Level 15 Gladiator: Spartacus' Hoplomachi
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the saturation! it buuuurrrrrnnnns! the skin doesnt look like its being eaten away, nor that it has any depth (sorta like its paper). ever gotten one of those cars that changes colour depending on temperature? its sorta like that - certain ares have been put in hot water and its changed into a lovely maggot themed paintjob. it needs depth.
I agree with the saturation comments - not everything has to be a bright burning red.....try playing with the colors of the face a bit. Try adding in some cool colors to balance things out a bit here and there. The maggots need to *feel* slimier and more disgusting...give them more thickness and depth. The eye immediatly draws my attention because the shape is off and it's looking directly at the viewer - it's not working well because it feels like a card board cutout of an eye stuck on the picture. The eye is the focal point - make sure it reads as a 3D mass sitting in it's socket.
ty alot for the comments, they help alot, this was a bit of a rushed project because it had a specific date 2 be done, and the maggots really suck...but ill definintaly try out all your suggestions, rework it, add an enviroment to give it some depth and repost sometime...
Hey CE - I've done a small bit of painting and color/saturation adjustment to your gruesome image feeling it may be a little more explanatory than a written crit.
The main point of the additional painting is that I think you were too attached to the original 3d rendering, and too careful about the precision of details (wriggly maggots, etc.) and that loosening up would help alot.