Just wanted peoples thoughts on this WIP so far. Any critiques would be most helpful. I feel like it's become stagnate, maybe it's because I've been working on it a while, I don't know. I just noticed the blood on his bandage may be a bit too bright as well.
I am obviously a worse artist then you, but I am confident in what I am about to say anyway:
While the rendering is top notch, everything seems to be in midtones, so the entire image looks like its on the same plane, very flat.
The giant's face is practically in the mud and doesnt look even 1 cm above it.
There are some issues with scale. Though I can tell that the giant is larger-than-man sized (the hands and feet help), the dude on top reads like he's 4 feet tall. The omission of his legs below the knee doesn't help. I'm not an expert, but I also suspect the wolf heads might be a bit large compared to his head (someone else would need to verify this - never seen a wolf in person).
If I put my hand over the guy with the wolf pelt, the space makes sense. That guy's placement just doesn't make sense to me. Is he pressing his left shin against the giant's back, or is he supposed to be stepping on him? Is his right knee on the ground, or is that leg supposed to be sunk into the mud? The foreshortening is confusing. I'd see what it looks like just painting him out.
Besides that, I think the rest looks good. You could punch up the depth, but I actually like the all over sharp focus of the image and the overcast light. You might try making the little puddles of water a bit more reflective. Also, if he's crying out in anger or pain, I should think his hands would express that.
stunning rendering, but i agree with grunler that the bald guy seems very small, and looks almost as if he is sitting on a sheet with the giant and the peoples feet printed on it.
he doesnt gel with the rest of the image yet. what was your reference?
im blown away by the cloth and mud though, its incredibly well done.
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Everything in the picture plane is rendered to the finest detail, from the furthest part of the picture frame to the foreground. And this is flattening your image out. You need to knock back the rendering in parts, less is more.
on a plus I really like your pallette choice, it has the feel of a Donato painting... Just needs more work!
Great painting man. This is a challenging angle and I want to see the view pan to the right until the prisoners back, shoulder or arm could create some overlap with the midget pressing into his back. Seeing some volume and rounding in the torso from that view might have helped with the depth issue.
The scale of the fox pelt, leaves, and chains are a smart use of scale cues but I think the midgets head should be a bit larger in proportion to his body. Right now his features and proportion to his body make him seem like a fullsize human and the prisoner a giant.
The rendering is top notch, but you havent taken into account how these people fit together with the background. THe ground plane is completely parallel to the picture plane. The ground plane should recede upward, instead of just sitting flat, maybe you could do a slight perspective grid.
These people feel like they are in different places. Did you take a lot of photo reference form different places. The perspective issues are a lot of the problem, but the characters don't really interact with each other. Take the man on the giant's back, his knee could be pressing into the back, distorting the muscles. Also with the guy's sword(this is a nitpicky thing) I would slide out so the shape breaks through the silhouette. Right now, it looks a bit awkward how exactly it follow the thigh.
Also, it seems like you are using a lot of local color. I haven't seen the rest of your work, but it would be cool if we could see this during dawn, or during a sunset. Maybe have some sort of unifying color of light, or try and get some reflected light in there.
This is a great piece, just a little awkwardly pose. I hope this has been of some help.
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