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Hey there good people of Conceptart.org
Someone commissioned me to paint her asura character in Guild Wars 2, and since I only recently started exploring digital painting and this is the first time I'm being paid to draw, I would like to ask for some advice from people more experienced than I am. I'm putting more time and effort in this piece than I do when I'm messing around on my own, both for her sake and for, y'know, exceeding my own boundaries or whatever.
Here's my sketch so far and a quick messy coloring to make it easier for you and me to see what's supposed to be what. It's somewhat challenging to try keep the characteristic anatomy of the asuras intact.
The thing I'm least satisfied about is her left hand/arm (to the viewer's right). I spent almost a quarter of my time so far on trying to find a pose for the hand that works (the four fingers per hand thing didn't exactly help either ), and I'm still not too content.
By the way, the lines in the face for the nose bridge and brow, the eyelids, and the cheek are guidelines, not sharp edges.
Anyway, if (or rather when) you find anything I could correct before sinking time into painting, please let me know
Last edited by Raizin; January 24th, 2013 at 05:18 PM.
The helmet looks odd, refer to the attached image and compare, it looks like the helmet is lop-sided and/or smashed in on the right side.
I think the right arm is fine, the left one I'd reconsider... Try and pose as the Asura, it seems awkward to me.
Let me know what you think, looks good!
Darnit, I edited an attachment error and a minor typo, and my opening post is being queued for moderation again due to one tiny hotlink. :< For the time being, I'll put the attached images from the OP here:
Minor inconveniences aside...
Ah, good catch. I was using two screenshots from similar but different angles, but it seems I didn't translate it over to this angle properly. Guess my perspective could use some polish.
Myeah, now I took a break and look at it with fresher eyes I think I see what you mean. By the way, here are hand/arm variations I drew earlier. I guess it would have been better to go with pose number 3 instead of 4.
Also, I just noticed compared to the example image from the GW2 wiki I linked that the proportion between the lower and upper right arm is way off. For asura standards anyway. I feel the whole arm is a bit too long compared to the the body, too. And while I'm at it, the left arm seems a bit too short compared to the body and the other arm as well. I'll have to add those to the list of things to fix tomorrow, along with the helmet.
Either way, thanks for your honest input, TheBullion24K. It's much appreciated.
Great post... I think you went with the right decision for the hand pose, it's different and adds character. I'll try to be a little more specific about the Asura's right arm; It's extended forward and seems awkward unless she's resting onto something (a staff?). My opinion would be to put that hand on her waist or resting on the top of her thigh.