|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
I am very new to Blender and I am learning it for work. The project I need to complete right now is I need to flatten an extruded surface so it is smooth, with the original vertices in tact so I can re-edit it. I thought I would speed up production process by modeling one die, and then duplicating it and flipping it to make the other dice. Unfortunately on the front-most faces I need text, not dots. Is there any way for me to "erase" the already modeled dots and go back to a perfectly smooth cube surface or do I need to start entirely from scratch?
I included an imagine to better explain what it is I need to do.
Note that to make the dots I took the original faces, scaled them down, and then negatively extruded them. I am also using Blender 2.65
Thanks for any help you can give! I appreciate it =)
If you have used simple extrude command, then u should be able to select edge rings (I believe) inside the circles and then delete them (x > delete vertacies). Basically to make hulls. After that select edges that outlines the hull (6,8,12 it depends on how much you have). anyways, if it's more than 4, then I'd suggest selecting 2 verts filling them with edge (f), then subdivide that edge (w>subd) and fill the rest.
Check out blendercookie.com, blenderguru.com, for some modeling tips/techniques.
Hope I made myself clear.