|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
pretty pretty panda!
ENVIROS! *takes notes*
Awesome stuff all around lake, your digis have really really taken off! Only thing i can say about them is that you oughta try being more courageous with the colours, a bit less black/white with colour tints and more mood and atmosphere type thing.
I love the 'god-light' in this. The detail on the ship really draws attention without looking out of place -- that's a tough balance.
I like the blue in the back warm in the front thing here, but the bg steals the show with its intensity. The figures need some more softening to help them 'belong' (even if you want them to have some hard edges so that they pop out). http://www.conceptart.org/forums/att...1&d=1168896805
Great enviros! There's a lot to explore.
"I'm too lazy to scan my pencils." Bah! Scan 'em.
Listing - will do - thanks!
Craig Houghton - Hmmm - will work on my intensity - and I'll try to figure out antialiasing for the figures too.
SirGreenSock - will do - I'll try beginning with an almalgam of bright colors next time.
Ryn - I don't DO "happy." but I'll try, heh.
digital character turnaround for class.
Turnaround looks good... but there are a couple of things... it flattens out with the texturebrush you've used... the arms were the first place I saw it.. especially in the back view. And the sideviews seem a bit off compared to eachother...
The new flying ship rocks!
Keep on keepin' on... and thanks for dropping by my SB
Hey Panda cool SB , and I'm really enjoying the imaginations in your environment pics, love the execution too.
With your storyboards, I think you might find it useful to use sharper outlines and more variations in line weight to reinforce relative distance.
yo folks -
JERI - Thanks man! I agree wholeheartedly - line weight is something I'm STILL struggling with.
Craig Houghton - Thanks Craig - I didn't like him unfortunately. (I hated the color job, not the character.) As he's a mage, he's supposed to be floating inside his robe, thus the higher up head.
dCepT - NOO! Turnaround looks BAAAD. I spent maybe 5 hours on that last one, and now I think to myself "what crap."
so I decided to spend around 9 hrs (nearly all day today) working on a new digital paint of the turnaround. did some research, worked on color theory, and this is what I came up with.
2nd one is much nicer, good work. It stands out much more. I think you should try using bigger brushes for the less detailed parts like the clothes, though. You seem to pick at it too much with small brushes and it gets a little messy. Just a nitpick though, it's very nice overall.
yo thanks sock and ryn
ryn - totally true about the larger brush. Will keep in mind for the next one.
sock - still not entirely happy with it.
was futzing around with some stuff cos I wasn't entirely happy.
Also started drafting the Env. for the character. I'm thinking of eliminating the electrical pole right now, or making it bigger and moving it to the left or something.
By armor proportion in the profiles I just meant that in the 2nd and 3rd of the original set of three views the size of the armor changed from the first of the three views. The size of the suit to the mage I liked.
In the enviro I like the pole dominating. I have a feeling that it's breaking a rule of some sort, but it really holds your attention. I'm not sure if you want that, but I like it.
I could have sworn I left a comment on this yesterday. I love the floating house. I have a thing for tiny houses, and a kickass floating tiny house with a little vehicle parked outside is just too perfect. Don't ask. It's a strange fixation and I've brought it up in therapy. Looks great, although I don't like having the out of focus flapper up front for depth etc.
the updated enviro is a good improvement. if it were me I might kill a couple of those darker values on some of the farther homes/buildings in the row. there's more detail on the closer ones and that works, but the there's at least one that's farther away witgh that darker side there.
I love the concept of the first one, very whimsical. Good job!
The second one is very solid, so take this crit with a grain of salt.. but maybe you could toss some sparse colour in there to aid the viewer's eye? A well placed set of traffic lights, colourful curtains in the window, something like that used very sparingly might breathe more light into that one. Just a suggestion.
Keep it up pandopolis.
Ah the change on the enviro is a huge improvement. Almost like a sigh of relief after the awkward composition of its predecessor. I agree that there needs to be some more colour there, you seem to prefer the somber palletes. Try hitting it with a ray of sunlight so we get some oranges playing against the greys on the rooftops.
really great stuff man, you're getting a great handle on the digital stuff, thos environments are rocking. love this one especially: http://www.conceptart.org/forums/att...1&d=1171493017
reminds me of some of Mike Lee's art
( http://mikeleeart.com/Mikeleeart3_Na...lustration.htm )
Last edited by Eytan; February 19th, 2007 at 06:12 PM.
it is -
Teh Gosu - thanks
Quick_Sketch - 'Preciate the asspat - I'm still working on it; I'll post my COW entry later.
SirGreenSock - yea, I checked with my concept teacher and she gave me some really good color advice. I'll probably end up adding a neon sign in the second building on the right.
