The destroyer of assorted cheese wedges
Level 5 Gladiator: Myrmillo
Thanked 43 Times in 39 Posts
You've got a lot of great studies going on here. Keep it up and you'll have a bunch of awesome art in no time. One thing I think you can improve on is the female figure. You seem to make them more masculine than they ought to be - I have the same problem.
It should be something you can work out by keeping up with your studies but always be mindful of what you have in front of you vs. what you've learned about the anatomy/how the body works. I've found that if I try to think too much about the anatomy I focus on those shapes and that can make something look very masculine.
' I am going to try and post everyday' .... - dafuq. Been out the country away from the internet and shamelessly my sketchbook too ( observational drawing fail). Time to get back to the grind. I spent most of today drawing straight lines free-hand with scott robertson's perspective dvd it wasn't particularly fun or flashy but pretty damn rewarding!
@Newman thanks for the crit - i can completely relate I get the feeling that i'm trying to communicate the anatomy but sacrificing the elegance of the form. Will be working at correcting this.
Last edited by TYPH0NI5; October 11th, 2012 at 06:16 PM.
Making slowgress with the thumbnails, timed at 15mins each and working into the cave piece some more. Having a tough time with colour, just adding muted limited colours over the top of the values. Note to self: start doing colour studies oh and POST MORE/DRAW MORE stop being a lazy shit.
Last edited by TYPH0NI5; October 14th, 2012 at 12:32 AM.
Stuff from today. My first go at Maya, even though it's a basic sword and hilt. It's more then i had yesterday. baby steps... Did more 30 sec gestures but i really hated them, more than i hate these haha. Also a 20 minute thumbnail using parts of a photo as a starting point.