I've been working on the following image for awhile now and I just can't seem to get his arms right. I really want to emphasis the manliness in this guy, but can't seem to get the form right. Can anybody give me some advice?
I'm having trouble imagining what this armor looks like in 3D space. There isn't enough grounding in real-world armor to make it believable. What are those shoulder pads made out of? Why are they asymmetrical? How thick are the shoulder pads? What does his helmet look like from behind? Why is it open so high on the sides and/or back?
The current shoulder pads look like they might be digging into the trapezius. Did you draw out the entire figure before you put the armor on top? Are you allocating enough volume for his body, padding, and the thickness of the armor?