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Hey guys, sorry for posting two threads, I just forgot to add this pic to the other. Anyways, I've been practicing speed paintings a lot, and feel somewhat comfortable but I want to tackle the challenge of actually busting out detail.
Problem is I don't know how to do that! Any advice for how? Do I just zoom in closer and make it work from that distance? Any advice, good or bad, I'm really dead set on improving.
I don't know how much I can help with adding detail, but for this I would definitely work out the light sources and shadows properly. Right now you have just dark and light blocks with very little shadows and the background house looks very flat as it's impossible to figure out is the lighter values light coming from behind pillars or just some lighter parts in a black wall.
Also I'd avoid using too small of a brush, the scribble in the bridge street doesn't really convey anything.
And I'd definitely get ref for what detail you wish to put there, flat stones, cobble stones, asphalt?
Though, I would also suggest that you try doing studies of detailed things and try to get those accurate. It's easier to practice adding details from a model than start adding details from imaginary assembly from your head.
I know this is the contrast stage (right?) in which you decide on lights and darks. One, thing, though, that I would advise, and I'm not a good artist, is choosing/establishing a focal point. Try to look at the elements and principles of design, of balance. Everything looks a bit blank and bland. Is this a concept design for an environment? Try to tell more about the type of place this is--how is the economy? Do rich, poor people live there? Is it completely surreal? If it is, try to add some reality--that somehow makes it more surreal, by making it believable. Create some erosion, wear and tear, things that are broken, things that are alive like plants/animals.
You can take this in any direction, though. It looks like a starting point.
I'm new here. My young-adult sci fi webcomic, Firework, may be found here. It's not very good. Thanks in advance for helping me become a better artist.
There is no secret to adding detail. Merely prepare your favorite caffeinated beverage and get your brain in the zone.
My only suggestions are: 1) establish the contours with a line drawing before you start painting and 2) for architectural stuff like this, familiarize yourself with all the vector-drawing tools in whatever paint program you're using. JPEG attached below. Now get to work.
Oh wow thank you very much guys. This is one of the drawings I really wanted to push forward because I really enjoyed the mood. I was going to put lights on every post, but never got around to really lighting the whole thing correctly. It does need a focal, and I struggled a lot with how to place the image.
As for the countours I agree, Giacomo. This drawing in particular actually jsut started when I scribbled out three blotches and I saw something like this. Your paint over is very inspiring, as it's a step I wasnt sure how to approach. Ill update this thread with a better picture when I come around to it.
Again, thank you guys so much
Also, Giacomo, do you suggest pen tool in photoshop for the line drawings?
The Pen tool is just one of the tools in Photoshop you should learn. Other "tricks' that may be immediately helpful are:
1. Shift-Click with the Brush tool to create straight lines (you need to have all all the Brush Dynamics settings unchecked for this to work.)
2. You can create a selection with the Marquee or Elliptical Marquee tool and go to Edit--Stroke to create perfect ellipses and rectangles.
3. The Polygonal Lasso tool is incredibly useful for creating complex straight-edged selections.
Ultimately it's a question of what you're comfortable with....you can use your speed-painting as a template in Adobe Illustrator if that works better for you. If it were me, I'd probably just print the speed-painting out and work out the line art on tracing paper (using rulers, sweeps and ellipse templates), then scan that back in and paint on it in Photoshop. There's a lot to be said for traditional media sometimes.
I think of it being two main approaches for adding details (my opinion).
1. Logic and common sense:
Think of how the subject was created and how it is interacted with. When was the building built? What materials is it made out of? How was it built? What is it used for? This is where you knowledge and visual library comes in handy. Use references if in doubt. Works best with man-made things, but can result in flat and stiff image.
2. Dividing shapes in to smaller shapes - increasing detail density:
Take a blob of paint and divide it in to smaller shapes that describes the object. This includes textures, vague indication of details. Works best on organic, landscape stuff, is fast.
It is useful to use BOTH approaches and switch between them all the time and they compliment eachother quite well. Other than that, adding details apparently gets easier with experience. I struggle with details myself, so take my words with a grain of salt, but this is how I think of it.
I think the advices that were given were very good, I'd follow them.
About details: Think about wires, garbage cans, garbage in the floor, garbage bags, birds, leafs in the floor, some water there if it rain a few moments ago, publicity (some of it torned, some over the old one), stains in the wall, design in the floor tails. You can always add thoes electric boxes that are everywere in a city, antenas, etc. Also keep in mind to add lighs, and porject them over the surfaces. You can add fences with good design, and lots of architectural elements. If you look at a picture, you'll see that even the most auster buildings have lots of plains and details on the corners.
You can also put some statues, and perhaps some people walking there
As Zelda put it it's about taking and area and break it in more detailed parts.
If you put a window, hint a little that there something behind.
Also try to use some materals and render them, like rock, marble, and several metals.
You can add lot's of light effects like reflections.
If you put a sky, you can add clouds, if you put a floor, you can add tails and a pattern, even some broken tiles, and sewers. I you put a wall, you can add different plains. If a cigarrete is lying in the floor you can add it some smoke.
Don't this people have any plants at all? Cars maybe?
Look at some pictures and try to enumerate everything that you see, you'll notice lots of things existing in real life. People living in a city will always affect it a great deal.
If you feel you need something else put something in the foreground perhaps caming from above, like some leafs from a tree that we are not seeing.
Hope it helps, best of luck!