|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Charging Kudu – Done in ZBrush. The hair was produced in Cinema 4D as well as rendered in C4D.
Illustration incorporating textured model.
3D World image of the month
Hairless horse (for now), done in ZBrush. I made the base mesh in Cinema 4D and did the UV map work in Modo.
Last edited by bill618; November 21st, 2012 at 12:44 AM.
Some humans done in ZBrush.
I made the base mesh in Cinema 4D and did the UV work in Modo.
The male figure was 'sculpted' from a modified version of the female base mesh.
The male is still a work in progress.
Last edited by bill618; March 2nd, 2013 at 08:04 AM.
Nicely Done !
Amazing work. That Hitchcock head is killer! I also like the two blue heads, they look like a poster from a dark sci-fi movie
"Great job guys! I love you. You're fired."
Sketchbook! Me vs Anatomy (and other things)
Superb quality work indeed. Very spot-on anatomy, I would just like to see more finished renders with textures.
Thanks, Januz and fireframe.
A couple of insect models. The fly is all polly modeled. The dragonfly (skimmer) is polly modeled with some ZBrush detailing.
Blue Dasher Skimmer
3D World gallery
Last edited by bill618; November 21st, 2012 at 12:45 AM.
Ah ! Now I know who did the Kubu, amazing ! I love your animals done in Zbrush !
* My current blog
* Sketchbook page on CA.org coming soon...
Have a good and creative day !
sweet, i knew that antilop i really like your animals, great work!
Nice work. I really like how you've done the fur/hair - it looks very realistic and you've really gotten the right feel into the first creature you posted. Overall the design and colors are great too! Wonderful work!
The only thing that really pops in my eye, is your horse. The neck and head seem huge compared to the rest of the body.
My brain just exploded!
My Sketchbook < < <
Griffonnage and dan0891—Thanks. The Kudu was done back in 2007 as a contest entry at CGTalk (Animals in Motion). It did win first place.
Bering—Thanks. Yeah, the horse’s head appears huge in the top image. It seems fine otherwise (second image down). I think the camera perspective in ZB is creating the issue. That said, I’ll have to check the model in C4D and will probably reduce the neck/head anyway to avoid the issue—whenever I get back to working on that model again.
The goatee, fur down the back/neck and tail of the Kudu were down with the Hair module in Cinema4d. The short fur on the rest of the body was painted in Photoshop.
Here’s a short fur tute on my process:
Last edited by bill618; February 20th, 2013 at 11:11 PM.
Glorious! Wonderful work. All power to your fingertips dude!!
We are remembered only by what we leave behind.
real nice work. horse looks great
"I've had a perfectly wonderful evening. But this wasn't it" - Groucho Marx
Deon--Thanks, and glad you like the fur tute.
After upgrading ZB to version 4r6 and playing around with RMesher on a Dynameshed sphere, I decided to morph the test mesh into a 'cartoon' bulldog fashioned after an old gouache and airbrushed acrylic illustration I did back in the 80s.
It's a W.I.P., I'm still chiseling out body forms. The feet need some heavy reworking. UV work done in Modo.
Here's the old illustration (I recently clipped out the dog):
That's a fantastic horse as well! Most people get those so wrong. Their anatomy can be tricky. Congrats on the win with the Kudu as well!