|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Rip into it but please come back with actual criticisms, cheers guys!
Based off Jackie Estacado "The Darkness" of Top Cow comics
Well, it's pretty much this:
The face is better than the other, but it's still lopsided (like his mouth that's drooping to the side) and has bad structure and form. Any of the anatomy below the head isn't good or believable nor does the head look like it's attached to the neck, the lighting is all over (chest lit from below when none of that light affects the face and so on) and you have these really sharp edges in places where there really wouldn't be ones (like the side of his mouth) and overall the skin looks like it's waxed and shined.Yes, I'd definitely start that again from scratch, it's got so bad problems (proportions, construction, face planes, lopsided face, ginormous nose-trunk and the rest of the anatomy) that you're not going to fix it or gain much from continuing on it. Rather start a new face, get good refs and make sure the underdrawing is correct before you start to paint.
And preferably post it here in the sketch stage, when you can still fix things easily.
You should work with grayscale first and get the hang of that before going to colour.
Also, what were your refs for this? (Also wasn't Darkness' suit gray with greenish tint rather than fully green?)
Tinybird is pretty much rocking the critique, so I don't have much more to add other than to emphasize references. When you paint eyes, you're really painting symbols more than anything. What I'm trying to say is that they are just there to represent eyes without actually being imaginable as anything functional. You need to remember to include eyelids and lashes. Also, unless someone were to have dreads or have their hair extremely gelled or something, it would not be clumpy that way. Hair should be flowing and have texture. It seems like you started to define strands or sections of hair and then stopped. We shouldn't see every single strand in the same definition, but we should be able to see texture. I would suggest taking a very small brush and going over the hair with your highlight color in some places, then repeating with the mid and the shadow. It will make your hair look a lot more life like.
Thank you all for your critique, as I say this is only in early stages of progress and is more an experiment of free hand graphics tablet work (I usually do physical sketch, scan it then paint) than anything else
As for the reference I was using the more classic Darkness images http://www.google.co.uk/imgres?num=1...r:23,s:0,i:179 And a mirror for the face and what not
Also I'm not sure how good of a ref that pic is when it doesn't show any of the face that's the main point here (and you don't seem to follow the design of the armor much at all), and though drawing from real life is generally always recommended, sometimes a (good) photo that doesn't move and is closer to what you want to draw (a generally handsome guy) might make it easier.
Overall I think it'd be good for you to lay off the digital art for a while and concentrate on working on the things mentioned (proportions, face planes, facial symmetry and form). Because as long as those are the biggest issue, you are likely to hear the same critiques over and over again. Lots of this stuff was already mentioned in your first thread, and though this pic is an improvement, all these still require lot more work:
So, I suggest you start a CA Sketchbook, start practicing and uploading your drawings there! Like you could do the "draw 100 same things" practice, as in if your problem is drawing faces, take photos, a mirror and draw 100 faces from reference.There are serious anatomical problems with the facial features and head structure. I'm not going to list them as the list is quite long, but will say that the key to drawing accurate renditions of people/humanoids is by using references and having an understanding of anatomy and structure to apply those refs accurately. You would benefit greater from that than in individual nitpick of this characters flaws.
Your value structure and rendering are still weak at this stage. The only way you can improve the quality of your work will be through observation and rendering of real life people and objects. While I am not saying you cannot have fun with digital, any attempt to paint using your current method will stagnate your progress.
Pencil, paper, drawing real life places, people and objects. A lot of folks here will recommend getting the Andrew Loomis books and I would too, but they do require thorough reading. The techniques within are pure gold though. Not only will you learn about drawing people themselves, but you will learn about the other basic elements which make for a successful illustration, such as composition, story telling and perspective.
For my part, the most important thing is to draw from life. Practice your drawing and observation skills more. This will in turn aid you in identifying accurate light sources, believable shadows, textures, depth and weight, all of which this piece currently lacks.