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i worked on that piece now a couple of hours and need some feedback. I want to make a real looking head, as much as possible but i have the impression that it still looks artificial and strange...somehow. Anyone can help ?
I used Zbrush for the head and PS for render passes and details.
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the biggest issue is, it lacks proper structure.
im using the loomis approach to establish the volumes, cutting away and adding to create the main-planes.
heres a quick video to show my approach. im using the 128 dynamesh sphere as a base.
tools used are move, clipcurve, trimdynamic, claybuildup, the transpose tools (move and rotate), insert_sphere (eyes), insert_cylinder (mouth cylinder and ears), mask-rectangle, and dam_standard for the mouthline. this gives me a base with good proportions before i add detail and doesnt take very long (15 min for modelling, 30 min for getting a movie out of zbrush the first time ^^).
hope that helps some.
Last edited by sone_one; January 19th, 2013 at 01:44 PM.
Having to guess, it appears that you may be working to fast with to high a z-intensity on your brushes. Go easy on the Pinch Tool, too. You’ve overdone it on the lips, especially. You also need to study surface anatomy of the head/face and get enough reference.