Ryn - thanks! I'm not sure whether I'll keep working on the rooftops, but if I do, I'll add a neon sign to the second building on the right.
Craig Houghton - What a coincidence! I also love little floating houses! It's been updated. I also went back in on the rooftops and killed some of the darker values in the back; I'll post it later.
so - some new traditional stuff plus an updated treehouse (with crits from dsillus.)
The faces on those characters lack confidence and aren't very expressive. It's like you've given cool swords and costumes to a bunch of Sears models. Some head studies may pay off.
I love the touchups on the enviro in your last post. The colours are awesome!
last week or so when i first saw it I wasn't that keen on the changes to the treehouse, but now it's grown on me, and I definitely prefer it to the first. initially I didn't care for the loss of most of the front of the house darks, but now I'm liking the sunshine
sword and book guy should stop scratching his head with a sword, but other than that I'm really liking the marker style
there's a lot to like about the butterfly guy, but my crit is that the legs telescope down a bit too much, ending with smaller feet than would be expected from the perspective
mr exploding fun-sleeves has a really well done expression, even if just in his eyes. i like that the others are disassociated a bit, but funsleeves' expression is more integrated and I prefer it
despite the fact that she's floating up (nice use of drips to demonstrate that btw), there's a lot of downward motion on the female, and I think it's partially from the hanging loin cloth point down dagger-like. anyhow, I like it because the downward motion I feel makes the fact that I know she's rising or floating seem all the more dramatic as if she's kicking gravity's ass
Craig Houghton - Man I really appreciate these in-depth analyses! Hadn't thought about the floating-ness - I have these REALLY ridiculously static poses that I really need to cure myself of.
Ryn - It's true - my heads suck. I've done some head studies - my heads still suck. maybe it's just the fact that I don't really see souls in the characters I'm creating, or perhaps that I don't see souls in the faces of the people around me. Thanks for the ob.
A couple of quick photoshop b/w value sketches because I really suck at using a varied value scale - and unfortunately, I saved over one of them so you only get two.
Dude, you are really having a go at it! I especially like your enviros and airships. (I'm a total sucker for that kind of stuff)
Really digging the blue and brown one from Jan 15th!
silentbrain - yo thanks willy - they're not nearly good enough though. btw - one of my other friends just started going to school with ya - do you know mitchell colbert?
another doodle - I like this one a lot.
Last edited by Lake; March 12th, 2007 at 09:50 PM.
It's got a nice feeling of movement! I dig the composition.
Well, even if you think you're not good enough, you're on your way there I think.
Actually I already graduated...dunno the name, but I am really horrible with names, yeah? (I still feel like I've met Eli somewhere, just can't place a face to the name...)
silentbrain - good shit suh. don't sweat the names. I just look around at the people that are better than I am right now and I think about the fact that I'll be competing with them. I have to be at least 10 times as good as I am now.
I saw a book cover in Barnes+Noble the other day - I don't remember the title of the book, but flipping through it I found the same, tolkein wannabe animoo CRAP that's been permeating our society. For god's sake, there's a shitty manga dominating Florida newspapers now! I'm crying inside. The cover of the book in question had a crappy anime girl thing maybe it was a boy, I don't know, with a gradient background and the sketch lines were still drawn in! I left a note on it that said, "Judge this book by its cover." Hopefully they'll learn a lesson from someone. The quality of literature in this country has been on a steady downhill path for quite some time
anyway, quick doodle thing - I say quick, it probably took me a few hrs. duh, this one's not done yet.
hey buddy i'm digging the latest digital pieces + those coloured pieces you did up there.
I think the black-hole draw-in perspective of the girl leaping for the heart is slightly diminished by the unaffected heart, like when there are two things next to each other with differing perspectives
I like that the woman in the reddish dress grew out of the winged sketch. i think there's something about that as a starting point that made what is essentially just a chick in a dress look so un-ordinary well, that and the flaming hand
i'm looking forward to finding out where the last piece is headed
I was going to suggest a crit re: your value, but you seem to be effectively remedying it in that last piece, so NEVERMIND, GOD.
Ok, the fellow with the outstretched arms, is that to be an actual illustration or just a character design? Maybe it's just me, but I'm not nuts about the composition. The thingers to his sides (sticks or summat) his headthing, his arms... they all seem to pull my eye away from the main character. Have something bring it together and orchestrate a flow of sorts. Right now it's just kinda BAMF, very rigid, semetrical..
Think like what BlackFrog said re: composition in Montreal. Think of the flow of the eye as smoke. It flows across your page and never really stops, unlike that draw'ring, where it's kinda cold and disconnected. Draw us in to the picture, because it's great!
More drawings plz, nomnomnom