thought this might help someone.... my general process in drawing heads.
Let me start by saying I am not a teacher.. I never have been and probably never will be. But I hope I can make enough sense
to help someone out here. If you have any questions then drop them here and I'll answer them here also. I'll be
breaking things up by explanation and then notes and then rules I try to follow. I think the notes and rules
are the most important to remember so you can almost skip to those if you need to. here goes:
... In this first sketch I broke up the head into three horizontal sections, labeled A, B, and C. There are also
the D and E labels representing the center lines of the skull. In figure B you can see an ultra-simple representation
of the two parts of the head; the skull and jaw. Keep in min that the Jaw moves dependantly and independently of
the skull. I wont go into the muscles too deep right now ( maybe another tutorial later)
Section A begins at the top of the forehead plane and stops at the top of the eye socket. Then B takes over and stops
at the bottom of the Nasal cavity. Then on to C that ends at the bottom of the Jaw.
In Figure C we have a simple facial grid. This can be used to roughly plot the face.
THESE NOTES ARE IMPORTANT:
Note: These are not concrete rules! Many peoples faces do not match these dimensions exactly.. it's all up to you and the needs of
the character. This is a gross average of the human skull, an ideal, not a reality.
Note: Notice how the teeth line up with the center of section C? This is true with most people. Unless you have
an overbite or no teeth at all!
Note: The top of the nasal cavity usually lines up roughly with the bottom of the eye socket.
Note: On the skinned face the ends of the mouth line up with the center of the eyes. This is generally true with
a face at a neutral expression. (shown here)
Note: The tops of the ears line up with the tops of the eyes. Again, not a concrete rule.
Note: The jaw line curves upward with the end point reaching just in front of and below the ear.
Note: On average the hairline begins on a 45% line drawn upward from the center of the ear.
Note: The center line of the lips are slightly above the center line of the teeth. Feel your own teeth? Your bottom
lip is just touching you top teeth. This is an average.
Ok.. remember figure C from the last pic? Here is the same prinicples put into prectice.. Take some time to
recognize the techniques bieng used. For these quick sketches I used a sphere with the center line and the vertical line
wrapping around it. Remember the converging point of these lines is dead center between the eyes. Take you finger
and pretend you pushing up your glasses; that the convergance point and its usually where the ridge of the nose starts.
Notice now how I applied the facial grid the the front of the sphere. The convergence points in the grid and sphere match up.
you can also see how I use a rough box around the head. This is and additional trick I use alot. As you might know your head
is not a perfect sphere. If it is I feel sorry for you cuz you probably look funny.
So think of the facial grid as the front of your box. The sides of the box only need the center point to plot the ears and the top of
I really believe if you use this under structure with each of your heads then it won't fail you. Your features will
always line up and "look right". Ok.. we can't just draw skulls, right.. so I'll talk more about the heads we all know
and love.. the ones with skin on them!
Please rate this thread if it helps you in any way.. then more people will see it too!
Last edited by teyekanik; September 11th, 2004 at 03:13 PM.
Hay cool! Thanks for this little thing iv been struggling for a while on faces. It would rock if you can post a page or 2 of heads with the same sequences. Maybe women’s faces and different angles. THANKS!
Member of Team Insect Battle X-Tream !
The Waffle house sketch book.
hey.. I will try and do that.. hope it helped .. .
I can't see anything.
same hereOriginally Posted by sparky | emily
The image must have been lost.
hey thats cool
really helped on da teeth and lipz bit
cud u show this head tutorial on a charcter or portrait
This is review number 1
Ok.. so I had some request and PMs from people saying they'd want to see these principles applied to portraits.. So I decided to get real people this time so you can see structure as it is in reality.
Ok.. so here are our subjects.. Notice that they are all very different yet very similar. I really want to stress that there is so much variety in the way people are built and there is no perfect symetry in nature.. even with the beautiful Uma
Take some time and look for the under structure in each person. Try to find where the jaw line begins near the ear. Where the eye socket is around the eye. Try to imagine the skull underneath and how the skin behaves as it lays on the bone (and muscle).. Where is the skin the thickest/thinnest? Where's the peak of the brow and cheek bone? Where's the bone end in the nose (and the sloping cartilidge take over)
Here's a few lines to give you some idea. These are the most important lines to seek out when your looking for the understructure of the face. The white dots is the peak of the cheek-bone and one of the thinnest points of the skin.
Feel around your own face and locate these.. its a little wierd to think about your skull, I know but the best anatomical reference you've got is your sense of touch.. and most models won't let you touch them
This next image illustrates some of the measurments you can make with your eye when your looking at a real head or drawing one from imagination.
Figure A shows the angle that exist from the nose to chin. If you look at someones profile you'll see the nose is the furthest point out from the face. Both lips fall on this angle as it stops on the chin:
Figure B shows the line that leads from the eye to the top of the ear.. generally this is true for everyones ear.
Figure C shows the two center lines and the convergence point. The red lines show the relationship of the eyes and the end of the mouth. This is also a generality that is often broken.. For example look at Uma.. her eyes are so big and beautiful the they are wider in proportions than these red lines .
Figure D shows the center line of the eyes. The center of your eye will always be connected by this line.
Tip: Having trouble making your eyes seem like they are looking at the same thing? Use a ruler and a stiring straw to find the center of both eyes. Cut the straw so both ends hit these center points. Now wherever you move the straw you can find the center of the pupil! Then just draw the iris around the point and your set. Make sure your straw runs parralel to your horizontal center line.
