|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
here's three more from last night and tonight. The one from tonight might get painted, idunno.
Very nice again.
I like the pirate with the binoculars.
Also, the nosepage is great.
Keep it up.
hey thanks guys, I figured I needed more characters in environments with full compositions. I'll be working more in that direction, I think
wow, awesome. I love the 2 bottom drawings. definitely start including environments and more characters...you're on the right track..
I self-published a book on the fundamentals of drawing from life.
here's three more...I really liked the first one and thought I might paint it until I was defeated by that demon Perspectivus.
**EDIT** ok, 10 minutes after posting, I decided I like this dude's head enough to erase the whole dopey car thing. I'll work on this some more this week and see if I can fit him into a scene.
some guy with a club who's mad at the world
and these are 6 environment sketch thumbs, the middle right and the bottom left were based on/inspired by photos in a National Geographic. The last little doodle is my kitten who finally decided to take a nap instead of trying to eat something expensive (cause the more fragile and expensive an item is, the better it is for chewing)
Last edited by bwkeough; August 10th, 2004 at 11:32 PM.
You handle the full-body drawings very well, I need to start doing those.
-prostate, van, buzz: thanks for the compliments, guys! it always helps to have people looking at what I do. Next time give me some crits, too, please, it helps me grow.
here's 2 more for you. well, one and a half. I took the "guy with a sword sitting on a car" drawing from the last post and finished him, turned him into Jack the Giant Killer sitting on the giant's head. Why, I don't know, but that's what Jack decided to do. Well, I finished him as much as he's going to be. We'll see if he returns in a sequel.
I need to draw more trees.
and here's a bunch of sketchy stuff.
Well, if you want some crits ...
The giant's head looks a bit weird, it looks like his chin is missing or something.
i think you need to be careful with your noses. On the top picture, the eyes look close to being straight on, but the nose is pretty slanted sideways. i can't see any of the far side nostril (attaching below)...and i get the feeling like i should be able to. I notice you did it some on the bottom page as well...
I self-published a book on the fundamentals of drawing from life.
thanks guys, that helps point me in the direction I need to move.
buzz: his chin is..ah..um..cut off! yeah, that's it, Jack cut the whole jaw of the skull and threw it just off camera. heheh
jetpack: argh, again with the noses. I'll watch for it in the future, thanks.
van, liam: thanks guys.
I'm actually planning to move towards a cleaner, more diagrammatic project. As of Aug. 12th I have 2 weeks of vacation time to use before this time next year. I intend to take one of those weeks next month with the intended purpose of spending the 40+ hours I would normally be sitting in a cubicle shuffling paper learning Maya instead. Between then and now, I'm going to come up with a character concept that I'll model once I get my ass through the Maya tutorials.
Today I'll start sketching and (hopefully also post) some ideas for characters. Once I've done enough of them to come up with an original idea or two, I'll do a front/back/profile diagram to model from.
three more from today:
1st one is copied from Nat. Geo. to get my hand and mind connected (first drawing since...Thursday? That's not good, gotta keep it more often than that! Chick in the corner is just a quick doodle.
This is the first character that might turn into my choice for the 3d model project. inspired by my post from July 15th.
this guy is just here. struggled a bit with the crossbow. nothing like an element you've never drawn before to make the rest of the image more difficult.
nice updates bro. like what you did with that giant killer guy.
the second gal has some nice movement, but the way things are set up now its feels almost like she's gonna fall. center of gravity doesnt read well. maybe adding some context into the piece would establish where she is in the world would fix it. also her right arm seems to appear out of nowhere, adding some mass under the cape where the rest of the arm is would be cool.
the quick sketch of that other chick has some weird warping of the eyes. dont know what to say, i have the same problem drawing heads at that perspective.
crossbowman is cool, i maybe would suggest maybe a more natural position for the crossbow? or not, if you got reference with it in that position.
hope that this helps.
Damn, that's a guy you don't want to mess withOriginally Posted by bwkeoughbuzz: his chin is..ah..um..cut off! yeah, that's it, Jack cut the whole jaw of the skull and threw it just off camera. heheh
I agree with Prostate Sunrise about the center of gravity.
Also in the first picture of the girl, her right eye is too big and too high.
I guess they would lie more on a curve instead of on a straight line like you drew them now.
