I'm doing digital painting (in Photoshop.)
I'm trying to do this study of a light against a wall, and it lights the wall, gradually getting darker as it moves away from the light.
I can do gradation easily with a pencil, but I'm having trouble doing it with painting, digital painting specifically. I tried using a few different pigments, planning for distance, and using the inverse square method, (isn't that the name of it?) Then I try to add a few different pigments in between. But then it looks very fake, (almost like a 90s adventure game with the very early pre-rendered CG artwork.) I've tried using the pressure sensative opacity, but when I use that it tends to look very splotchy, with some of the different opacity levels overlapping oddly. So then I tried using the gradation tool, but that doesn't seem to give me much control, at least not easily, and it appears to only work in one direction, whereas the light goes out in a round, circular way.
Does anybody know the best way of doing this?
(I think this is the right forum, but I'm not sure. I think it relates to a general technical art issue; gradation.)
Sorry to be a bother, but noticed nobody responded after 90 views. Should I be more specific? Is this something that can't really be explained and just needs to be learned naturally?
Could you please show an example?
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Moved to Art Discussion for more views/responses, but maybe the Photoshop forum would be better?
Again, pics would help define the problem.
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Hi, have you tried using a soft brush with transfer enabled, and alt-clicking colors to blend them?
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Use the gradient tool set to circular make it bigger than the area you want to paint then come in with the paint brush set on hue and add gradating color hues. Or paint it by hand using the airbrush tool with the brush set larger than the area you want to paint so teh transitions are smooth.
Thanks for the advice. I'll try that out.
Didn't know about alt-clicking. Very new.
I'll show some pics once I'm back on my normal computer later today.