Figure UMA: ahhhhhh.. I regret drawing those lines on her face but it shows how the brow pretty much spans the same distance as the ends of the eye. Though there are many exceptions. (unibrows) A quick way to find the width of the chin is to use the red lines. The width of the nose usually matches the width of the chin.
Ok.. hopefully this addition helps you review the first post.. I'll post another one soon. It will be dealing with drawing details of the face. (nose, Mouth, eye)
Again.. if you like this thread rate it! I am putting alot of time into this.. thanks!
Last edited by teyekanik; September 11th, 2004 at 03:12 PM.
thank u a lot for takin ur time to post those
really helpful when am eyeballing for proportions in the face
am havin trouble makin my head drawings stand espicially in profile
am waitin for the features
Ah, a well done and easy too read tutorial good sir! I rated it heh
Slow down ~ Pleasure up ~
El Coro's nr.1 fanboy
Part 2: The features in depth
In the last part I talked about some good ways to plot the face. The goal of the last part is to learn how make every part appear like it's in "the right place". Well, once you have that down the next most important thing is to understand each individual feature. I'll start from the top: the eyes. Then the nose, the mouth, and back up to a part that sometimes seems to be overlooked in tutorials and even alot of classes I've taken; the Hair.
Eyes are the windows to the soul, blah, blah, blah. Yes they can be powerfully expressive but one tiny mistake in making eyes can ruin the character of the art your trying to make.
Knowing how to draw good eyes is one of the most important things there is.. more than anything it's the first thing people look at when they look at another person (or living thing for that matter). You're at a bar with your boys and you tip one back. On the way to set your bottle down you see this girl with short-cut black hair sipping her drink through those little bar straws and BAM your locked for that split second of EYE CONTACT. It's an imortant thing to think about and respect. The same is with art, when you see a character facing you your natural instinct is to look first at the eyes. Then continue through the rest of the art. Basically you want to draw great eyes 'cuz you want to make a good first impression.
Why'd I say all that crap? cuz eyes can be really cool and effective or completely off. Nothing will bother people more than when the eyes look retarded.
The eyeball is basically a sphere shaped membrane filled with fluid. On the top of the sphere is a lens. Picture the lens like a suction cup on top of the iris. Alot of people don't really think about how much the lens actually protudes from the eye. It's the lens (and its wetness) that reflect light. So all of your reflections over the iris should be spherical in respect to the curvature of the lens and eye. I say this cuz I used to make flat looking reflections, which is wrong. If you have a cat look at there eyes as sort of an exagerated example of our eyes.
The Eye lid is two pieces of skin and muscle that surround the front of the eyeball. A couple things to keep in mind: The eyelids curve over the eyeball AND are affected by the cornea (lens). If the eye is looking down or up the cornea will push at the eyelid, increasing the curvature. Remember that the top lid overlaps the bottom lid at the end of the eye. Don't forget to draw the tear duct too... the two eyelids join around the tear duct.
Ok.. more to come on the eye. I need a break to play video games..
I really enjoyed this tutorial Matty!
Thanks for taking the time to learn us something.
I love you man.... but not in a gay way.
thanx man am waitin for da other features
also i find it easier to draw a head 3d in 3/4 than profile and portrait
mainly because i cant see da face in 3d when i draw it in those views
wud u enlighten me plz
and i didnt get how the straw way for gettin the eyez look correctly
am pushin it right
am sorry man
but i really need help
for example it wud be easier for me to make the other faces 3d
and wud be very difficult doin UMA and B
ok.. I'll try and finish up with the features... but I gotta get my thunderdome challenge finished first
whoa great stuff man....
Lo, there do I see my father.
Lo, there do I see my mother, my sisters and my brothers.
Lo, there do I see the line of my people back to the beginning.
Lo, they do call to me.
They bid me take my place on Asgard.
In the halls of Valhalla,
where the brave may live forever
teyekanik, man, i really appreciate this,
im a long time lurker, and i have been
sketching alot more lately, with your help
i just drew the most lifelike face i have ever created,
that is awesome man.. I am so glad.. I'm working on the features every couple of days and I will post them soon.. glad it helped you!
Yo, I like what you're trying to do here, so I thought I'd chip in. I don't have any images of my own, so I thought I'd mooch of your's!
it's really important to note how the segments of the face have been brocken down here-not only into pieces of the skull-but into separate geometric shapes. The face is probably the most geometric part of the human body, and never forget that! Every human face can be broken down into individual shapes, and this really is the best way to draw it. Once you've nailed the basic shape of the head, your best bet is to break the head down into various geometric planes. Though the illustration above was designed to demonstrate the underlying skeleton of a skull, you can also observe the way in which the face is divided into various shapes...the nose, the cheeck bones, the jaw, and everything in between. Really, I'm too lazy to post my own example, but this tutorial is really a good one...if you begin to look at faces in this way, the task of drawing a face will instantly become more simple. Hope I've contributed and not simply rambled!
not rambling at all .. my next update to this I hope to include a few reference pics of the facial planes.. but first I have to finish the individual features in detail... thanks for contributing man.. glad you liked it.. just have to get off my ass with this hehe .. .
wow.. I forgot about the promises I made here.. I am working so hard on my stuff for the January workshop I can not finish this one up.. but after Jan I will for sure..