|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Hopefully this is the correct forum to post in,
My question is this, if you had one year (or really up until May next year) to create a portfolio for your final year project, what would be the main areas of art you would look in to? For example would you separate it up like this: landscape, character design, creature design, etc etc.
Or would you look at more specific area like: Zombies, Spaceships, Soldiers etc etc.
I ask this question, as i have up until May, to produce a good body of work to show at the end of the year of my course, however i want this portfolio to be used as a base of my artwork to apply to jobs when i graduate (if that is possible with my level of skill).
Any information you have to give me would be most appreciated,
I suggest to use the categories "character design" "vehicle design" "environment design" but it depends on what do you want to draw. You could skip environments if you want to do only characters and so on. What you should really do is to repeat design concept into 2 or 3 pieces (not to copy but to use the same design language, for example if you do a cowboy character you'd better do 2 or 3 cowboys) because that shows that you can do a real design and not obtain results by randomly drawing and luck.
Perfect answer, I want to show a broad range of work, rather than just specialise in one particular area. More variety means more chance of getting a job is how I see it. Again thanks for the reply, now that I have those categories to work towards I can start to work towards them, let's see there is roughly 6 months till May so if I allocate two months to each area that should be a way of distributing the work load evenly. Or perhaps I should add more time in to characters and vehicles?
What would you suggest in allocating time between the three categories?
If your goal is to find a job you have to be extremely good. In the CA field the environment designers are more required (because in movies or games environments and props are always more than characters).