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Hello again! I've gotten stuck on the feet of the image, I'm fairly confident with everything, but I'm really bad at legs, well feet particularly. Could I get some advice please?
Reference as a link, didn't want to stretch the post too much:
Thank you kindly!
Looks like it's not feet that are the issue, it's boots. I would look for boot reference.
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Are you sure? I feel the angle is wrong? I know I need to add some texture and some wrinkles, but I feel like it looks, wrong.
I got a little feedback, and I've moved the foot around, thoughts?
Actually I'd put the blame to the whole pose. Check the red cross, the whole body of your character is leaning differently, meaning that though the pose of the ref looks natural with a straight stance (as the leg on the front is the one taking the weight), with someone who's leaning forward (as the shadows of the shirt would indicate) and bending their legs it starts to work less. So I'd ask, is the pose supposed to be bent or straight?
Damn it! Yeah, is there anyway I can salvage it without re-drawing it entirely, do you think?
Well changing the legs would be needed of course, but the leaning of the upper body comes more from the way her shirt is in shadow (even if the light is coming from above, if she's standing straight then it wouldn't be as shadowy as it's now, making it look like she's leaning and thus blocking the light), so personally I think that part wouldn't need to be totally redrawn.
I think the angle of the bone that protrudes from the knee is incorrect yes. Also looks as if you did not foreshorten that same leg correctly, it appears slightly longer than the other one. All of that is easily fixed though.
I've already spent over a week working on it, I can't keep not finishing pieces, its not actually helping me. So no, I have to learn from my mistakes and apply it to new work.
@Tinybird, I'll play with the lighting on the shirt in the evening, and see if that helps. As for the leg, I'm going to fiddle around, maybe make a 3D Model of it and try to understand it a little better.
If you can't understand the pose from a real life photo, how can you understand it any better through a 3D model, seeing how the 3D model would most likely be off since you don't understand how the pose works?
Well, you either learn the lesson and stick to the method - figure out basic things first, render later - or you don't and keep wasting time on polishing badly constructed sketches. Your choice, really.
Don't be too attached to the investment of effort. It doesn't matter how long you spent making something; if it doesn't work, it doesn't work. You have to decide which would be a better investment: trying to salvage the mess or starting over and this time following the method. Usually the method pays off more.
^ This x1000.
If you fear wasting time, in the future show us the work (and the reference if necessary) when you're still in the construction or linework stage. You really should be doing value thumbs and color comps as well. That way you don't find yourself in the position where you have a fully rendered character, but no background and no idea what to do for the background.
Should you try to salvage this instead of redoing it, note that her right forearm is broken.
I remember seeing Coro literally scratching an oil portrait and starting again. It just wasn't working.Don't be too attached to the investment of effort. It doesn't matter how long you spent making something; if it doesn't work, it doesn't work. You have to decide which would be a better investment: trying to salvage the mess or starting over and this time following the method. Usually the method pays off more.
Don't be afraid of doing the same.
Last edited by Quike Garcia; December 13th, 2012 at 10:00 AM. Reason: Damn typos!
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