It has been far too long since I posted my stuff on a site that is renown for its criticism.
Anyway, if I ever want to improve, I am going to need some harsh criticism on my work. Not only in the department of what I am doing wrong (which is obviously very much appreciated), but also because I think there is just something missing in my creations and I have no idea what. Anyway, this particular work is from a game I am working on, meant as "concept art" of kinds. The only thing I am painfully aware off that is wrong is the elemental's right arm, which is too long.
As far as backstory goes; the creature is an example of elementals I am going to use in the game, and are essentially creatures from a different plane of existence. Due to their not actually being fully part of the humans' plane of existence, they can only manifest a portion of their body, which translates to only their skeleton and some other elements of their body being visible. In the game, they are generally cloaked in their own element.
Are you sure about that? The elemental itself is kind of a huge lightsource itself, so I was afraid that if I were to add another lightsource, it would get too bright.
 Heh, that kinda sounded ungrateful. The reason I asked that is that when I was making this, the initially planned setting was actually inside a volcano with streams of lava in the background.
Last edited by cridia; November 23rd, 2012 at 04:35 AM.
If you're going to have something silhouetted against light it would be a good idea to make the silhouette a lot clearer. If you fill that character with black the pose makes no sense, and it's obscured by the background. It's not clear what he's doing in any way either, is he swooshing his arms back and forth while staring at his feet?
Otherwise I get the feeling you don't really understand the elements in the picture as three dimensional objects taking up space, there are no side planes or front planes indicated by the shape or the light, and it's impossible to get a sense of how those rocks relate to one another for example.
I was more or less trying to have him be in awe of the elemental, but that apparantly failed.
As for the perspective, that makes a lot of sense. I am still struggling with perspectives that go beyond 2 point, especially when it concerns more organic forms.
You don't really need an additional light source - if this is indoors, then the light from the elemental will bounce plenty of light off the walls. You have your hands full enough with a single light source, believe me, if it is so big and so distributed. So figure out the bounce light and combine it with falling shadow - in this scenario it will inevitably be tricky.
Hmm, maybe I should do some quick sketches from different viewpoints next time I attempt something like this. I do remember having quite some problems with the light here, especially how it was cast, so doing a bit more research before starting the drawing would probably be a good thing.