|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
me and my fiends are going to start indie game development studio. We have a programer , game designer and i am the artist.
but iam confused
can someone answer my questions ?
1- which is better: Draw on paper - Draw on ipad (using SketchBook Pro) - Draw on PC
2- if on PC which program should i use ?
3- Which program is better for drawing ?
4- Which program is better for painting ?
5- what are the differences between PS and illustrator ?
Thank you very much ^^
How old are you guys?
yes i am asking and searching to know
sorry for bothering you
we are 19+ xD
In that case, yeah, you really should have had an idea before you started this indie game studio. It's like you just decided to start a racing team and came here asking how to drive a car.
Well, do you have any proper art experience?
Well, far be it from me to crush anyones dreams or ambitions. That's not what I'm about and I'm a big fan of indie studios.
But wow man, you have a seriously uphill battle ahead of you. I mean you're the artist. Are you going to have the abilities to
actually create any kind of marketable imagery at this level in the near future? If you could show us your actual artwork
it would give us a better understanding of where you are at.
What is your first project going to be?
But hey, if they are kids doing this for fun, they could learn a lot.
Forenkazan, go here :http://www.gamedev.net/forum/18-visual-arts/
Gamedev.net is a community centered around indie games and a large proportion of their users are beginners, they have many articles and many more links. Read a lot, try a lot. Right now, the most important thing you can do is experiment. Also check out Gamasutra, they have articles that are fairly basic if you search enough (don't look at an article about advanced shaders and give up, search for the basic stuff.)
To be indie, you have to be able to teach yourself, all of the questions you asked can be answered by a bit of research.
Other links www.sloperama.com/advice.html
And my own blog, https://qitsune.wordpress.com Search for posts prior to 2010, that's when I was doing mostly indie game art.
Well i think when it comes down to being an indie game developer, it depends on what kind of game you're making, for what system (like on computer, or maybe an xbox)
For programs i'm not sure but i know you can make games on programs like Adobe Flash and such
When it comes down to drawings i think its more what you think suites you the best. Like some people might like drawing with pen/pencil and paper while others prefer going on illustrator, photoshop or some other programs to draw...I'm kind of a beginner here myself so i don't have too much knowledge on the subject
hopefully this helped...
The answers to all of those questions (except number 5,) depend entirely on the nature of the game you're planning to make. So first plan your game, and know what platform(s) it will be developed for, and then you'll have a better idea of what tools you'll need to implement it. Often a whole range of tools will come into play.
The difference between Photoshop and Illustrator is that Photoshop is for creating bitmap graphics, and Illustrator is for creating vector graphics. Whether you use vector or bitmap graphics would depend on the visual style of the game, and/or how it's being coded/developed, and/or performance and memory issues (vector is better in some circumstances, bitmap is better in others.) If you don't know the difference between bitmap and vector graphics I strongly suggest learning the basics of digital art before getting too involved in making a game.
The funny thing is (while not atm with shit going on) I was doing the same thing with friends. But besides the general art or concepts, it was a sprite based game so one person doing all the sprites. Yeah..... fun stuff.
Learning to animate and create things to specific specifications was a ton of reading and plain old tinkering. Do that. But this doesn't even seem like your doing a 2D game so seriously what does it matter unless they're actually using the files in game and you need a specific format or filetype. Then it's just figuring how to get that and the best way to do it.
The problem is that all these answers are going to be different depending on what your experience is and what results you are looking for in the end. I mean, on the one end of the spectrum you have games like Nethack which don't require you to have any art software at all and on the other end you have Final Fantasy which probably needs a render farm to make all those 3D cutscenes. You could make web games using nothing but paper and a scanner or simple sprite games using MSPaint or you could make Flash games or you could make 3D games requiring 3D software and textures.
So... asking which program you should use or which one is the "best" is completely the wrong way to approach the problem. What you should do is figure out what kind of game you'll be making, what kind of graphics you'll need for it, and then once you have some concrete ideas about what you need, that's when you start researching tools.
THIS.If you don't know the difference between bitmap and vector graphics I strongly suggest learning the basics of digital art before getting too involved in making a game.
I have a strong feeling he doesn't know the difference. And that's okay, there's nothing wrong with that. I actually got hired at my first game job (granted, this was 2000) not knowing what "raster" meant. I knew vector, I just never heard the word "raster" or "rasterized" before. I also had no idea what anti-aliased meant (this was before games used it as a selling point for their graphics cards, btw).
I managed to turn out alright, I guess.
But I definitely think the kid has some learning to do before jumping into this project. I also think he should consider heading over to polycount.com as they probably have even more insight into indie gaming than here.
I wonder if the programer is posting on another board asking:
1 - What is the difference between a prime number and other numbers?
2 - Is it better to learn calculus or algebra?
3 - Is Cobal toothpaste?
4 - Do I need to know about minus numbers?
5 - What is a logarithm and can it be played on a xylophone?
From Gegarin's point of view
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."