I think this is worse than it could have been because of the time I spent rendering the armor in a completely unnecessary fashion.
Oh well, tell me what you think.
It was supposed to be the moon, but I see what you mean...
What I see here is an orb that's not entirely round (I get the feeling this is supposed to be a very clean, artificial sphere so that might be something important), and the mountains in the background on the left hand side, near the skeletton's arm, seeming to float. They might not be on the same plane as the ones further away, but I'm overstepping my bounds here as I'm not very good in perspective applied to such irregular shapes as those found in landscapes myself.
I hope what I'm saying is making sense; sometimes, I have no idea.
Continue the critique at Deviant Art
I agree with the above!
plan the image beforehand and to the thumbs and values, it really is worth the effort and pays dividends later.
all the best with the image
A great kind hearted lumbering bullock
http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
Your initial thumbnails should include all the main value groups clearly indicated. Next it's useful to do a more detailed value study. This makes sure that everything will work before you go about rendering things like the armor and bothering yourself with the crisp edges, details, etc.
Drawing is like building a house (or a car, boat, prosthetic limb, death ray, what have you). The quick thumbs is the initial conception of the what you plan to build. The value (and color) studies are your blueprints. You need the blueprints clearly laid out and all potential problems solved at that stage. You don't start putting up a wall to later realize that it's the wrong dimensions.
Thanks a bunch guys, I had the feeling the lighting was wonky, this really helps me out.