Agent91 finally knuckles down and studies! -daily update-
Hello, my name is Ali, I’ve been meaning to create a sketchbook. I’m new when it comes to concept art, so please give me some constructive criticism, I like it rough
I’ve been inspired by amazing artists such as my hero Jason Manley, Jason Chan, Chris Oatley, Bjon Hurri, Shaddy Safadi, Eytan Zana, and my favourites in my generation; Charlie Bowater, Algenphleger and my one-sided rival future, Alex Negrea.
A little bit about me: While I studied animation in school, I was never a goooood artist but it has led me to a boring career in graphic design which I’ve now quit to free up time in my day. I’m confident I’ll end up somewhere rosier in the future.
My goals are as follows: Blast my weaknesses and hopefully reach 50- 100 pages and if I'm good enough, I'll apply for Chris Oatley’s ‘Painting Drama’ course. Who knows...maybe I'll be on the cover of Imagine FX one day
Ok, now that the boring stuff is out of the way, here are the deets:
I will never post work that is 24-hours old, will spend 6 hours a day everyday non-stop. I’ll post once a day, if I can twice!
I’ll do my hardest to outdo my last work. Make every page, greater than the last. With the amount of time I’ll spend here, I hope we all become close as village people!
Lastly, the work I'll post now are the essentials. Some loomis head work and a 1hr painting without ref
Some studies, the first is a still life whereas the second is a photo study, f-r-e-a-k-i-n-g difficult, I'm having a hard time with drawing bodies, I'll have to break that weakness, any advice would be awesome
Last edited by agent91; October 5th, 2013 at 01:21 PM.
Well it looks like you're new here so I'll gladly be the first to welcome you to CA!
Looks like you're studying some Loomis stuff and some still life paintings and that's something that's something that really helped me. Keep on working and I hope you se more from you soon!
In terms of your sketches I'd say you're focusing on the wrong lines--get the structure and form in then add in details. I had issues with this myself, so I know how hard it can be to get out of that habit!
I think your rendered stuff is quite good, but the proportions (/perspective) could be tightened up a bit more. Otherwise I'd say your inanimate objects are captured really well.