I like the Saddam-crosbow guy except for his ' where can I find the toilet' -stance.
About the 3D, do you have experience in other packages than Maya?
Because if you don't I would suggest to pick an easier character to begin with.
Keep it up!
the first drawing of the girl has lots of problems, agreed.
the chick with the sword was imagined as stepping backwards and about to draw her weapon, but as I look at again today I think you guys are right: she needs to have more of her weight over her back foot and her front foot should be further off the ground to suggest the movement I intended.
the crossbow guy does look a bit like a pansy, I was more interested in figuring out the winch mechanism and the perspective of the crossbow.
ok, have to do some more then!
van: I have some experience with 3d but not a lot. I figure that once I'm through the tutorials that come with Maya PLE, I'll hunt down one for building realistic characters. After that, I'll tackle modeling a character of my own.
thanks again guys!
some more for you...doodles and a WIP
this is what I'm working on currently, crit it up, help me find the trouble before it gets unrepairable. I'll be doing more on it tonight; the anatomy needs some work yet and I'm still trying to sort out the background. I think this one will head to full color...
and (in the unlikely event) if anyone is curious about how and where I work, it shows the first 20 minutes of the above drawing with the photo that started it, a snapshot of my wife making a funny face:
Last edited by bwkeough; August 20th, 2004 at 11:24 PM.
here's an update to the WIP after an hour or two of work:
i have already decided that the draconian creates a chunky compostion and I'll be erasing him ASAP. Instead, I'm thinking it would look good if I have a dragon tail curling from the foreground to the right side of the image and then behind the heroine-- should add depth to the space and story elements without saying them outright.
Good update again man.
I like the pose of the heroine.
You might have a second look at the tree though, it makes her look incredible tall or the scene very small.
here's a little more work on this one. I dropped the tree a little lower and thinned it out in an attempt to bring the swordswoman more into scale with the scene (thanks for that advice, buzz!). Also built some more values and worked with the drapery a bit.
As promised, the draconian is gone and a serpent's tail is there instead.
I don't know yet if I'm going to continue from here, I'm struggling a little from lack of reference and I think the scene is getting a little complicated. I think I'm going to approach future illustrations with a stronger view towards creating the compostitional with value forms from my ideas, instead of taking the ideas as the come and try to shoe-horn them in and make the values work around them.
great comps. I think you have hit a higher level of work. your sketches have become a lot looser too, but they are really great. are you using ref?
hey, thanks guys, it really helps to have encouragement like this!
rollb82- there isn't really any reference for this one, just that pic of my wife seen on my desk for a starting point. I typically don't use much ref since staging people in costumes in a location is not only a pain in the neck but also becuase the results often look stiff. I will usually copy a photograph from a National Geographic or a picture book (like armor or cars or landscapes) at least a couple of times a week in order to build my mental library of shapes and forms. The images where I did so are noted either on the drawing or in the post here. When I'm working on something from my head I'll usually have a book nearby to help me render a musket or piece of armor, but it's usually at a different angle than the photo.
prostate sunrise- I'm glad you like this and the direction it's going, unfortunately, I think it's stopped here. compositionally it's a bit dead. I've got a couple of thumbs that I'll post tonight that I worked on with the intent of building the composition correctly.
steak-tron - hey, glad to see you here, thanks! Yeah, that drawing of my wife is one of my favorites, too. I need to make her sit for me more often.
here are the two thumbs:
both of them are working with the idea of a lich queen floating over her army firing bolts of black energy at an unseen enemy. the top was was doodled yesterday, just the character, really. The second one was drawn today, I was trying to place elements on thirds and near the intersections of thirds. The problem I'm seeing now is that I have a lot of lines directing the eye towards the empty lower left corner of the page. That's not going to work.
Ah we'll see what comes next...I'm going to start working on the Tshirt competition tonight and I don't think this image would work ...I'll have to kick some ideas around and we'll see what sticks.
This was a frustrating week. things didn't seem to get rolling on any image; I don't know if I'm getting overly picky or just getting a little flat.
so, I was working for a t-shirt design and I came up with what I thought was an interesting concept for a character to feature: a robot who's trying to be a wizard. Here are some attempts, I might come back to him if I can find an idea that's graphic enough to make an interesting shirt.