returned with some things; sadly no animations yet (flash crashes a decent amount for me at times so it can be rather frustrating sometimes ), but I do have a bunch of gestures, some doodles and acrylic and painter studies I did. sorry for the formatting, kinda all over on this one. either way here they are:
a group of gestures; gotta love that Pose Maniacs site
some sketch pages... a problem I've had recently with coming up with animations (specifically animations involving people) has been being able to come up with people in poses from my imagination. always has been a hard area in general, but it felt like doing linear gestures wasn't helping me to flesh out characters I could create. so I've started making people primarily with geometric shapes to see if that helps... seems to be working so far, but any and all feedback/suggestions are greatly appreciated.
and the two studies. tried staying within a 5 tone range of values on both, but started to blend on the acrylic after a while. definitely gotta practice both more.
Hey. How is your practice going? . I do the Pose Maniacs stuff too but drawing from computer screen is sometimes frustrating to me beacause I treat all those images as something two dimensional.
Wow. Animating realistic characters is super hard. I tried it few times and it requires extreme patience.
I like those last two studies. Hope to see more still life in future.
Keep it up and don't give up beacause of no replies .
Farvus - hey man, things are going well.. been meaning to update for a while now, just been too lazy to do it lol. I definitely hear ya on the posemaniac images, foreshortening can be a bit hard to get from those at times. glad ya liked the studies and such, and thanks for stopping by
whew been over a month again.. never got up the will to scan stuff in so it just kept getting pushed back. I had to upload stuff for the 50 gestures thread in the community activities area, though, so I figured I should update as well.
on a side note, this sketchbook hit 2 years old a week ago. I certainly feel like I've improved a bit since I started this, but 2 years is weird to me either way lol. I've considered starting a new sketchbook, since I've slacked alot on this one; also I think alot of what's in here isn't the best gauge of what I can do anymore. we'll see, might start one sooner rather than later...
okay though, here's what I've done recently. firstly, the 50 gestures:
2 reffed studies,
and a small animation I did in flash. no idea why I stopped it where I did, but I'm pretty happy with it overall.
Idiot Apathy - thanks man I tried a 2 value study like you said, though I think I messed it up. gonna try another one soon though!
Grandmassa Mr. Spect - glad ya like em
alrighty back with a few thingies; took a step back from people for a little bit. it was pointed out in the 50 gestures activity from last week that my objects aren't that great. so I sketched a bunch of cars! been wanting to get better with vehicles and machinery anyway so I figure it's a good starting point. probably branch out to animals and such sooner rather than later (I hope at least).
these are all (with the exception of the Porsche) quick sketches, not much more than a minute or so (maybe a bit longer in places, wasn't really timing).
here are some thumbnails I did when I was in the car earlier. more posting these because I realize my environment sketches, thumbnails and in general, are pretty crappy. if anyone has any advice in that area it's most definitely appreciated!
and a 2 value study I attempted. I did it of Sargent's Lady Agnew, and realized partway through that working off a painting in this instance might not be the best course of action. regardless, I tried it and ended up with this. gonna try again though!
and the ref image.
you could try using a filter on a photo and copying the values...it usually simplifies all the shadows and highlights. anyways the last painting seems really good to me.
i dunno why i didnt get any of the last few updates you did, sry! ^^
with the guy jumping up the wall - i don't know anything about 2d animation but i think you need more of that anticipation stuff when he jumps and also when he catches the wall or whatever he needs to hang a little more to show weight. he just seems too weightless.
great figure studies! and that painting of the asian guy is really good (i think it's an asian guy).
i would try doing some marker car drawings
Hey. I like the porshe sketch and those gestures. They look a bit more solid than previous ones.
I think you should try drawing those cars with more of construction in perspective. If you never go beyond thumbnail level of detail, it will always stay on the same sketchy level.
Keep doing those value studies. It will definately pay off.
hp - hey thanks for the suggestions! I tried the filter thingy and it did help me see some of the light areas a bit easier on the Lady Agnew painting. didn't get to do another 2 value study but got some things to keep in mind for next time. I agree with ya on the animation; I need to put a bit more thought into timing and weight in my animations in general. I said it in your sketchbook, but congrats on the job once again!
