Last edited by roogoo; May 24th, 2013 at 03:04 AM.
gestures are good, they're really the backbone of animation.
The most important thing to think about as a 3D animator are silhouette and emotion. Because you don't have to re-draw the whole character, you can get away with weaker fundamental skills. but it really helps to know how the body moves, and ways you can draw emotion from the figure.
Pixar is top-notch at this, I've worked with some feature animators before, and they really have an incredible eye for subtleties.
I recommend watching your favorite movies again, and paying careful attention to the gestures and expressions in them. In school we would even use white-board markers to map out the arcs of movement.
Also, draw from life as much as you can- try to capture movement and emotion in your drawings.
Thanks for dropping by my sb - figured I'd give you more elaborate reply on here
I can't say that any one thing helped me more than any other but if I were to offer one suggestion it would be to draw from life, as others have suggested. I keep a sketchbook on me every where I go - work, home, bank, mall, pub, funerals, weddings. I always draw in pen- because erasing wastes valuable sketching time -- and I try to draw everything.
Characters - faces in particular, are my favorite things to draw - and I really underestimated how much I would learn by stepping back and focusing on drawing environments, and object drawing. But perspective is such a fundimental part of figure drawing -- and all the studies I did of things i find boring - cars, houses, chairs - they really pounded the perspective into my brain. Later, drawing figures again, I has much more confidence in my perspective and my posing and gestures improved dramatically.
So try to learn something from every opportunity you can. Try drawing the things you hate the most - always draw the things you have trouble with. If hands are tough - draw a few hundred. Draw cars, plants, animals, buildings, rocks, boots, bags.
If you can't get out to sketch , just grab some stuff from around your house and draw that.
When you draw- try to think about constructing what you're drawing. Do perspective studies. - if you come across something that is particularly difficult for you (mine was cars!) Draw tonnes of those- do perspective studies of them - sculpt them if that helps. Break them down into simple forms (cubes, cylinders, spheres,).
Try doing gesture drawings with different tools- chalk, water colour (cheap dollar-store stuff works great for gestures.)
I'd love to tell you there's a simple solution- but I really just learned on stubbornness. If it seems easy you're not learning anything.
Hope that helps some! If you have any other questions, don't be shy, I'm always happy to help other aspiring cartoonists
from my SBI'm not a natural either, and where I grew up there wasn't really much in the way of art classes. I was one of the weakest in terms of fundamentals when I started college. So I can guarantee that natural ability is not a necessity to make a living as an artist -- as long as you're stubborn it's 100% doableive never drawn or anything artistic at all i always hated drawing because i had no natural talent at all for it
For creature drawing, like figure drawing - it's important to understand what it is you're drawing. A good book for animal anatomy is "an atlas of artist anatomy" and a good one for animal gestures is "the art of animal drawing"
for figure drawing- I really like Bridgeman books- With cartooning the very fine nuances of figure drawing are less important, so I feel his really chunky forms really work well for cartoonists.
I also have a bunch of other books I keep in arms reach - Hale, Joseph Shepard - and I trade or borrow books with friends occasionally - it's cheaper than buying everything out there, and having a sketching partner is lots of fun.
Books for animation I have are the Survival kit, Drawn to life , Elemental magic- because I work as an fx animator from time to time, and From script to screen - which is an overview of animation as a whole.
Websites I like are
Pixilovely - gesture drawing tool
Living lines library - a collection of assorted model sheets and art work from lots of animated features.
and animation world network - less reference and more about animation news and junk
Start by doing some simple studies of the figure's proportions, it's pretty easy to find different systems of measurement - Hale uses skull width, and more common is the 8 heads high method. You want to do these studies fairly regularly until you really get the hang of them. Like knowing the eyes are half way between the top of the head and chin - the length of your foot is about the same as the inside of your forearm.
Also- I really liked box drawings
This guy is great for practicing proportion and perspective with the human form- without getting too caught up in details.
Also, just do simple perspective studies- google 1 point perspective & 2 point perspective and you should find some simple exercises to go with.
when ever i "don't know what to draw" I go back to perspective studies and gestures. You can never do enough of either .
i would suggest you to understand the gestures before copying it as it is, try to see wat the SPINE is doing(its movement), look how major masses are balancing out each other(head, rib cage and pelvis) draw hands and legs afterwards, if you hold on a good sense of that and keep your lines loose, u will pretty much gonna develop your your own and correct style of doing gestures.
off to a good start! for gesture drawing i would suggest starting off with 30 seconds just as you did with some of these gestures, and taper off to 1-2 minute poses, as they help ingrain it into your memory. I see as nicole said, try to keep your lines fluid and confident, i would also recommend taking a look on walt stanchfield's gesture notes Right here. I'd love to be a able to work for pixar as well but i need lots of work as well uvu best of luck to you and I hope you find this helpful
I suggest reading "Figures drawings(design and invention)", really helped me in stuff like this
oh my, so many gestures!
i am mighty curious how these'll evolve in the future~
don't you ever get sick of them tho?
I put a little montage of my progress in my SB about a year ago.
Luckily if you study efficiently you can certainly catch your fundamentals up to the best artists out there. Right now I reccomend diversifying your studies.
The reason you feel a bit lost in gesture drawing is because your eye is starting to see better than you can produce. It knows there's something missing but hasn't connected what yet.
you need to do some proportion and perspective studies to improve the solidity of your drawings. Explore the difference between form and shape. There's a big difference. circle = shape sphere = form.
Don't worry about the number of lines your using - in fact, try drawing with crayons or chalk - something fat with lots of value. Focus on getting the form now- and gradually you will need less to describe the form because you understand what your drawing. In early stages, it's more about exploring form than getting a pretty result.
once you connect the dots you'll jump up a rung. I love this diagram below- and refer to it often. The times when your most frustrated happen when your about to take a leap up.
True or not I feel better when I look at it lol.
Last edited by Rhubix; January 14th, 2013 at 09:58 PM.
It is difficult to capture gesture of static, non-living things like Posemaniacs. Why not just hop on Google Images and search for action words like run, jump, dance, twist, ballerina, baseball player, etc? The advantage of photographs is that they can catch a split-second in time, freezing real motion and showing things our eye wouldn't pick out in real life.
It took me like three hours to finish the shading on your upper lip. It's probably the best drawing I've ever done.
My sketchbook (it'll get good near the end)
You've been working hard, man, hope you're still going at it! Gestures are great for learning the essence of poses, but let's see something a little more detailed with a little more time spent on it, aye? Try finding a good stock image, if you can't draw from life, and do a good, hour-long pose.