I decided to resculpt the head for my Arnold Schwarzenegger statue. Hope you like it.
Combination of tradition and digital, body was done in clay and head sculpt in zbrush, digitally scanned into zbrsuh to size head etc.
New head been roughly placed and seem will not be visible on final product.
You can follow the progress of this and my other projects over on my facebook page: Matt Smith Designs | Facebook
Managed to do a low res test print today, no eye brows on this but will be on final version. Hope you like it.
not the best lighting but gives a good idea.
Last edited by matt82; October 16th, 2012 at 11:49 AM.
slightly better light i think?
yeah i know what you mean maybe we can up some shadowing in there on the paint job which will add a bit more seperation. thanks for the comments mate
First thought looking at the pictures "doesnt seem entirely anatomically correct" scroll down to reference photo-puke in my mouth-jesus Arnold wasn't anatomically correct. Great job gross reference.
A Cartoonist is just a lazy Animator.
Haha thanks mate
Here are some photos of the Faux Bronze Edition:
Hope you like them
New head all done. Paint next
New skin tone, making trunks more matte
very good likeness, the vein work is nice too.
Weirdly distorted as bodybuilders often are, I still think there's something off about the sculpt. Looking at the photo ref, it looks like Arnie's been shot in just-about 3/4 view; but in the sculpt it looks like the torso is sculpted near enough head-on, both halves using the proportions of the turned, nearer left side (his left) of the photo. Look at the lats in both.
There's something about the connection of the neck and traps to the torso, too. But that's more difficult to define.
But otherwise, nice work. The head is a good likeness and the print came out well.
I find that he looks like a flying squirell in a non-correct way.
Is that you painting the print of it? How did it come out? Are all the hard lines blurred? How much did it cost to print? I ask because I am very interested in learning 3d modelling in order to be able to print out sculpts.
cool! where do you get that printed?
thanks for the comments guys
the pose is turned this way a lot of the time, his legs are turned towards our left and his body twists round to view at us. here are some pics to try and show but no the best i havent got my full reference with me but goves the idea of how his upper body twists round slightly.
hope these help butyeah maybe i turned him to much, dunno
here is another pic of skin, and also the cold cast bronze.
Ok, heres my tuppence.
I think the muscles under the pecs and above the abs look too big to me, they are less in the photos.
I think you should slightly define the abs so we see more a 6 pack, at the moment only see 4 muscles.
it actually feels like the abs are pushed into the stomach slightly too far.
I agree with earlier posts that you dont have enough deltoid definition, the pecs DO merge into the deltoids and there should be some defenition at the top.
I think the camera angles in photos are so low they dont show this so much.
nipples look too smooth
i think the abdomen is actually slightly too long (ie, the distance between rib cage and waist is slightly too much)
There, thats enough from me, but if you want this to be the best, check these little tweaks
But great job though
Face is great !!
thanks guys for all the crits and comments, i agree with a lot that has been said and yeah if i had the time again i would change most of the things you say and some, but hey you have to say enough is enough at some point and call the sculpt finished even though i feel no sculpt is ever finished, you just have to stop working on it and move onto next project. Again thanks fellas
Very interesting process from the 3-D to computer 3-D...
yeah, sculpted the body in chavant and then had it scanned and imported it into zbrush to refine slightly and sculpt the head