Farvus - hey, very good point about the car thumbnails, hadn't though about that but it makes a lot of sense. gonna take your advice and try to do some more perspective oriented car drawings... I just can't get distracted hehe.
back with a few things; time moves really quickly. been 10 days since my last post but it doesn't feel that fast. ah well. anyway, got 2 painter studies (no 2 value ones; kept forgetting ) and a bunch of gestures. been working on a walk cycle and I'm about half way through it, so I'll post it up once I finish it.
a gray scale apple and my old dell mp3 player,
some 15 - 30 sec gestures off of posemaniacs; been trying to loosen up alot lately and these helped a good amount. they didn't scan that great so I apologize for that.
nice painter studies. the side of the apple looks flat, maybe add a broader highlight (altho not white) on the side.
the mp3 player doesn't look like it's sitting on the ground plane, maybe the shadow needs to be darker near the player. but it looks really realistic, good job! is it from life?
hp - thanks for the crits, yea I can definitely see what you mean about the apple. didn't notice that the mp3 player looks like its floating until you mentioned it lol.. and yep I painted that from life. happy to hear it looks realistic, definitely what I was going for
back with that walk cycle. the lines are shaky, the limbs change size a little bit, and the way I copied the frames over he's kinda walking slightly uphill. all in all though I'm happy with it, learned alot from it.
be back with more!
hmm, about the walk cycle, if I cut off the upper body, it looks like he is stomping. Remember in animation- even realistic animation, you gotta exaggerate a little.. Remember Heel-to toe, heel-to toe, it's how you land, and how your foot comes off the ground. And perhaps the spine is a bit to erect.
Keep up the pace!!!
nice gesture drawings dood!
Grandmassa Mr. Spect - thanks man! glad I could be of some inspiration as well
Justin - ahh I definitely see the stomping now and he does look pretty stiff overall. I'm working on another cycle and I'm trying to give it a little more life than the last one. definitely keeping heel-toe in mind as well!
weeks pass to quickly at times... I've been mostly doing lots of gestures and crap lately, but I do have 2 small two value studies and a doodle I did earlier. I also am working on another cycle so I'll have that up shortly.
the 2 value studies; the first one I sketched out the head, toned it, then put in the highlights. the lighter tone got a little screwy because of the brush, so the next one I just did the silhouette first then dropped the second tone on. either way, good practice.
and just a simple doodle. just wanted to do something non-ref; helped practice value and form too. looks a bit weirder each time I look at it and I probably could have pushed value further, but I like it overall.
Hey. I see lots of good stuff here.
I think you could put there even brighter values in those apple and mp3 studies. Just be careful with small highlights beacause they are strong focal points.
You're getting better at gestures. Maybe try softer and wooden pencils (if you use mechanical one) beacause they give more organic line.
Walk cycle looks great. I like it.
As for those last value studies. 100% white background is very often so strong that it distracts a lot. It's hard to see subtle differences between middle values. Try painting on light gray for example.
Keep it up and have fun .
Farvus - thanks for the advice as always man will definitely try a softer pencil for gestures and stuff, mostly been using harder pencils or pens for my gestures.
just a quick update; I'm moving back up to Boston for the school year Saturday morning so I just wanted to get in an update before I head out. got a crappy walk cycle (was fun practice at least!) and a doodle. been getting into markers alot lately but I've already packed my scanner so I'll probably hold off on that until I get acquainted up at school.
this definitely got sped up when I saved it as a gif, but regardless there are a whole lot of problems with the spacing and overall construction. good practice though, so I'll do better next time!
and a doodle that I was pretty happy with. not 100% sure as to what he's supposed to be doing, but hey.
both look awesome!!! there is a lot of motion in the second pic altho it looks like he's gonna get raped in the butt ^^
the walk cycle is really nice but as a side note i think there would be more of an s shape to his torso, it seems too straight. but that has nothing to do with animation.
keep posting! have fun with school startin back up =P
I dig the animation. Just like hp said the character could have less straight chest that has S shape. In animation it could complicate everything but you still need to know that.
The guy in the blue doodle could stand with one leg on boat and one leg on platform. Suddenly the boat moved and he's now in such strange position trying to pull the rope. That's my interpretation .
Hope to see more posts.
