hey man, long time no see your book, really great stuff happening, great colors, monsters, characters, really good man, you're working really hard, really inspiring to me, seriously, keep it up.
good work. your anatomy has greatly progressed since your first couple pages but there are still a few problems(so do I). really the only advice i have is to jsut keep on drawing and you will discover how to fix them. keep it up!!
Awesome thanks alot for the comments guys.
Diego, thanks so much man, i really really like your work.. you lifedrawing is real great..
Mitch.. i defintly hope that does happen... sketching/painting is alot of what i do... so.. it can only get better
Gonna work this is some more.. been getting advice from poeople o IRC.. helpin me out.
Just some random stuff.. been doing different crap, christmas, games, movies all that random shit...
but ive been doing some sketches... ill post more.. trying to get back into the groove,.. signing up for life drawing classes soon aswell.
a3 - shitty photo.. my bad
I like the detail that goes into your enviornment work.
I wasn't so into your Human sketches except for your pre sketches. Your beast drawings are great awsome detail nice poses and everything.
thanks YTHE, i defintly agree there.. my human form and figure stuff is my weakest... my drawing is alot more technical etc.
Just some stuff from school.. im doing it on figure.. so that means im gonna be taking life drawing classes.. so expect some better figure drawing soon .
Based upon the work of egon shciele.. working with crooked hands and joints.. and funky lines.
Study or sort of Alphonse Mucha's work... playing around with the hair and background...
more to come.
wha?? No boobs? How dare you >
Anyweis- I really wanted to post because I wanted to know if you'd be part of SSG #3. We need another member, and it'd be great if you could join!
If you really want to, just post this in your sig:
And edit your name in if ya want. We hope you join. Keep up the good work!
Thanks Dan, over time i just learnt perspective myself.. im really maths minded and good at technical drawing so perspective has always been real real easy for me. Its more human stuff which i suck at.
Some shitty paint study.. to be honest.. its rubbish.. but im gonna work on it more.
Its to muddy, some dodgy anatomy.. some dodgy colours. Black shadows.
pretty nice.. The head is wayyy to small though, i'd work on that.. awesome coloring job though ^^
Last edited by Nuclear; January 9th, 2006 at 09:23 PM.
hey man, really nice stuff in here, your making progress with your characters and enviros.
I did the same girl in profile a year ago or so, you did a great job.
Keep it up man...
Hands are lookin nice... What I do is try to keep my pencil down and describe each thing is a cylinder with only a few lines, 3 or so. Just make sure you keep in your mind the entire 3d form, and it should translate onto paper. That's how it works for me anyways, good luck with that!
Good work, a lot of clear improvement! Keep at it this way!
Colour nude looks pretty good, the mistakes I see are ones common in early colour studies.
Dont use black as shadow, and dont simply use a darker tone of the colour for shadow. Thats why it looks muddy. At this stage in your studies there is no shame in colour picking to help figure out how colour behaves, just use it as a guide, not as a habit when working. You'll see how your eyes play tricks on you this way and will learn to pay attention to the tonalities.
It looks like the lighting is natural, cool light. This means that the shadows will be warmer and possibly even more saturated than the areas in light. This works opposite in artificial light, which usually creates warm highlights and cool shadows. Take some photographs of yourself and other people and take them into Photoshop to observe specific colours, especially in shadows. Take photos under different lighting conditions, too and you'll see how value and tone work together.
Big area to study, but understanding colour goes a long long way to improving your work.
: Nuclear : Thanks man, hopefully i worked out the prob with her head
: Diego : Hey thanks for dropping by man, its nice to know you like my work. Thanks again , support like that means something.
: Pixel : Hey man, yeh im gonna be working on some more anatomy later on, defintly need to formulate a way of working out forms, ill try it for sure.
: SirGreenSocks : Thanks alot man, awesome crit, i tried working out what you said, etc. Head is now smaller, worked out some colours, tried smoothing it out aswell.
Thanks guys.. the redo for now. Been using PS to try and work out my errors.
Just a bit of advice on the painting, next time, if things don't go right in regards to proportions, etc. if you don't fix it early, it's best to just start over. The blocking in stage is really the most crucial part of painting, in my opinion (and it's just an opinion) it's probably 75 percent of the task of painting. It's still a decent attempt so don't be discouraged, studying the human body is an immense task, just don't give up!
I agree with Dan on blocking in. When I paint, I always try to block in first the overall silhouette to get pose/proportions, then go for blocking in major areas of value/colour before doing any detail. Its a huge step, I also avoid zooming in when doing this digitally, usually stick around 25% to no more than 50% zoomed in until I start details.
Character drawing looks good, I just have to be anal about the concept! Either his pose is wrong, or the gun needs rework! In the way it is now, the recoil from the fun would make firing useless and clumsy. If you look at gun designs and people using guns, they always have support, such as the butt of a rifle, to help reduce recoil and aid in aiming. If you look at soldiers using smg's similar to the one you drew, such as the mp5, you'll note first of all that they hold it closer into their bodies, and that second of all that these guns have a long butt/support thats designed to fit below the shoulder when firing.
hehe, sorry about the silly crit, Im just totally anal about functionality when it comes to many concepts
haha, i actually like the concept, The character reminds me of star wars clone wars(Cartoon network short series) for some reason. : P, Lots of improvement going on in this sketchbook though, i can tell you struggle a little with organic stuff, my only advice would be to keep practicing, otherwise keep on truckin'
: Dan : Yeh defintly, i was being lazy and didnt bother to try and work out the problems etc. Was just playing around.. im trying to get back into digital stuff again. Sort of like this one.
: SirGreen : Yeh i agree man, im similar to you , im picky about that kind of stuff ... but hes not actually firing you see . Anyways thanks for the tips. Im gonna try working on another painting soon.. this one is just a doss. Work one with proper forms and everything, maybe another study.
: Nuclear : Thanks again man
Some random colour of that soldier.. i dunno why.. but i love the effect of this, the whole bloom thing.
hey, really good stuff man. your anatomy studies are what i liked the best. i'd like to see some more of those. keep it up dude.
HEY! great progress andy !!
cool to see the photo of your painting !
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Thanks alot guys, such nice comments really mean alot to me, keeps me posting. Thx again.
YAY Page 5, starting with this digi environment.
Stage 1, gonna work it more. Put in more detail and sharpen it up.
This may not show for some people like me, but it works for some.