I posted this in the Personal Projects thread as well. In wanting more feedback I figured it'd make sense to post here too. This a very small sample of the work I've done on the pen and paper RPG CthulhuTech. My share of the workload has been over 60+ concept sketches, cover pencils, art direction, talent scouting, and various logo's. I've learned allot over the past year and a half. As an FYI I had 0 experience with conceptual design/game design before this and had never drawn, never mind create mecha or creatures before this. Keep in mind these have not been set up for professional presentation. Feedback is greatly appreciated. Either way, thanks for taking a look.
WIP with logo roughed in for placement
finished pencils, digital paint will be supplied by Daniel Horne. Unrenderred areas are to be finished in final paint.
Rapier stealth mech with pilot for scale
3 of the Tagers (PC's) for the game. Symbiotic warriors. Humans bonded with dimentional creatures. The host takes on an appearance similar to the creature and with time the creature actually evolves and the host begins to take on their abilities in human form as well.
A bunch of early mecha sketches done in painter.
early mi-go drawing done for S&G's
Last edited by Undertow; April 3rd, 2005 at 03:28 PM.
hey mike, those concepts are looking awesome. i love those taggers especially. i cant wait to start working on some stuff.
I can't wait either Pat.. soon, VERY soon. BTW, Cake said he's down to do some work on the book too. I'll be giving him some hot crunchy creature goodness to draw. This book is going to be so cool, I think I'll be geeking out over it's release more than the folks that have been waiting forever for us to finish the damn thing
To your credit I cannot believe that the above statement is true after looking at these conceptual designs. If that is in fact the case your work is truly an inspiration for me to stop giving up whenever I attempt to draw anything mechanical. I love the concept of organic versus inorganic, it is present in a few of my own ideas and am upset to see it done so well.Originally Posted by Undertow
The only thing I can say is the mechs that look the most original are all in outline form in the left corner and the colored mech. I would like to see those mechs drawn at full scale, the others look a little like they were taken out of Mechwarrior.
-Call me Semaj for short.
I really like the Tagers design. The Mi'go and mechas look cool too.
Those mechs look like they could be designed by Feng! Extremely cool, I'm SO jealous of you guys working on such an awesome concept. If you ever need another concept artist or something...
72 views and 5 replies? YGBSM. I'm not asking for much here, just a response of "you need to work on x" or "I'd like to see more of X" Has this forum really degraded this much that no one is willing to offer up constructive criticism. I think that it's obvious that I didn't start this thread for ass kissing purposes. They'd be geared towards professional presentation if that was the case. Come on people, say something!
Ssenkrah: thx for the compliment. I've been drawing for a while, just nothing mechanical in nature or creature related, I swear to you that I'm not lying keep your faith brother! I tend to pick up things really quickly as I'm a visual learner I can stare at a portfolio of work for a few weeks and start picking out the bits and piece that I like and incorporate them to my work. In the case of the mechanical stuff I bougt the 2 mecha DVD's by Feng off the Gnomon site and learned allot. I also spent a month amassing various types of mecha reference and building one hell of a folder. From there it was a process of picking out the little details that I liked and incorporating them into what I considered a logical/natural design evolution off todays technology. With creatures, it was all staring at Kekai's work (Prostate Sunrise) and figuring out what I liked about his creatures. Cross that with a bunch of insect studies and organic shapes from nature and voila, I created some critters.
Look: Thanks for the compliment
Sapphire: you're too nice Sarah, thx for the compliments
wow, this is great stuff, really great.
it's going to be hard to crit, but...
maybe something a bit dirtier? The grime of and unpleasantness of Lovecraft's world?
not really a crit to be honest, other than that, this is an inspirational take on the subject!
thanks for sharing!
Undertow: Ouch! Didn't mean to uh... be too nice, I just couldn't come up with any particular constructive criticism at the time, and was happy to see some of the results of what you had been telling me. One thing I can see is one of the three symbiote figures (the one on the left) is leaning precariously backwards, as if he might fall over. I would like to see the colored versions of these. Also, I'm not fond of the way the logo covers up a good portion of your design on the first panel you posted. Maybe if it were all inked, it would be fine, because right now the title is pulling so much weight that you lose those fine details in the tentacles and the faces, especially near the title itself.
Also, for the mechs, the gray background with the black ink and the white really pops out... I think that's a really effective method for drawing those.
You've begun to shade the logo too, that's quite cool. I am slightly confused on the lighting direction; I assume it comes from the left side, since that dark alien's head is brightly lit, but his tentacles don't seem to be getting any of that direct light, even though they would be closer to the source than the alien's head. Maybe this is simply because the head is of a shinier material than the tentacles, so I just thought I would point that out, if that's not the case.
Last edited by Sapphire; April 1st, 2005 at 09:17 PM.