I've been lurking around for years but havent been able to post much since nearly all of my art was created for videogames. (not to mention being busy busy & busy)
So Jade Empire is finally coming out and I thought I'd share a few pieces I contributed. 1st off is a concept for what would be the equivalent of an asian pirate. Then a picture of the textured and finished in game model. I modeled this character from an existing "body blank" and then textured it.
Obviously having to change some details from the concept to make it "game friendly".
The other piece contains head ideas painted right ontop a screenshot of the ingame character's model. He is basically a evil wizard class. The last design was chosen. I then modeled up the head and painted the texture.
The scan quality is alittle blah cuz of Photobuckets auto resize, anyways hope you enjoy.
It was planned Davi, I havent played the game yet to see forsure. But I hope so because that would detract alot from the overall idea. It was also planned to have him teleport in a puff of smoke during combat.
I'll have to wait for my copy of game then I'll be running around checking out the character textures I worked on and seeing if anything got changed.
Ceestand- it was modeled in 3d Studio Max, but as I stated in the initial post I started with a "Blank" model because I dont have alot of modeling experience and it needed to get done fast aswell. ahhh deadlines.
you have to excuse my lack of knowledge on the modeling but what are poly counts? I checked out your website, your stuff is incredible and what a wide range of skills.I remember reading the article in Electronic gaming.