Two value study turned out great! Next step is to really pay attention to edge strength, this is what will really show the differences in form. I would suspect the shadow on her nose would be quite a bit softer and the shadow being cast from her nose onto her cheek would be (as it is now) rather hard (but perhaps not quite this hard).
Keep up the hard work dude!
Jumped from first page to last in your sketchbook, great improvement! I like your figure gestures, they are very nice, loose, and secure. For your digital painting, it feels a bit static, what is stopping you from keeping that looseness you have in traditional media? Perhaps you'd benefit from scanning your traditional work, then taking it to digital, to try and dissect the difference?
hp - lol raped in the butt; gotta stray away from bent poses like that from now on I completely agree about the curve in his torso, been trying to keep that in mind from now on.
Farvus - yeaa I really dropped the ball on that cycle hehe, the guy does look really stiff because of the torso thingy. haven't done walkcycles recently but been trying to keep the spine flexible otherwise. I much prefer your interpretation to hp's lol very creative as well I must say, would never have seen it like that
Idiot Apathy - woot! thanks man gotta practice my painting more (school is makin that difficult) so I'll definitely be doing that next time around.
Disa - wow thank you yea for some reason I tend to approach digital so differently than I approach traditional things, even in sketching. I like that idea of dissecting the traditional to find the reason why, gonna have to try that at some point.
whew been a little while once again. I apologize for the absence, been wanting to update but never quite got around to it. I only have a few things this go around, partially because I dropped a smaller sketchbook I was filling into a toilet.... *clears throat* yea kinda messed that one up lol. had some good stuff too..! ahh well gotta keep movin forward, eh?
mostly just doodles and stuff, but I've also grown very fond of markers more recently. I have 5 warm grey values and it's really fun to mess around and see what you can come up with. I also have a pencil test from an animation I did for class. traditional animation is incredibly fun, albeit a bit tedious and draining.
and the pencil test. the first character isn't mine but the second is; we had to find some way replace the characters without morphing them. so I decided to primarily animate the other persons character for whatever reason.. was lotsa fun regardless the last frame should have held a bit longer but thats a minor detail
(can be found below now)
I'll be back asap; on a quick note I'll be at the Ottawa International Animation Festival from the 19 - 23 so if anyone is gonna be there lemme know! always happy to meet people
Last edited by Onir; September 25th, 2007 at 10:11 PM.
All these gesture drawings are great! They're exactly what I need to be doing, and haven't been doing since college. Model classes? Keep these up, also those head shots. I hate, HATE having to draw that upward/low angle on the head. I just can't wrap my head around chins from that direction. Keep it up!
MajinPunisher - thanks man! yea I hear ya on chins, definitely can get frustrating; partly why I've started using the axis on the face alot.. really helps show the turn of the head (to me at least). and I'm not sure if you were asking if the gestures were from model classes, but those ones were from posemaniacs.com (amazing source for practice). thanks once again
alrighty back with a few things; got a better quality version of that animation from before (had to mess with a few things in it, so I got to reshoot it in better quality), as well as another character replacement animation we had to do. outside of that I just have a few doodles. I want to practice some digital painting soon, so hopefully I'll get that up here when I do.
the Ottawa animation festival was great, really inspiring stuff. I won't go into it a whole lot, but it definitely opened my eyes to the future
I really liked the collection of faces up top (wanted to do something like that for a long time, probably do another one bigger at some point), so I have a closer shot of it in addition to the page
and the animations
Hello. Those first two doodle pages from 18th September are interesting. I noticed that your characters gained more personality beacause of some more specific design. That's great. Keep exploring different looks, not just anatomy and gesture. As for drawing characters in general. In animation it's mostly about lines so keep an eye on overlapping lines so that you could get more depth.
I don't know if I posted it here but "Temple of Seven Golden Camels" blog has some great tips about drawing animation, comic characters and storytelling in general. Especially look into archives there.
Keep it up! More practice!
EDIT: Oh. I didn't notice those animations. You improved a lot since your earlier posts. It's all more smooth and dynamic. In "Character Replacement 2" animation when this figure flies in the air (the scene before it lands), it could look better if you make it move slower as it has bigger distance from the viewer.
http://www.youtube.com/watch?v=XJHoEBLG5wY - Not the best example. I hope you know what I mean.
Last edited by Farvus; October 2nd, 2007 at 02:57 PM.