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I'm looking for examples of bad design in concept art.
I'm not talking about skill wise. It could be well drawn, just maybe poor taste or the design doesn't make sense.
If anyone can show me some examples, that be great.
I want to see this because I think I can learn from seeing what not to do.
Just keep revamping your designs until the man with the money is happy.
Anything else would be the thing not to do.
GIANT shoulder pads
Pouches pouches pouches! Chains chains chains! Spikes spikes spikes!
Female "armor" that doesn't actually cover any vital organs.
Feel free to add, folks.
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breasts that look like basketballs
armor you could not actually put a human being in without breaking bones to make them fit
Women built like gumby ie escher girls http://eschergirls.tumblr.com/
Men with no crotch or marks where it looks like the crotch got sucked in
Lack of diversity...in a fantasy/sci fi universe where anything goes...it's still filled with generic people.
Last edited by Arshes Nei; July 13th, 2012 at 07:04 PM.
that's just about every space marine and warrioress I have seen :/
Chain mail bikinis. Come on, chafing much? And what's the point? Protection against being stabbed in the boob?
Also, high heels on any outfit worn for any kind of action.
Actually, 90% of female costume design is pretty damn silly...
Besides that, my biggest beef is aliens that look like humans with prosthetic foreheads. (I know, I know, cheap to create, but still lame.)
Or entire planets with one ecosystem and only a handful of species. (The ice planet. The jungle planet. The planet of the hats.) To judge by a lot of sci-fi, Earth has more variety than the rest of the planets in the entire universe put together.
Oh, thought of one more: Mermaids with knees. Come on, it's a fish tail. It does not have knees! (Personal pet peeve of mine...) (My estimation of Gurney went down a few notches when I saw he drew mermaids with knees, that's how much of a peeve it is...)
Last edited by QueenGwenevere; July 13th, 2012 at 06:03 PM.
The heels bug me so much more sometimes than that costumes. In addition to wearing something practical and stupid, you gotta walk on/do action on something impractical and stupid. Like women are circus freaks
The new Catwoman costume for Dark Knight pissed me off for that reason D:
Pointless nudity...It's annoying and juvenile.
Just so that it's proven than fully clothed female characters can be really attractive and can appear in succesful fantasy games - here's sorceress Triss Merigold from Witcher 2. I haven't played the game and I know her from books
Reminds me of the episode of South Park where the boys find out earth is really an intergalactic reality show. "What you think other planets are like earth? No no no. One planet one creature. Horse planet. Lion Planet." etc etc.
Would actually be a funny twist to the universe.
The only thing that really tends to grind my gears in a major way with design is basically female character design from most artists in general. I hate how all the women have to look like they're in their teens with incredibly soft and cute faces with revealing, impractical armor that makes zero sense for whatever role they are assigned. If we have a greathammer wielding templar woman, why the hell are you having her entire stomach and breast area exposed? Why is she wearing a fucking metal thong?!
Personally, I would looooove to see more variety in female design. It's something I plan on focusing on in the future when I'm 'good' enough. I want to have older women designed into fantasy/sci-fi roles, I want some roughed up females that don't have make up on and wearing mascara. I want some tough, strong, independent looking females. I want to make my characters look like a wh*re from the Congo.
Also, there is a severe lack of racial diversity in female character design. I don't think I've ever seen an African female in a character design that looks like someone from Africa. They usually paint their skin brown and then add caucasian or asian features, for example.
Male character design is generally annoying too, whatwith the big jawed guy with huge massive muscles (when I was a pure beginner I did this too) and a super tiny head with some damn tiny eyes to make him look menacing and manly. TINY EYESSSSS
INb4 I FALL FOR ALL THESE TROPES IN THE FUTURE
Last edited by Deadlyhazard; July 14th, 2012 at 02:07 AM.
THIS. THIS THIS THIS THIS THIS.Personally, I would looooove to see more variety in female design. It's something I plan on focusing on in the future when I'm 'good' enough. I want to have older women designed into fantasy/sci-fi roles, I want some roughed up females that don't have make up on and wearing mascara. I want some tough, strong, independent looking females. I want to make my characters look like a from the Congo.
Where are the badass middle aged women? Where are the awesome elderly women? The world needs more characters like Granny Weatherwax and Aunt Chiyoko, dammit. (And as far as I'm concerned, there WILL be more older female characters, as long as I have my health... Working on a web comic now in which the title character is a 62 year old lady...)
And while we're at it, why do all the "tough" women seem to come in only three flavors - super-bitch, super-serious, or "cold and silent"? How about more tough women with a sense of humor and a three-dimensional personality? That would be awesome.
THIS TOO. Male design could generally stand to be more diverse as well, especially in anime... But yeah, it's especially bad with female characters. It's like, same Barbie mold, change the colors.Also, there is a severe lack of racial diversity in female character design. I don't think I've ever seen an African female in a character design that looks like someone from Africa. They usually paint their skin brown and then add caucasian or asian features, for example.
In general I wish there were more black characters who looked really black. Too many of them look kinda-sorta-lite-black-so-as-not-to-scare-the-white-folks-in-Iowa. They don't look like the people in my neighborhood.
You can probably blame marketing for this. I actually worked on a project once where I was animating diverse crowds of people, and of course I tried to make them an even mix of types. But I was told by the producer "don't put in so many minorities, our Midwest customers won't like it." WTF.
One sf-themed episode of South Park has more cool concept ideas than 20 shitty summer movies. A taco that craps ice cream, the one where Cartman goes to the future where the atheists are fighting the otters, etc etc etc.
Hey if youre bored of all the futures looking like crap Bladerunner knockoffs, I heard theyre making another movie in the same universe as The Fifth Element. Reading that cheered me up loads after watching that Christian Bale stinker Equilibrium the other day.
VK: Where did you read that?
I liked the costume design of the cops in Equilibrium.
this one hurts my face
Oh the age old theme of "Matching Children with Big scary things"
The whole innocence of youth thing.
And then God said, "Let us make man in our likeness and our image. Let us make him ridiculously hard to draw so that poor artists everywhere will have to spend 10,000+ hours failing repeatedly before they can begin to capture the form and likeness onto a two-dimensional surface." And there was man. And it was good. And artists everywhere lost their minds.
Ah, well. If we're doing those...
From what I can see this is what's happened with dragons in fantasy art: rehashing awkward, tired, old anatomical features rather than looking at the whys and wherefores of real creatures. Like the 'need' to slap a snake's ventral scales on the underside, which get whispered down the alley until they turn into gigantic rocky shingles or skin grafts stripped from the Michelin Man.http://conceptcentral.blogspot.se/20...t-cliches.html
Originally Posted by sodAPDerivative of the derivative. Some guy who has no idea how real XV century armour looked like, so he draws what he thinks it could have looked like (why research?) and then there's the other guy who has no idea how real XV centruy armour looked like so he bases his work on the work of the first guy. There's the third, fourth, and fifth guys, and then World of Warcraft tier 6 armours appear.
That kind of thing seems to funnel down into the generic 'spiky badazz' dragon, which is starting to bore me; and it looks like a reason (alongside RPGs etc.?) for weird and ironic classification. 'The Reign of Fire dragons are wyverns, akshually!'