Hey everyone. I know my way around photoshop pretty well when it comes to making textures for 3d models and stuff but I've never really done digital painting/concept art. This basically my first digital painting. I'm liking how it's looking so far but I'm having trouble painting believable reflection on the armor. Though I kinda like the reflection on his right gauntlet. So I haven't finished the weapon yet but I just added the axe blade so all of you would know what he would be holding eventually.
Anyway, I'd really appreciate any critiques you all can give me. I feel that maybe I can add some more intricate details on the armor(rivets, relief design, etc) and add some subtle color in the armor. Thanks guys!
I can't give you a quick solution "Do this or that" to your reflections, but do a Google search on metal and study how reflections work and interact with the environment, for instance, I'd add more red into the armor at the waist and gauntlets (because the metal reflects the nearby object).
The main reason I wanted to post, was to tell you to push the contrasts. There is almost no depth in this picture. Make your darks darker. Anatomy problems, the arms are too short. If you straighten your arms to your side, you'll notice that your elbow reaches your hips (more or less).
Cool armor design. I also like the shading of the right glove. Kick some ass!
im faaaaaar away from an expert myself, but it seems that your soldier leaks some contrasts, you should also make sharper edges on the armor
yep, he looks very flat, like an unwrapped texture. You need to work on giving him a 3D feel
Am I the only one bothered by his arms? Have you got a reference for this?
It's always a good idea to sketch out the rough outline/shape of the body before you start doing the armor/clothes (or anything that comes between the character and the viewer for that matter). Anatomy/proportion issues often arise if this first step isn't taken. ;-)
I design for a living. I create art for fun.
Thanks jdp. You're right. I have to get into the habit of doing that. I thought I could sketch and fake some good proportions but I definitely did not succeed on this project. In my next project I'll rough out the bodies before clothing the characters.
I've done more work on my knight but my post with the updated image and comments about the changes hasn't been approved yet. I'm really happy with the way it's coming out though. Should I repost image with the changes I've made? I don't want to double post the image but once before on a previous thread, my updated work was never posted/approved.
hmmm it sucks that you have to wait for approvement... Maybe you could trick it by just editing your first post? Just replace the first version with the new version, maybe it will work? I don't know...
Or maybe you should use "attachment manager" to post your pics?
"In the interest of preserving images in important threads and throughout the site, Conceptart.org now has an attachment manager set for all registered members. Rather than use your own host, uploading the images to ftp and using IMG tags etc...you may now upload images directly to conceptart.org through the ATTACHMENT MANAGER located below the text input window in the "new thread" or "reply" to thread areas of the site. Quick reply does not show the attachment manager. You must "go advanced" or use the reply or new thread buttons to access it."
Thanks piskorz. I guess I'll use the attach manager for now. I kinda preferred using an img code because you don't have to be logged in to see images but whatever.
Thanks for all the great critiques guys. It's all been very useful. Thanks for the anatomy help Rischmidt. His arms/hands were definitely too small and I fixed that. Doing that also helped me realize that the torso was too stumpy so I fixed that as well. I added more contrast and lighting like ya'll suggested too. It looks more 3d now which was something I was struggling with replicating. I'm still trying to get some nice, realistic reflection in going on in the armor. Right now it's looking a little blurry and messy and mushy but I think I'm getting there.
No self-endemic, I don't have any real legit reference of someone in a similar pose or anything. I just sketched out my knight character thinking I could get some believable anatomy. Clearly I didn't do a great job. I moved his arms now though and I think it looks better. Still, maybe the right hand/arm is still looking kind of weird...? Maybe I could still lower it, move the gauntlet more inward or create more convincing foreshortening? What do you all think?
So I'm curious about what kind of brushes or combinations of brushes you guys use while painting. I know there's probably a unique combo for every unique situation but I'm wondering what some artist normally use. I'm using a standard hard and round brush with a low flow around 7 and opacity jitter on. It seems to be working for me. Anyway, if anyone has some more feedback for more, let me know.
Last edited by heyguy; December 16th, 2012 at 01:38 PM.
You say that you don't have a good reference. But you know what? that pose is so simple that you can just grab a stick and pose a the mirror. Then you don't have to ask us if it looks weird or not. But since you are it is certainly better than it was before.
My sketchbook http://www.conceptart.org/forums/sho...d.php?t=128951
I'm mostly bothered by his extremely light pink lips, unless he's wearing lipstick they should be darker than that, plus it's the only thing that you haven't shaded. Generally the upper lip should be darker than the lower one.
1. Pen Controls Size but Not Opacity
2. Pen Controls Both Size and Opacity
3. Pen Controls Only Opacity
I don't touch the flow settings ...ever. I just don't like the effect. I only mess with the opacity and the size. To block in shapes and color I use #3. To create a more paint like effect I don't shade in long strokes, but instead by sort of dabbing. This really helps create texture without using a textured brush. With smoother things I make longer strokes and use lower opacity. Edit: Forgot to add, when I move on to the smaller details is when I use brushes #1 and #2, but mostly 2. If I have lineart to do than I'll definitely be using #1. Than I have a collection of rough textured brushes to touch up things in the background, add texture to the skin, make things dirty/scratched. And I have 2 brushes I preset that I use for sketches so it looks like pencil. I don't do a lot of environment but I know those who do have certain brushes (like trees, leaves, etc) to make the process quicker.
As for the picture. The armor is looking better, but I'd add some more contrast (more light/reflection). And I'm assuming you forgot to shade the lips.
Last edited by FoodTeaArt; December 17th, 2012 at 01:02 AM.
Thanks for the feedback guys. And thanks a lot of elaborating on your process Alan. This digital painting thing is all kinda new to me so I'm really interested in the way other people go about it.
Yeah, I haven't shaded the lips yet. The face and helmet need some more detailing and that's what I'm doing now. And you're right Alan, I think the reflection could use some harder whitish reflections. I think I'm getting close to finishing. At least I want to be close to finishing. I think I've worked on this piece long enough and I want to jump into my next project. Of course if anyone has any critiques on what I should rework or add, please let me know so I can incorporate them.
Hi everyone. I figured I post my final version of the project. I think I'm pretty much done. I finished up the details on the face and I added some brighter whites in the reflection. I did some other minor tweaks. This was my first digital painting and I think I took longer than I should have. Still, I like how its come out and I can't wait to paint something new now. If anyone has any feedback or critiques, please share them. Thanks for all your previous feedback guys.
Last edited by heyguy; December 19th, 2012 at 11:39 AM.
I think the fact that the face was the brightest part of the picture gave it a nice composition. It lost a lot when you changed it's value.
I think I like the first version the most, hehe. But that's usually like that when someone is starting, keep painting pics.